You're playing diplomacy version 1.00 according to your dump file. Update to version 1.01, then apply the mod. That should help. Edit: Also redownload the full version of DS 0.6 in case the data on your copy got corrupted somehow. Unzip the files to the desktop first so windows doesn't mess with anything, then transfer it over to the Mods-Diplomacy v1.01 folder.
Stant123
[quote who="Leuthesius" reply="2534" id="2545277"]Actually, I think the issue I'm having is that homeworlds are automatically 100% explored... I put on 22 bonuses, I only get two....because it's already default 100%. There are other planets with modified discoverable of 1 and 3 instead of default 2. Course, I'm no modder so I'm talking completely on a notion with absolutely nothing to go by... help would be grand.[/quote] Two things... Actually 4, but two that relate to the quot
(Personal / DS) Later that day, after their duties were complete, Casey and Todd met up at one of the cities on Finley 2 still under heavy construction. They entered the recreation facility and borrowed some sparring equipment. A small curious crowd formed around them as they entered the ring to begin their exercise. "All right Case... Ladies first." Todd says while shadow boxing at her. She throws
Space ponies... What do you think the Vasari are running from? They're here too... Be afraid... Be very afraid.... =D
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You want the bonuses??? Ok. Non-Colonizable Space Condition Asteroid Belt (Dwarf/Huge) Erratic Debris (Chance to hit -20%) Black Hole Grav damage 1/2 (range 16k/8k, dam 20/500), grav pull 1/2 (range 19k/10k, max speed +3k/6k, accel -3k/6k) Deep Space Cabin fever (wep cool -15% we
Honestly, if you use the forge you can force the citadel or any other place to spawn an artifact. (Using Masakary's Forge you can add in any planet bonus you want as well. Refer to reply number 2482 for the link.) Editing the planet's properties and changing a couple things can make it happen. You lose the randomness of the artifact being spawned, but then again, does it really matter if you know every citadel you come across will spawn an artifact? Random artifacts is what all of
(Personal / DS) As the days pass, the various projects around the system complete, Henry and Tim focus more on the defense of the system to free up the fleet. They get Roesh to sign off on putting starbases at the star to block the phase lanes, and put no less then three hanger defense platforms at every inhabited planet and moon. Civil projects continue to be developed and expaned upon, as well as further colonization of the system once R&D repor
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That's one hell of a mean starbase. I wouldn't mind trying to take it out just to say I did it. >=]
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(Personal / DS) Roesh returns to the planet's surface to meet with Jacob and Tim. When he arrives, he sees that the refugee camp is nearly empty, aside from the marines enjoying a bit of leave before they have to head back. He enters the shuttle where the two are waiting for him. "So Jacob, Tim tells me you're the new govenor." he says. "Yes I am, for now, until we can do a proper election. We don'
(Personal / DS) Roesh's shuttle passes half a dozen more heading down to the planet. Henry get's him on the comms and requests a meeting as soon as he can. The shuttle docks with one of the ships, let's Roesh off, and then returns to the planet's surface. Roesh heads to Henry's office and before Henry can say anything, Roesh starts up. "I know. I know... We weren't going to get invloved..." Henry looks at him with a blank expression
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(Personal / DS) As the next day passes uneventfully on the planet of Finley 1, the space around the rest of the system trembles with activity. All of the remaining repairs to the capital ships are completed, and the small battlegroups protecting the broadcast center and the trade center are fully bolstered. Each containing 10 Cobalts, Javalis, Krosov, and Garda frigates. A Hoshiko was produced and one assigned to each group. The RFT Pioneer retu
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(Personal / DS) Roesh and Tim arrive planetside, again just on the outskirts of the tent city. As they stroll through, they're welcomed by the chief of police once again. He quickly get's to the point. "We all heard the threat from that Advent..." he says. Tim replies, "Don't worry, it's already been taken care of." "Does the govenor know?" the chief asks. "Of course, we wer
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(Personal / DS) Henry draws up the contract terms and has both Roesh and Thenos sign it. The handshake was more then enough to seal the deal, but Henry liked to have record of their customers on something more then a recording. Todd and Casey both headed off back to the research stations to get back to work, Roesh, Henry, and Tim stay with Thenos as they take him back to his ship. "Please, forgive my curiosity." Tim asks. "How
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(Personal / DS) The colony ships exit the system and head off to Trader Space to meet up with the Pioneer to bring in many of the people that they would need to really get things going in Finley. A few more Arcovas are put on order, followed by enough Colbalts, Javelii, Krosovs, and Garda to bolster the two frigate groups orbiting the moons and take their numbers up to ten each. The trade ships return from Eras VII with new technical data needing to b