Malice is countered by AM burn, ability disables, etc. It's really good though, yeah. It's why in that game against him I went Radiance. I guessed he'd go Mothership. If I was wrong, and he went Radiance, well it'd be bad for me to have Mothership. Radiance has a strong AM burning ability.
innociv
The random maps ARE map generator made basically.. You can make something exactly the same with it. Fearzone, you need to adjust the max orbit radius and blah blah.. play around with the sliders, you'll figure it out. You can make the starts practically touching the sun.
I'm liking it except after so many games it's becoming clear what strategies are dominant and making it bland. :( I'm glad it's here and 1.03 is gone though. I just hope 1.1 isn't far off and balances the game even better.
Impulse will be way better, especially if it has mod management and frequent tournaments for a variety of games(not just stardock ones, but publishers that have their games on Impulse) where you win stuff. =] After all, if someone wins a $10 mini expansion, how much money does that really cost Stardock? And if someone wins a stardock game they don't have, they might buy mini expansions for it, etc. :D But steam has ever felt "intrusive" to me. It uses no cpu, a
Use the map generator if you want random small ones.. It's really really really really easy. You can make it so you start with 2-3 planets and have like a string of roids between you.
Defense vessals aren't that much better than tecs. Not like they need changing or anything. And I think most of illums strength is coming from Malice. Without malice they'd be equal to javs at best. But this basically makes it a requirement to make mothership, unless you're going against another advent then you may use radiance to AM burn the mothership. When WEREN'T 3 of the 5 advent caps worthless? You say "now". Radiance and Mothership have only ever been the only good
shhh >_>
[quote]I've had 9 Capital Ships be completely decimated in under 2 minutes by 50 Kodiaks (and not including my support frigates, which made the fleet sizes almost 1:1). In exchange for the Caps and support frigates, I ended up only destroying 7 enemy Kodiaks. Since then, I've done exactly what LA is talking about: using the Cap as an early Hero unit, then going straight heavy crusiers.Along with a buff for fighters and Cap armor, I think Capital Ships need an interception system, like the real l
They lead the fleet in their support.. Are you saying malice, nanites, vertigo, phase out hull, i could name like 15 more abilities, don't make a difference? If you did make caps, say, 50% more damaging.. well that's going to really imbalance them early game. Their damage per level could be raised, though.
The only thing ship AI needs improving on is the autocasting of abilities, many of them, IMO.
Not to mention cap balance.. tech tree balance.. other game balance.. I can thik of a few extra features that'd be nice. It's wayyyy better than 1.03 though.
Caps aren't meant to tear through everything. They are support ships. However if you get a battleship to a high level.. yeah those do tear through things. Part of the strategy is leveling up your caps.
[quote]i find a couple siege quite useful for rounding out a nice roid raid party[/quote] You're wrong, though.
Well it's like, why play the game at all? Why not have it just be a movie you watch? The AI does a lot for you already.
[quote]To those who said that cap ships are fine your dead wrong i played a game today where it was pointless to build them because of all the missile frigates. Its basically a whast of money to buy them when I could build more frigates when it came down to it i lost because I build 3 capships while my enemy built tons of frigates then just had one cap ship for sieging.[/quote] Yes this is the one problem. It's LRMS that are too good, not caps are too weak. A
[quote]hmm weird.in my 1.04 game last night I finally attacked an hard AI TEC after 4 hours of trying to stay alive against that bastard.he had his fleet capacy maxed where i only researched it to about 3/4 that size.judging by his fleet setup i'd say he researched at least to tier 5 but i cannot be certain of that.my hostility-research was almost at max.so there he had a fortified planet, 3 capital ships ~level 5 about 200 ships and 45 fighter squadrons.i jumped in with my 6 capital ships (6x l
You where the one telling me i don't know how to play. =]
The AI actually does seem a lot better now.. In a 3vs3 an ally dropped and AI took over, and me and my ally where completely perplexed that the AI was actually doing rather well.
[quote]Lol funny to hear the guy telling me to learn to play saying this.You haven't successfully countered heavies with LRM/Illums? It's one of the more straightforward counters..[/quote] Nope that's not what I was saying.
I like it standardized like this and all games having the random resources, it's much more interesting. :x But it wouldn't hurt to have the resource option from before.. It would be nice, instead, though to make the randoming more fair between players. Sometimes you end up with one person getting a bunch of 2/2 roids, 2/2 deserts, 4 ice/volcs, while anotehr player has 1/1 roids, deserts, 2 ice/volcs. Making the roid that is always connecting to the HW be guaranteed a 2/1 o
The siege must of just been an oversight. Advent having to pay more for siege frigs would make no sense seeing as how they have the worst siege cap. That's not to say siege frigs are ever worht it. What's it matter what they cost? They could cost 2x. You aren't going to build tec or vasari's 15% reduced cost ones anyways so I don't understand all teh threads on this. It's not like they where hardly worth their cost in 1.02 either, let alone now.
[quote]Rushing for heavy cruisers is stupid anyway, 25-30 illums + 10-15 diciples will easily take down heavy cruisers, and by then you can start pumping out your own heavies... which is what happened this morning, one of the players rushed straight for the cruisers... He got them out faster than me but his productin was too slow to fend off my larger fleet.[/quote] Lol funny to hear the guy telling me to learn to play saying this.
1. Give it an attack order.. pay attention. 2. Huh?.. ships don't sit by while there are things to kill unless your fleet orders are messed up. 3. Pay attention... 4. Set engagement rage to grav well, which is default. You hit a key on accident probably. Well actually there is some weird issue with ships ignoring and resetting orders.. 5. Interesting. Should be fixed if true.
[quote]The patch notes don't show how they added extra resources on planets, which offsets the price increase. In fact I will say that it negates it entirely and its more of a boost than anything. IF they would of increased the drone hosts cost without adding the extra resources on planets then it would of been a flat out nerf. Now the advent drone hosts are about the same price as the other two factions, which isn't to bad. Especially since you get them early.And to those saying drone hosts are
Nano weapon jammer is also a higher level tech and you have to build the building, which takes tac spots. Phasic Barrier is passive to all. They're both fine imo. brindle, Yeah. 250 damage would seem nice, except when you factor in mitigation. :) I'm not so sure it needs a buff though. Durikkan, yeah i've thought a lot that tech costs should scale based on the map size(similar to what i said for +extract rate techs). I don't think it's a bad idea, i just t