[MAGOG]Kruelgor

[MAGOG]Kruelgor

Joined Member # 3045048
32 Posts 421 Replies 701 Reputation

[quote]Eh? I used exactly the same language you did. That was kind of my point.[/quote] That's funny, because I did exactly what you did FIRST in reply #42. Not only do you use vulgar langauge, you also resort to lies huh?

181 Replies 66,676 Views

[quote]They aren't my numbers - I'm not archpsi. I'm happy to take him at his word though, and accept the figures he's claiming. I wouldn't, for example, baselessly call him a liar like a tactless piece of shit would.[/quote] I love it when a feeble minded person uses vulgar language as his PROOF.

181 Replies 66,676 Views

[quote]Since none of the ships in question have changed damage type / amount in 1.03 it doesn't make any difference. How about you get off your ass and look it up yourself. it's not hard. HINT: It's in the forum. HINT: Forum has a search function.[/quote] That's what I thought. I didn't think you could provide an official link because the ship attributes listed in the game DO NOT match your bogus claim, you tactless piece of @#$@#$. The LRM has armor of 1 and the Disciple has

181 Replies 66,676 Views

[quote]Javelis LRM Frigate against Disciple = 16.5 WINNER Disciple Vessel against Javelis = 6.37[/quote] Please provide an official link from the developers proving what you are claiming because I think you're just making it up. I have a hunch you may be referring to attributes before patch 1.03 Even if you're right, you're still ignoring the HUGE shield advantage that Disciples have.

181 Replies 66,676 Views

[quote]Disciples vs LRM's = 75% damage LRM's vs Disciples = 150% damage[/quote] Where do you get this information from because the ship attributes do not support it. Provide an official link from the developers please. thanks.

181 Replies 66,676 Views

[quote]This is the most ridiculous thing i've seen. Defense vessels will own massed lrms, put em with a mother ship kicking off shield regen and they win big time. The LRMS MAIN weakness is it only fires from one arc, use that to your advantage and keep moving the 360 degree firing arc of the defense vessels away from their main arc youll get alot more mitigation by not even taking hits, the mothership as well has like a 270 deg arc, plus there reasonably cheap and take little supply, you will o

181 Replies 66,676 Views

[quote]LOL There really is not much more to say. LRM are the counter to Light Frigates. What will you propose next? Mass strike craft to overcome flak spam?[/quote] Those are just words. The ship attributes are what really counts. The armor, shields, hull, and everything else I listed. Your words are empty words with no basis.

181 Replies 66,676 Views

[quote]20 Disciples while he has 5 LRM's[/quote] I'm not talking about an advantage that big. I'm talking more like 20 Disciples to 14 LRMs. It will be a fair fight.

181 Replies 66,676 Views

[quote]However, the longer the game goes on[/quote] As the game goes on, neither the Disciple or LRM are effective. Also, no "repair bay" is needed by the Advent to balance this contest.

181 Replies 66,676 Views
Reply to Defense 101 in Strategy

Perhaps you should keep your main fleet in a defensive location, and create a smaller expeditionary force when you have to travel a long ways from your planets. As advent, I love to use the Hanger Defense and research the tech that gives you TWICE the number of ships in a hanger defense. I will often build 2 or 3 of these on each strategic planet.

49 Replies 22,479 Views

[quote]2 Disciples are better than 1 LRM because that is what your losses are going to look like.[/quote] I 100% disagree. It's 1 to 1 when a numerical superior Disciple fleet faces a smaller LRM fleet.

181 Replies 66,676 Views

[quote]Yes, it is true, you can have more Disciples faster, and there is power in numbers.That said, I just felt it should be pointed out that LRM's are specifically designed to kill the basic assault frigate (Disciples, Skirmishers, Cobalts). You better have significant numerical superiority in this situation, otherwise do the math on whether 2 Disciples are better than 1 LRM because that is what your losses are going to look like.[/quote] You are ignoring the shield factor.

181 Replies 66,676 Views

This is a SPAM vs SPAM comparison (not a ship vs ship). I'm not saying the Advent is better. I'm simply saying it is balanced.

181 Replies 66,676 Views

[quote]Disciples vs LRM's = 75% damage LRM's vs Disciples = 150% damage[/quote] Did you account for Disciples huge advantage in shields? Yes, 1 on 1 the LRM is a better ship. However, with equal amount of time and equal amount of resources spent the Advent player can produce many more Disciples than the TEC can build LRMs. This numerical superiority on the side of Advent evens the odds against TEC. Remember, this is a SPAM vs SPAM comparison.

181 Replies 66,676 Views

Ok LRM Spam. You win for now, but Advent will continue to figure out ways to try to stop you. Back to the drawing board for Advent. good job Huntingx

181 Replies 66,676 Views

I was having this sort of problem when XFIRE was running in the background. When I close XFIRE then I no longer have the problem.

3 Replies 2,907 Views

[quote]I think people are just mad because their Javelis LRM Frigate spam isn't working as well as it did before the patch.Oh no, please don't spread that. LRM spam is still just as effective in small maps as it was before. The price hike has only hurt advent.If you're talking about large maps, LRM spam was never very effective.Edit: Kruelgor and [MAGOG]Kruelgor... you guys aren't the same people are you?[/quote] Did you compare the LRM attributes before and after the patch? The LRM

118 Replies 129,585 Views

[quote]This is what I had originally picture sins to be. Basically Moo/GalCiv without a turn button. I do like RTS games anyways, so I'm still having fun with it but it would have been nice to really get a true 4x game with real time dynamics. My sentiment, exactly.[/quote] I only pay Real-Time-Strategy games. Turn base are fun, but aren't fast enough.

118 Replies 129,585 Views

This isn't a huge problem, but nonetheless it is a problem. The developers may want to consider changing this. Currently, if you surrender then you can see everyone's planets, structures, fleets, etc. If a team is using TeamSpeak then the player that surrendered can tell his teammates vital information about the enemy. This may not be a major deal since the cheating team is now 1 player less and will probably lose the game anyway. A game option to prevent quiters from seei

10 Replies 22,850 Views

Hey guys, we've been having a blast playing SINS with TeamSpeak (in-game voice chat). We're still looking to meet some new friends and you get into our clan. We don't care how good or bad you are. We will all get better over time. I invite you to join our clan by simply going to our [link="http://www.magogclan.com"]website[/link] and click on JOIN.

46 Replies 27,972 Views