(Personal / DS) Tim walks into Henry's temporary office at the main town hall on Finley 1 and takes a seat opposite from him at the desk. "Any idea when Roesh and Todd are headed back?" Tim asks. "Not a clue. Whenever they're done is when they'll head back." Henry replies. Tim just sits there silent while nodding. "Something's bothering you?" Henry questions.<br
Stant123
These files are found in the gameinfo folder of the mod. The files doing the buffs themselves are: BuffPlanetDesertHome.entity BuffPlanetTerranHome.entity The files telling the planet what ability to use are: AbilityPlanetDesertHome.entity AbilityPlanetTerranHome.entity Next, if you want the wording of the ability to show up in the game, in the string folder, search for origin defense (control + F is your friend here) in the english.str fi
No worries bud, half the time I'm looking for stuff it's right there in front of my face an I'm just not seeing it. =P
(No longer necessary view edit for original post)
In the FAQ from above: 2) The loading screens and portrait pictures dont appear properly, whats wrong? i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue. If it's still happening, then they're still working on it. =]
(Pesonal / DS) Back at the Finley Star, Tim is holding a video conference with his fleet captains. "Hey kids. Just so we're all clear, the Assailant, Contender, Fulcrum, and Firebrand are heading out on assignment. The Hoshikos are going with us as well as frigate group Baker. Group Able is staying put with the rest of you for now. The unassigned Kodiak and the remaining scouts are all assigned to group Able as of r
More Lore maps, posted by Ryat. https://forums.sinsofasolarempire.com/372058/page/14/#2559717
Models, not types... Got it. I never noticed that there was more then one look to a planet. [e digicons]>_>[/e] My system eats carnivores for breakfast, Draakjacht. As long as the carnivores start on the terran planet, not the desert planet.
(No longer necessary view edit for original post)
Nothing was taken out. In fact, I think you're recalling something incorrectly. In Unmodded Sins (all versions) there are only 2 types of Terran and Desert planets, Normal and Home. All of the other types, gas giant, asteroid, ice, volcanic, dead asteroid, space junk, pirate base, etc... There is only 1 type of each. So whatever secondary planet you think you saw, I can assure you that you didn't. To verify this, simply load up the in game map maker and s
I made this mini-mod earlier... Well, yesterday now. It's called 'Better Resource Giants'. This changes the gas giants resource asteroid count. Details in the Read Me included. I also stand corrected on the number of bonuses they pull from. The number is 8, not 4 or 5. But still, considering there's 105 total bonuses.... 8 is less then 8%. Give it a whirl Draakjacht and let me know what you think. http://sites.google.com/site/steel
You can always force them to show up by making your own map using the map editor in game or the forge. I guess I'm lucky in the sense that I get at least 1 every other map or so.... But they're just eye candy and actually not all that useful and more of a pain in the ass then anything. I'll tell you why. Huge well radius that slows progress down. Simply trying to drive through it, or build stuff up, the distance one must travel is a pain and time consuming. H
(Personal / DS) Roesh finds Todd at the civilian reserch station in orbit over Finley 2. Todd is standing in the corner of an office that is temporarily his until the research projects he's overseeing are completed. He's reading a spreadsheet full of notes and performance data. Roesh walks in and takes a seat behind the desk which has several stacks of paperwork. Not getting any attention aside from the quick glance up from Todd, he begins
(Personal / DS) Over Rebirth, Tim and Teldin continue to trade stories with humor and delight. In the short amount of time the two seem to have developed a fairly strong friendship. Whether it be from sharing common histories, brothers in battle even though they've served on different sides, or just because they both find it easy to make new friends, neither can say. All they know is that they'll be trading more stories in the future.  
(Personal / DS) Continuing on to the outer reaches of the Mercevica Nebula, ever closer to the source of the energy signal, Roesh, Casey, Todd, and the crew of the Kodiak cruiser come across a dark planet. They maneuver to a low orbit over it, only to discover the readings suddenly stop. "Hey boss, that's wierd." Casey mutters. "They went away?" Roesh asks, looking over her shoulder. "Y
http://sites.google.com/site/steelers086/gamefiles/FinleySystem.rar Finley System from the DS lore. One player is at an expansion disadvantage, but that's by design. 1v1, no pirates. http://sites.google.com/site/steelers086/gamefiles/Clover.rar Little 3 leaf clover map for DS users on March 17th. Figure I may as well post it now. 1v1v1, pirates allowed. Green Star, Dozens of forrest planets... It's a lot
Not trying to be rude by being blunt here, but do you suffer from epilepsy? I ask because you're not really saying what the problem is with the graphics other then they're overdone and reducing makes things worse, so all I can come up with is that you're trying to maintain the look of the game at a high level but have less lights flashing on the screen from the weapons fire and explosions. Especially considering how plain the originals are, which you said you didn't care for eithe
[quote who="ice27828" reply="2608" id="2550808"] Really, usually with each patch I repatch from 0.5 up to current, it usually only takes 15 minutes most so not it isn't hard at all[/quote] A lot more went into it then just simply repatching, as I'm sure you already know. =] I tried the best I could to replicate the checksum he had to know for sure what the problem was. Had some issues downloading the mod files, had some issues pop up with my pc from repeatedly
OK, my 4th and final edit I hope now that I've done as much research as I can.... [quote who="-Ue_Carbon" reply="2606" id="2550372"] What version you trying to make work? Both recent patches (Entrechment and Diplomacy) have that txt file in the .7zip. Also try redownloading the mod. [/quote] The only place I've seen it was the DS_Entrenchment_Beta_0.995_Patch_[36672790]. Every other download including all of the ones from the mmobase site do not have it.
(Personal / DS) Back at the Finley system star, Roesh calls up Tim. "We may have a little problem I want you to go check out." "What's that?" Tim asks. "Daros is a little light on ships. Take a couple caps and one of the frigate groups over to Rebirth and just hang out until their fleet returns." "Not a problem, what should I tell the locals?" "Doesn't matter.&nb
I know my checksum is different (36826792) but that's only because I've changed stuff to get the forge to operate at a higher capacity and be a little more user friendly. Though I did notice that adding files for the map portrait window to the mod's texture folder had no effect on my checksum value, so that's a green light for map makers to create custom preview art.
(Personal / DS) On a trade ship, Roesh arrives in the Daros system. From his seat on the command deck he can see no fleet presence at the star. His hopes for getting an updated system map will have to wait. Their ship broadcasts their ID and a request for instructions. Within seconds, a reply is transmitted as to which route to take. Continuing on, they line up on the phase lane to get to their destination. In a flash of blue a
[quote who="Hegemon76" reply="2555" id="2547072"]Stant when I fixed it, it works fine now [/quote] Awesome. I'd say hope to see you out there in multiplayer, but I'm hardly ever out there. ;P Good to know it's working properly now.
@Ryat Remember this from Carbon in the lore thread? [quote who="-Ue_Carbon" reply="65" id="2491233"] Quoting Ryat, reply 64bump No sir you bump with a proper post. [/quote] It's funny. =D @Raven6six6 Just wait for the next update.
@Hegemon76 Just to clarify, other people had this problem in version 1.00 of the game and it went away so far as has been reported in version 1.01, Nacey said he's making it a priority to figure out if that is still happening, but that maybe the cleanup they did on other files fixed it. --------------------------------------------------------------------------------------------------------------------- @Leuthesius I tested out the bonuses and I can conf