Ishmanian

Ishmanian

Joined Member # 3064339
1 Posts 16 Replies 140 Reputation

Seeing as single player campaigns are basically there to establish the lore for the universe, and since GPG seem to have set up single player as 'skirmish' based - has SD thought about getting community support to help formulate the lore and make a believable universe? In other words, you could tap that resource of people who've been the traditional source of Total Conversions for every game supporting mods, and even some that didn't, and possibly improve upon any basic point by point u

72 Replies 73,004 Views

only a 15% decrease in cost? And yeah, was playing a comp stomp with a friend, comp siege frig rushed me, lost [I]a[/I] planet, rebuilt it in 5 seconds with my 4x credit income of everyone else, then rolled right over that comp. Change its build priorities, that comp had crippled itself with such a massive waste of resources. And yeah, I guess I see how people new to the game could whine about OP siege frigs, but they're not. Oh no, I lost a planet~ *shrug* Yeah, they

222 Replies 199,950 Views

... just a few comments - first and foremost, you do know shields and hull are effectively the same thing in soase, right? Pretty much the only difference is regeneration rate and armor's apparent 5% apparent health increase. Secondly, tec aren't the armor race, that's vas, so I REALLY hope you pull something out of your hat for them... vas are not jack of all trades, that would be the tec. EDIT: wtf?!?! what the hell have you done to the capital ship balance! <br/

10 Replies 7,975 Views

Most of our ultra-high strength alloys, and the theoretical ones that go above them, are entirely dependent on their molecular geometry for their strength. [a macroscopic object composed of fullerenes, pick your elemental variety, any, they are all mindbogglingly, stupidly, strong Many alloys simply cannot be made in any sort of continuous acceleration, because of hugely differing properties, and so you just don't have them here on earth. Those same alloys though are some of the stronge

49 Replies 55,913 Views

I'm sorry if that was the impression I'd given with my thoughts: I'd simply meant that SOASE is an [U]incredible[/U] step forward in this genre, in fact, in the creation of a new genre, it's just that it also has MASSIVE potential, even more so than what it is. What I think I'm trying to say is that SOASE is currently an Ironclad warship to everyone else's wooden hulls, but it's got room to expand to a nuclear powered, railgun armed, 80knot trimaran with a CNT infused ultralight composi

138 Replies 121,200 Views

For Sins of a Solar Empire to become a good implementation of a 4X game and not just an RTS borrowing some surface elements of 4X strategy, it needs a few main things. I'll try and keep this concise, but pretty much the main element to 4X is making YOUR empire(or directing your flavor of government), not simply controlling a pre-made race and fighting someone else's battles for them. To this end, I hope that the real mod tools have some damn good flexibilty to them, and perhaps even future

5 Replies 10,653 Views

I agree with everything except the suggested assailant and subverter nerfs. As they are, those nerfs are extreme. The skirmisher is just a sucky unit and needs a buff similar in magnitude to your suggested nerfs to equal the assailant, and the subverter is quite strong, but is pretty much the only counter that doesn't involve RA, which some people don't actually like using, you know? On a tangent though, it would be greatly appreciated if you could scrap more than one

114 Replies 150,720 Views

Foreign sabotage means that it takes twice as long to build something in their culture. Deliverance engine - Yes, the culture will stack, unfortunately max allegiance loss is capped, but you can use it to reinforce your own culture. Edit: one of it's most beneficial uses is to replace enemy culture with your own, such that you can gain the advent's rediculous mitigation bonus in culture. Shock and awe - Capitals normally repel culture at a huge rate [get a large amount together

5 Replies 3,278 Views

Just a note on the kol - it's beam weapon isn't actually it's real DPS damager, its the crapload of autogun turrets it has. Run it into the middle of a normal fleet, with it's level6 abil on, and it WILL decimate it. Also, just gonna quote someone who had the math for the vas phase missles [quote]the math on phase missile shield bypass looks something like this:assume that you're firing on a target that has already achieved max mitigation (~60%. also assume that each missile do

303 Replies 427,569 Views

[quote]Phase missile swarm does total damage (200 over all targets). If it did that much to everything, it would be ridiculously broken.[/quote] Sorry for that harkov, he misinformed you. What phase missle swarm ACTUALLY does is 200 damge to 3 targets at level 1, 400 damage to 5 targets at level 2, and 600 damage to 7 targets at level 3. So it's generally best to fire it when you have as many ships in its radius as possible. Note: it's broken in no way, shape, or

14 Replies 9,065 Views

Vasari desolator is - late game, this is the single best cap to cap ship because of its phase missles. Since they COMPLETELY negate shields and shield mitigation, you can litterally destroy any ship but the kol befor it's shields are down, and MUCH more real damage is inflicted by negation of mitigation. Ignoring the fact that because it's a siege ship, it has the highest DPS of your cap varaties - ignoring abilities. Vasari marauder is the best harrasment cap in the game, can kite anyt

57 Replies 36,004 Views

OP, no offense, stop being a dick. Your chart's information is not accurate[scientific definition] so either stop saying it IS, or accept that your chart is heavily dumbed down from actual game mechanics, and not the simplified User Interface.

119 Replies 113,934 Views

Just wanted to add a few comments on racial differences - TEC are focused on economy, NOT resources, vas are the resource race with their nanotech, and early game refinery, in fact, it's totally viable to never build a trade port playing vas in vanilla sins. Secondly - normally, strike class for strike class, TEC should be outclassed by both advent and vas, except when supported by the Sova carrier, which has a ridiculous OP armor boost to bombers. Advent strike fighters vs vas strike f

303 Replies 427,569 Views

Just a comment - you might wanna reverse the pop caps on gas giants, oceanics, and forests for vas. They don't, in fact, ever build structures on the 'ground' of their planets. The lore as it is now shows em building giant hanging cities, and nebulous gas giants [especially ones with an atmosphere that could be made breathable with only a little genetic tinkering/filtering] would make PERFECT targets for such free floating cities. The more jagged the terrain, the bigger the area per vol

1,334 Replies 3,497,113 Views