[quote]In a 1v1 it isn't OP, but in team games it most definitely is.[/quote] Not really, in a team game, you'd also have 2 caps, ideally one with the ability to shut down another cap's ability. (reverie, ion bolt, emp, phase out hull, etc etc) brilliance is 8 second channeling. You can either shut down the radiance and kill the mothership, or you can simply shut down the radiance when it attempts its brilliance.
Jinx
[quote]1. Guardian abilities. Repulsion needs to simply be eliminated and distortion field is overpowered.[/quote] Distortion field is a subverter ability. Repulsion is overpowered in some sense, but doesn't need to be removed. Simply change it so that cap ships don't get affected and that the repulsion doesn't send ships far far beyond the range of repulsion. [quote]2. Subverter. Overpowered.[/quote] agreed. Needs to be changed so that it can't stun unlimited targe
I will say that the game is still unbalanced. However, it's not nearly as unbalanced as Haeso's depiction. Malice/brilliance, while nasty, is counterable.
How come Astax's tag shows up in his old posts and mine doesn't show up in any, let alone old posts... hmmm =/ edit: oh there we go... shows up in new posts now. weird.
Haeso, why don't you just play him 1v1? Also, did you not get stardock online? That has an IRC client built in. Another possibility is to set a time. Your method to instigate conflict is transparent however. Everyone knows HuntingX is good. He has replays galore to prove it. He's cocky, yes, but he understands the game's strategy. [quote]I have nothing to prove to anyone, I'm damn good at this game, but if you want to come get stomped meet me on ICO.[/quote] Th
If I could chime in something on this, I've found two things regarding the crash. One, is when one of the computers runs out of memory. This happened to my wife when we were playing, as her computer is old. Both our computers would minidump however. I then grabbed another one of my computers (newer) and installed sins on it and loaded the same save file. There were no mini dump issues. This is likely connected to the sync problem as my wife's computer most likely went out of sync a
[quote]That's not a problem though--it's intentionally designed that way. Live with it and stop expecting the developer to bail you out when you get into a bind.[/quote] It was apparently a very bugged skill in beta and I highly doubt it's working as intended right now. The fact that one repulsion can literally move your cap ship from one end of the grav well to almost the other is very very wrong. I'm pretty sure it should only push the units outside the range of repulsion and not to
[quote]Hehe, that was the first fight Jinx... I was just playing around by then, you knew we had the game . Afterwards I retreated back and had him come to me...and fought him again... I still won, mainly because his disciples were in clumps...But if you spread them around and keep more coming (waves as you say), it stops subverters pretty darn well.[/quote] Yeah, and then I went to clean those guys up with my army. However, it seems that that game was the first game where they witness
[quote]Well, I can say it was a huge pain for my subverters... Didn't make them useless but made them at LEAST 50% less effective. I couldn't keep his whole army disabled, at least not for long...Even with 14-16 subverters.[/quote] That was because you were jumping your subverters around and didn't have enough antimatter... :p. If you had enough antimatter when they jumped in, you would have started the permastun and they would have simply all died. Unless of course, they sent them in
[quote]Heres another solution for repel: Instead of sending enemy units ALL over the grav-field, just push the units to outside the repel AOE. Increase the AOE if necessary. That way to keep units from coming in, you need to have repel on CONSTANTLY instead of just doing click-on-click-off once in a while.[/quote] Agreed - also give the ability a casting cost to toggle it. Regarding the subverters, they should be balanced so that they can only disable up to a certain amount of
[quote]You don't even need the Akkan, and you don't need to spam LRMs. Guardians are costly, comparable to a Destra Crusader. You can't just spam them. All you need is just enough LRMs to suppress the Guardians. The rest of your fleet can be the usual heavy load of Kodiaks.[/quote] LRM's don't outrange repel in 1.04, I believe. Even if did, they guardians simply need to drive into your lrm herd while spamming repulsion. Your units will fly away so far back they won't actually be able
When microed properly, repel is completely broken. 3-5 guardians can keep an ENTIRE fleet out of shooting range indefinately. I played one game with HuntingX and Therlun where they had twice as many HC's as me as well as 12 subverters but I had guardians. Although I messed up my micro near the end (I leave nothing on auto-cast), their fleets were rendered useless for almost 10-15 minutes. If you combine a massive carrier fleet with say, 5 guardians, all parked them on the side of the
double post :(
[quote]I need to know which clan you represent so that I may color code your suggestions correctly[/quote] Innociv is part of X now
Innociv has joined X
i hate to rain on your parade, but your strat doesn't counter the lrm rush, when done properly. It may counter a half-ass lrm rush, but not a properly executed one.
Just had a friendly (read: unofficial) game with GE and won. The match was Clan X Jinx Cykur Therlun Clan GE Haeso Cybertx Maradus Replay: [link="http://rapidshare.com/files/107068689/AutoRecord-04122133.record.html"]http://rapidshare.com/files/107068689/AutoRecord-04122133.record.html[/link] Comments: We made a mistake chasing down Haeso's cap when we should have had all our caps kill Maradus' planet. Because of that, we wer
did you search all your hard drives and for *.record? BTW, I'm not trying to withhold the answer from you; I just don't have Vista.
Here's the easiest way that you can identify where the file should go 1 - click the link hunting posted. Notice how the file ends with .record 2 - open up windows search. Specify it to search your entire hard drive and all drives if you have multiple 3 - set it to search for *.record This will give you a good idea of where to stick it. The files should have an ancestor directory called ironclad, but that's not necessarily guaranteed as I don't use Vista (and thus, do
[quote]There is a real difference between these weapons: It is the speed of the projectiles. Missles take longer to hit their targets. This matters in regards to focus fire, so be careful not to "overkill" when using missle type weapons. Other than that.. the specifics of the weapon are not important, it's only the damage type OF THE SHIP that matters as Annatar11 shows.[/quote] That's a very good point - I'm surprised no one mentioned this yet. Missile's are
As I've been saying, Advent Illums will be the LRM spam of 1.04. Also, Leinad shouldn't have gone civics when contesting your military power. I wonder how advent illums would fare against a straight up LRM rusher who's very good at making the crucial strategic decisions (ie. when to attack, when to run, where to attack, etc etc)
You apparently didn't read anything I wrote in the edit. Yes Fighters aren't any more effective against LRMs. However, bombers got a boost. The patch is good because it is at least balancing in the right direction - an incremental balance. Carriers are better than before. This is evident by how flak is less effective against bombers, which have light armour. LRM is now slower before with normal range again. That said, hopefully fighters will get some
[quote]You don't know how to play, a good strategist don't care about the equipment he has. Patch sounds awesome, can't wait tomorrow[/quote] That's true in the REAL WORLD because a good strategist has infinately more strategic options. Many wars in history were won by guile. However, this game doesn't even approach the complexity of the real world. Your statement is like saying you can win a game of Chess with nothing but a king if you're a good enough strategist. In a game, th
[quote]Sorry but... No. I'm tired of justifying people saying this with a response to. I almost think I should have some document with the math for all these showing how just a few flaks(say 4-10) will kill many squads of fighters within seconds each. But no, I shouldn't, you people should be able to figure this out yourselves instead of saying random things without anything to back it up. If I can do it, and test it ingame, then so can you. Oprah calls that empowerment. Se
Superb job, guys =) Really well done! Also, innociv, carriers now have a better chance of countering LRMs, as they should. Flak will miss 25% of the time against fighters. We'll see in game whether carriers can effectively stop lrm rushes, but it appears that Ironclad is moving in this direction. Remember, there's multiple ways to balance. There's incremental balance, and then there's overcompensation balance. Incremental balance is when you know something is too s