harpo99999

harpo99999

Joined Member # 3054274
14 Posts 7,187 Replies 33,192 Reputation

yes the mod updater will help with the problem, but it is still in beta, and the change for entrenchment is ShieldMeshName "" renderShield FALSE OR ShieldMeshName "name of the shield mesh" renderShield TRUE harpo

3 Replies 3,860 Views

it sounds interesting , but at present I have my hands full with the mod updater program, and I agree with you that the map designer does not offer much control, but does offer a simple map creator for players harpo

8 Replies 5,657 Views

mooster I use the convertdata_entrenchment.exe for entrenchment mods, convertdata_originalsins.exe for vanilla, and for the future expansions I will use their convertdata*.exe's, so if the modder had used the wrong convertdata for the expansion then it could give this problem and might be related to the will not convert the capitalship_phase for creating your own reference data's problem that happens even with the batchfile method of conversion, which is why I put the failed to convert listin

238 Replies 589,014 Views

map designer is the in game map designer that designs random(partially) maps, from what I have read in the forums the map designer maps 'can' be shared during the setup of multiplayer games. I have NOT tried this myself so can not verify it harpo

8 Replies 5,657 Views

the easiest way is first copy your sins & entrenchment porgram folders to where you want to store your reference files, then download & run my sins txt bin gui, then browse in the folder view in the gui to your new reference area opening the folder so that you can see the folders inside it, then click on the convert this folder, then click on the convert the folder NOW button and the gui will con

18 Replies 18,189 Views

dark cloud I do not have that buff either in 1.03,1.02 or 1.01 OR 0.9, nor did I see it in the entrenchment 1.03 directory are you sure that the buff exists? I assume you are looking for the buff to deploy mines, the only items found are the mine fighters,and spacemines harpo

11 Replies 4,527 Views

the update for entrenchment added a single line in the entity files with shields potential adding a renderShield TRUE for thos files WITH a ShieldMeshName and a renderShield FALSE for those files that have ShieldMeshName "", and the rendershield is the line AFTER the ShieldMeshName I did not find any entity changes from 1.16 to 1.17 I am writing a mod entity file updater at the moment it is in beta with debugging and minor feature adds happening harpo

4 Replies 9,165 Views

assuming you have sins 1.17/entrenchment 1.03, the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\GalaxyForge or here for vista/windows 7 C:\Users\'user name'\AppData\Local\Ironclad Games\Sins of a Solar Empire\GalaxyForge. NOTE the first two folders after the 'user name' are hidden , so to see them you must first click on 'tools' then 'folder opti

1,189 Replies 3,597,554 Views

v1russ_nl, what are thedifficulties you are haveing on the wormholes? , I did spend a bit of time over the last year and a half learning mapping in both the forge and designer, and I understand where you are coming from, as I am currently learning modding harpo

8 Replies 5,657 Views

another way is to create a mod and copy the sound from vanilla sins into your mod's sounds folder, then activate your mod in entrenchement( I did this because of the HORRIBLE soundfile used in the cobalt in entrenchment( sounds like the telstra/optus/vodaphone help lines ie indian subcontinent btw these 'help lines' are horrendously slow and unhelpful typical queing times is between 20 minutes and 2 hours (i kid you NOT) and once you actually start to talk to a "person" there is this EXTREEML

3 Replies 5,254 Views

rtsbond for the faction symbols they are in a tga called racelogos.tga in the textures folder, and the small logos are hidden in the ALPHA channel. it is possible to add colour but as the small logos are alpha only you do not get the colour effects that you want I did play with this in my personal micro megastarbase mod harpo

28 Replies 90,938 Views

mooster there is a change that effects entitys between entrenchment 1.02 & 1.03 the adding of a rendersheilds true after the shieldsmesh line in all entity's ships planets,planet modules and starbases. I know as I am writing a utility to update mods for this exact reason. and some mods are not updating properly as the do not decompress properly with the convertdata_entrenchment for entrenchment mods or the convertdata_originalsins for vanilla mods harpo

4 Replies 4,775 Views

jcool746 sins of the 13th tribe is an entrenchment mod so it needs to be placed in the mods entrenchment v1.03 (and the mod does work in 1.03 as it does not change any entity files which is where the mod breaking changes from 1.02 to 1.03 happened first you will want/need a either or both winrar and 7zip ot extract files then download and install galaxy forge from the sins download page assuming you have sins 1.17/entrenchment 1.03, the mods NEED to be placed here for xp<br

54 Replies 149,412 Views