harpo99999

harpo99999

Joined Member # 3054274
14 Posts 7,187 Replies 33,192 Reputation

galaxy forge maps will work in sins in the program files galaxy folder, BUT in entrenchment 1.000 & 1.01 you HAVE TO EDIT the entrenchement galaxy.manifest to include the maps in the galaxy folder, BUT for entrenchment 1.02 and later and also sins 1.16+ the BEST location to placve the maps is in the GALAXYFORGE folder next to your mods folders the galaxy forge maps NEED to be placed here for xp C:\Documents and Settings\'user name'\Local Settings\Application D

6 Replies 24,656 Views

ruges there appears to be a maximum raid supply of 300, I remember from the threads over the last year various threads where minidums happen with pirate supply over 300, but no minidumps with pirate supply at or below 300, the sneakiest way of increasing the pirate raid strength would be to reduce the supply costs for each of the pirate ships hope this helps harpo

8 Replies 6,041 Views

barra, the my replies page has now lost my replies and also the sins modding forum is still missing in action logged in firefox 3.0.11 winxp pro 32 bittime 9.48 est 5 sins forum pages open in 5 tabs in my firefox recient posts,mods,my posts,my replies & my pms WTF is HAPPENING harpo

23 Replies 68,647 Views

I have escalated this problem to ironclad games as the error is from the convertdata_originalsins in the program files\sins of a solar empire and blair fraser said that he would have a look at the problem when he gets a chance to via email,als odo you have the entrenchment files in a folder with entrenchment in the name? as the gui looks to the path to determine which convertdata to use ie if the path has entrenchment in it then the entrenchment convertdata is used, but if entrenchment is NOT

238 Replies 589,014 Views

annatar, while your advice it cautious,terraziel's is correct due to the manifest files giving the mod the complete list of all files needed, for example in my working personal megastarbase mod, I have the starbase entities,the starbase toughness,weapons and hangers, the carriers cap & frigate and the abilites that I altered, which also helps with MOD stacking AND space required for the mod harpo

13 Replies 49,308 Views

barra I am having a significant problem, the MY FORUM Posts are all missing from the my forum posts page time 7.58 est( your time) server balsa03 date 26/6/2009 fortunatly the my replies page is working and I had replied to all of my more recent posts, BUT IT IS STILL A SIGNIFICANT PROBLEM harpo

33 Replies 93,199 Views

xthetenth there is a significant change in the entities between entrenchment 1.02 & 1.03 that does cause minidumps the added line is the rendershields (true of false) after the sheildmeshname eg ShieldMeshName "" renderShield FALSE and ShieldMeshName "the name of the mesh for the sield on the entity" renderShield TRUE hope this info helps harpo

794 Replies 1,884,552 Views

treyn the mods NEED the gameinfo,mesh,particle,piplineeffect,sound,string,textureanimations,textures and window folders, and the files that the folders contain SHOULD remain in them. what shadowmastiff was saying that the person had placed the mod inside anothe folder of the same name and sins was NOT ABLE to find the folders that I listed above and was not able to activate the mod, which is why he suggested copying the folder up one level. if you have the modsv?.?? \ mod name\gameinf

54 Replies 149,412 Views