first you will want/need a either or both winrar and 7zip ot extract files then download and install galaxy forge from the sins download page assuming you have sins 1.17/entrenchment 1.03, the mods NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\mods entrenchment v1.03 C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\mods v 1
harpo99999
to test I just installed it on win7 64bit and it run as well as it does on xp32bit, the large addressaware flag is to use more ram to prevent the game from crashing due to ram space limits ie 2gb ram data space per process. yes it one of the games that I run when I am tired of sins, so I think it is fun, and moderratly challenging, but I do not know about the multiplayer side, so I am not going to state anything about it harpo
cptn miller & ron lugge, just a little heads up for you mad scientist 2.22 is one of the mods that I have tested my mod updater (that is still in beta) with and I ahve played ms 2.22 after updating in 1.03 harpo
in my beastie a q6600 oced to 2.8ghz stock votages 8gb ddr2 800 ram 3 500gb hdds ati4850 w 9.6 driversI have had 18 hour gaming without any problems harpo
darkcloud I did not re-upload the files as elderspacemonkey said that he had got the txtbinner to work harpo
gonzo the only time you need to edit the galaxy.manifest is if you save the galaxyforge map in the program files\sins\galaxy or program files\sins\entrenchment\galaxy folders. if you save the map in the C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge or here for vista/windows 7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge. folders then you do not n
the only way I know is to install from dvd and then download after googleing the sins 1.05 bonuspack and then install it harpo
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kyogre there is an easy way to beat the wait. join the beta team by pming me an email that can receive a 50kb rar harpo
just some further info the utility is designed and restricted to updating the ENTITY files with the changes from an earlier version to a later version WITHIN the same expansion eg sins 1.15 > sins 1.16 > sins 1.17 XOR entrenchment 1.00 > entrenchment 1.01 > entrenchment 1.02 > entrenchment 1.03, and can NOT update mods from BEFORE sins 1.15 because there is no practical way for the program to know which set of instructions would be needed to update a mod from sins 1.01-
the current 7deadly sins is for sins 1.05 only and currently NOT for any version of entrenchment,danman is currently working on moving 7deadly sins to entrenchment and he is on my beta team for my utilities harpo
rtsbond you could look at https://forums.sinsofasolarempire.com/175358 harpo
combat, C:\Documents and Settings\'user name'\ Local Settings \ Application Data \Ironclad Games\Sins of a Solar Empire or here for vista/windows 7 C:\Users\'user name'\ AppData \ Local \Ironclad Games\Sins of a Solar Empire NOTE the first two folders after the 'user name' are hidden ,
I had tried a similar layout but found that it is 1 wormhole to 1 wormhole only I had tried various layouts from 1 to 1 to 1 to 5 wormholes in one map but only 1 to 1 worked as intended in the map design the only workaround that I found was build the 1 to 1 wormholes & have a dead asteroid or other normal space on a SHORT phase jump away from many wormholes. hope this helps harpo
I think that the squads CONTAIN the fighters/bombers and the fighters/bombers are the ones that can have abilities, but I am still learning modding, so am not the best to answer this harpo
both the cesletial bodies and requiem have had update versions released. which version of the mods were you trying to use? harpo
I have seen a small change in the entity files between entrenchment 1.02 & 1.03 of adding a line renderShield TRUE after the shieldmeshname line in ships, planets,planet modules,and starbases. The changes for 1.01 to 1.02 were the 'rotateToFacePlanet TRUE' changed to 'rotateFacingType "TowardsOrbitBody"' hope this helps by the way I am in the middle of writing a utility to UPDATE any mod from a VERSIONED mods folder to the latest version, by updating th
canadaman the entity changes are adding 'renderShield TRUE' after the 'ShieldMeshName' line and it does cause crashes ESPECIALLY when the mods are stacked. by the way I am currently working on a mod update utility for sins & entrenchment to ease the stresses of patchday blues harpo
the reference files in the forge tools are for sins 1.15/entrenchment 1.01 ONLY if you want to create your own CURRENT reference files from your sins & entrenchment folders follow these instructions 1 copy your program files sins folder to the location you want your reference files to be (note NOT in the program files path) 2 download and run my sins txtbin gui program <p
canadaman the entity changes are adding 'renderShield TRUE' after the 'ShieldMeshName' line and it does cause crashes ESPECIALLY when the mods are stacked. by the way I am currently working on a mod update utility for sins & entrenchment to ease the stresses of patchday blues harpo
the maps in sins 1.15 & entrenchment 1.01 ONLY need to be in the sins galaxy. if you want me to look at the map and figure out the problem you can email the map to me at harpo99999 at hotmail.com harpo
pipson 565 defeat screens suggest one or more of these reasons 1 one or more players without home worlds 2 in the user space galaxy folder(in sins 1.15/entrenchment 1.01 the galaxy forge maps NEED to be in the program files galaxy folder and for entrenchment 1.15 the map(s) NEED to be added to the galaxy.manifest in the entrenchment folder)(in 1.16/entrenchment 1.02 AND LATER the galaxy forge maps NEED to be in the userspace galaxyforge folder) in sins 1.16/entrenchment 1.02 a
hell try turning off show mesh team colour, ship mesh highlight filter and bloom enabled in the options effects harpo
assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge or here for vista/windows 7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge. NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder opti
assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\ or here for vista/windows 7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\ NOTE the first two folders after the 'user name' are hidden , so to see them you must first click