The more repair bays you have, the longer your defenses will hold out. You can't really compare repair bays vs more ships as more ships will do more DPS, but repair bays will lower the enemies DPS. You may win faster with more ships, but you will probably have more casualties yourself, which in turn means you then need to replace your losses, which equals more time to build and more resource cost. With repair bays, you should take fewer losses, plus if its fleet on fleet you will be abl
FearlessDefiance
Tbh I've never thought about it. But then again, I've destroyed entire continents in Alpha Centauri and Civ games. Killed hundreds in the various GTA games. Launched nukes all over the place in World in Conflict. Killed at least a billion insects IRL. And completly annihalted entire solar systems in space empires.
TBH I'm not sure. I would think there should be a easy way to just click on the ship you want to be the leader without having to actually mod it in. All I know is when I create fleets, I put the ship I want to be the flag at the bottom right so its like the last ship to be selected and generally its the one that will end up as the flag.
[quote who="greyfoxthemighty" reply="6" id="2089092"] since sins has no ground combat aspects in the game, it would just be humans against well, fan created ships created while trying to make logical sense of how th ebugs "suddenly" had starships Read the book. It's far better than the film. The Arachnids had an empire of their own, with a fleet of ships.[/quote] The book was much better then the films. The first film wasn't TOO bad, but it wasn't as good a
While I'm not sure about the modding possibilities, like locutus said, they are very protective of the IP. I've heard from other sources it's not DW himself thats protective, but his agency or some such entity. The problem with that rulethehonorverse game thingy, is that it's went nowhere since I first seen it late 2007.
Maybe a massive plasma throwing weapon?
[quote]I was wondering, why isn't the cap ships listed first if you build a cruiser or some frigate, for example say I have a fleet of ships and I create a group say 1, the lead ship isn't the cap ship but rather a random class ship, in vanilla sins even when select a random fleet with a capital ship the cap ship is the lead ship[/quote] I get that problem with entrenchment. I belive its the ship the cursor is closest to that is designated the flag.
[quote who="boshimi336" reply="17" id="2090129"]Actually ... if the second expansion is in and of itself the diplomacy expansion that they've talked about, that would leave this expansion as the third and final expansion. It would fit into the storyline very well ... ' Manshooter, would you call this the truth, or a conspiracy theory? [/quote] Thats what I said lol [e digicons]B)[/e]
[quote who="SnoopDaggo" reply="5" id="2090203"]Honestly that suxxors real hard. Now I will have run and get a 10 dollars visa in safeway. But what I beleive is if it's more expensive for stardock to box it then why not just charge more for the boxed version and make a profit there 2. Anyway I digress. brb, *runs to get a $10 visa in safeway*[/quote] In my honest opinion Entrenchment was worth $15-20 anyway. So if not boxing it up helps them save on some cos
I thought their was plans on boxing it AFTER the 3rd expansion is out? In any case, I prefer to have a box and disc as well, but entrenchment is worth it. Plus, their not nazi's with the whole DRM thing like most digital places I've seen or used.
[quote who="Fetrik Snubbe" reply="3" id="2089944"]Meh... I can't belive anyone but a Tw n00b get ETW before it's been out a year or two. Creative Assembly have proven that they don't care much for updates or customers. If you like TW gaming, don't get the game untill you see a mod you like. [/quote] Yeah, all those modders are just n00bs. Why even play their mods, their such n00bs?
We should petition Ironclad to include them in the 2nd expansion, with the creators permission of course.
[quote who="Annatar11" reply="12" id="2089614"]I don't think Sins 2. One interview said they'll probably make another IP after the Sins expansions, but come back to Sins in the future. I doubt they'd drop Sins completely, since I already made them fear my torches and pitch forks.[/quote] I doubt they would either, way tooo many sinners out there. [e digicons]:grin:[/e] [quote who="ToJKa" reply="13" id="2089633"]I hope they stay Sci-Fi, for some reason,
Awesome. Was there anymore info on bringing actual starwars fighters to the game? If I recall you had done it but it kept failing or something.
Just DLed the PDF for the background, based just on reading the two pic images you have, it's sounding VERY intresting. Edit "Yeah, SD or IC should probably snap him up." Maybe this will be the 3rd micro expansion.... [e digicons]:rofl:[/e]
I just got the special forces collection from gamestop. I'm kinda scared of opening it because I want the USS Constitution too, but it's not on the box, and the card they gave me was just to DL Rome TW. Anyone else know if I'm missing something?
[quote who="Mr_Blunt3d" reply="20" id="2089769"]well his argument does have a point. Many Super ships in many Sci-fi (DEATH STARS INCLUDED) but you would have these dreadnaughts with at least a few anti fighter frigs supporting it. Dreadnaughts are, as i have said, good for "Entrenched" players but get overrun against dozens of smaller ships. If i need to Cite an example, look at the Last Stand mod in the modding section. Mansh00ter has the Soverign Siege Ship that can wipe the flo
[quote who="Yogert" reply="3" id="2089782"]I see Sins having a likeness to the Great War in the path that it is apparently taking. In the first game you see a fully geared up TEC, a still strong Vasari, and the fresh Advent. In Entrenchment all sides are set up for a stalemate and predictably not much ground will change hands, or it will change hands so many times as to make no difference. When brute force does not work, the next expansion will come in with more subtle options, like diplomacy
So if Ironclad adds them in, does that make them comedians? [e digicons]:thumbsup:[/e]
Sins 2? Sins of a Galactic Empire? [e digicons]:rofl:[/e] [e digicons]:grin:[/e]
Can't wait for release. [e digicons]:grin:[/e]
Ahhh ok, I got confused by the quote saying it was a RPG. I'm sorry, my mistake.
[quote who="Annatar11" reply="5" id="2089438"]I'm pretty sure it's an RTS , Craig let slip in some interview that it'd be a strategy game like we've never seen before. [/quote] RTS or RPG?
[quote who="Thoumsin" reply="20" id="2089134"] Quoting FearlessDefiance, reply 19With a bit of help from google I was able to get to the actual site, but I'm still a bit confused as to what is actually part of 2.0 and whats still to be added in. Perhaps a new thread for 2.0 if the main title is so hard to edit? Or maybe a post with big bold, red letters followed by the readme of 2.0 in here so it's easy to spot? Don't need to google... simply copy and paste the "ht
[quote who="Shadowhal" reply="12" id="2089124"] Quoting FearlessDefiance, reply 11 Lol Just made me think of the Battle of the Line. yeah, that one is awesome. I also really like the president's speech before it. but let's not digress. if we are already talking of expanding this function in the 2d xpack, I'd like it to go a bit more in the direction of a civ IV like surrender + vassal state or sth. would be kinda cute to negotiate 'you are defeated,