obscureddeath

obscureddeath

Joined Member # 3059446
16 Posts 58 Replies 400 Reputation

ok can some one give me the number of research objects I should have for each race? or more specifically does 166 sound about right for the advent (both loyalist/rebel) 16 abilities <span style="font-family: arial black,avant garde; font-size

1 Replies 5,161 Views

ok i found the problem working now (was using the stuff in the forgetools which doesnt seem to work)

8 Replies 6,054 Views

MaxHullPoints 4500.000000 ---- whats the max here? HullPointRestoreRate 50.000000 ---- whats the max here? BaseArmorPoints 6.000000 ---- whats the max here? MaxShieldPoints 4500.000000 ---- whats the max here? ShieldPointRestoreRate 50.000000 ---- whats the max here? maxShieldMitigation 0.600000 ---- whats the max here? planetUpgradeSlotCount 1.000000 ---- whats the minimum here? what EXACTLY can i

8 Replies 6,054 Views

go figure cant even get it too take it even putting it in another file or bining it nothing seems to work guess its not gonna let me do it at all

8 Replies 6,054 Views

Prerequisites NumResearchPrerequisites 0 MaxHullPoints 4500.000000 HullPointRestoreRate 50.000000 BaseArmorPoints 6.000000 MaxShieldPoints 4500.000000 ShieldPointRestoreRate 50.000000 maxShieldMitigation 0.600000 ok this is from my cheat mod but its the same as the non cheat (just changed the restore rates on this one) oh ok i forgot i did change this too planetUpgradeSlotCount 1.000000

8 Replies 6,054 Views

[e digicons]:hugme:[/e] ok why in the world cant i get any of the planetmodules phaseorbital to work they keep crashing only mod ive done too these files is increased the sheilds to equal the hull made the regen a standard 2 and the mitigation a 0.6 or should i just jack the hull to 2x and increase the hull regen rate to x2 [e digicons]:sick:[/e] [e digicons]:puke:[/e] [e digicons]x_x[/e]

8 Replies 6,054 Views

sorry just wanna make number changes to tech's (ie cheat!) [e digicons]:-"[/e] without actually cheating (since i actually only play single player!) do i put all the research subjects into 1 folder for a mod or do i have to separate them into folders for each game ie. under the mod folder make a gameinfo folder for sins, entrenchment and diplomacy or just put them under the diplomacy folder

5 Replies 9,196 Views

so its been along time since ive had a computer that will run the game. question is do i place all my modded stuff into C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011\GameInfo or just the stuff from diplomacy? ie create one mod file for each regular/entrench/diplomacy

5 Replies 9,196 Views
Reply to DANG IT in Sins Modding

usually just stick with the basics when modding numbers i can see and that i understand what they do are numbers im gonna modify i know some examples of what i do are ubermongering but the game is insane at unfair so i need an advantage

8 Replies 8,896 Views
Reply to DANG IT in Sins Modding

the playerpsi i was trying to stiffen sheilds mitigation and make hyperspace faster i know the hyperspace part was what was causing the problems LOL i had to try

8 Replies 8,896 Views
Reply to DANG IT in Sins Modding

make the advent a bit more able to handle unfair (lol tweak ships tweak mineral/crystal extraction techs)

8 Replies 8,896 Views
Reply to DANG IT in Sins Modding

MUMBLES UNDER HIS BREATH CANT MODIFY THE PLAYERPSI FILE HUH ah well atleast i found what was causing me to glitch out still makes me mad but atleast i can live with it

8 Replies 8,896 Views
Reply to DANG IT in Sins Modding

i swear this is begining to make me wanna just thats not the problem great wonderful now i have to go thru and delete every modded file i did till i find the one or ones that dont work [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e] [e digicons]>:([/e]

8 Replies 8,896 Views
Reply to DANG IT in Sins Modding

i still freakin minidump everytime i try to modify the advent i know whats causing it its in the ship count or cap ship thing anyone tell me what the EXACT max for capships and shipcount is i remember this is the EXACT problem that got me to quit playing back in april of la

8 Replies 8,896 Views

researchModifier modifierType "CapitalShipMaxSlotLevel" baseValue 0.000000 perLevelValue 1.000000

8 Replies 8,896 Views

its in that folder :( folder levels its name of mod folder i just moved it out of the above folder ^^^ win unzip puts stuff in an extra folder that might ahve been it 2nd folder with name of mod inside that is the standard 6 folders mesh/gameinfo (not typeing in the rest lol you know what they are)

15 Replies 12,390 Views

if hes talking about .enity files yeah you can tell windows to just open file type in notepad though it might not work (im having troubles since i didnt convert them)

4 Replies 4,528 Views