Oh noez the faction with the most powerful economy doesn't also have the most powerful everything else!! Everyone run and hide, Uranium discovered *gasp* BALANCE!!!!!!
Sp3ktr3
I believe it's in trillions of people. I mean come on, there are buildings sticking several hundred miles off the surface of the planets. Obviously they have plenty of room.
$40 too much? Maybe if you're a homeless person...
Hehe, scuttle your homeworld. I wonder what the monetary return on that would be? :SURPRISED:
You have to colonize one billion, seven hundred million, forty two thousand and five planets before reaching a .000001% chance of finding space ponies. Honestly, it's the only achievement I haven't made. It's been the only one for quite a long while now.
Obviously they turn their slaves into more nanites to build their ships faster.
So I saw this thing today on C-SPAN, the speaker on the show mentioned that certain European nations had a demand for imported labor. I had this idea about using our massive stockpile of nuclear weapons to sever Mexico from the US, float it across the pond and glue it to Europe. Solves our, ahem, "immigration" issues, gives Europe their labor supply, AND uses up most of our looming nuclear arsenal. So while we're at it I figure we can plunk a giant ass crate of SoaSE disks somewhere on Mexico
Grats on being the only person in the universe to discover something that isn't there. :CONGRAT:
Man, they'll let ANYONE have a review site these days.
I enjoy the Radiance battleship, specifically for its animosity ability. It can save you a lot of money on frigates you otherwise would have lost had the battleship not taunted the enemy units off of them. Even in large fleet engagements it seems to hold up for an exceptionally long time. Of course like all Advent ships it's exponentially better the more ships you have backing it up.
So your whole comparison relies on two groups of spam units, completely ignoring the Advent's biggest advantages? Everyone knows the different Advent ships are best when used together so that their synergistic special abilities overlap and enhance one another.
Probably the funniest battle I ever had was at the end of a ridiculously long game, when I decided I was going to take over the pirate base. I sent my full fleet of 14 cap ships and a couple hundred frigates into the pirate fortress, which by this point had amassed probably a couple thousand ships. When the two fleets opened fire, my system pretty much just stopped. So I sat there for like 6 minutes, waiting for something to happen. FINALLY things started moving again, and the entire pirate
In my opinion, the siege frigate should be completely replaced with another type of support or combat vessel. If you want to nuke someone's planet you should have to take capital ships. Of course I'm sure it's faaar too late for this to ever happen, just one of those things I would like to have seen.
I'm assuming this "official" explanation also applies to the Protoss and those things from Independence Day.
First, not all the planets are actually planets, many of them are asteroids, space junk and plasma storms. Second, you're basing your idea of a solar system on the ONLY ONE we've ever been to. Nothing says there can't be systems much larger or smaller than our own. In my opinion this game does a decent enough job of modeling fun and playable solar systems. Certainly it's far better than a game like Imperium Galactica II, where you have tons of stars, and only one planet in every solar system
So you're saying that no one in the world can play SoaSE because you have issues? So even though I've never had a minidump or crash, I can't play the game? Wooow, the logic is FLAWLESS!! Glad we got that sorted out.
You should definitely destroy all your phase gates. That sounds much more adventurous than right-clicking the button.
If they ever made a game called Pax Master: Galactic Haegemonia Sins of the Homeworld, I would play it. :LOL:
[size="1"]No.[/size] My eyes are TERRIBLE, and I'm not wearing my glasses right now either. Your entire argument is, therefore, absurd. :LOL:
From what I've seen, if you enable autocast on Resurrection, it will just keep casting until the ships entire antimatter pool is gone. I've never found a good use for this ability anyway. It's unfortunate because it's a good ability in theory, it's just not entirely practical.
There's an icon like that on the Advent research tree, it relates to the temple of communion upgrade path. Apparently there were a lot of other interesting models in the beta version as well. I've seen comments suggesting that some of the old TEC capital ships would make a perfect pirate boss unit.
[size="7"]HOLY TEXT BATMAN!! BIG LETTERZ MAKES ME SPEZIAL!!![/size] Focus fire is subject to some diminishing returns in this game, due to the fact that the more you beat on a particular ship the more damage its shields mitigate. It's still a viable tactic, just be aware that focusing your entire fleet on that one annoying cap ship isn't going to make him go *pop!* instantaneously.
[quote]I was hoping to see the particle disappearance bug be fixed.[/quote] According to IC "it doesn't exist", since they can't reproduce it. I guess the entire community is delusional then.
[quote]I know, I made 100% sure that the ships were within the Radius that pops up graphically when you mouse-over the ability, I also have done it with the ship adjacent to the enemy, almost touching.Hhhm, well, I'm glad it's working for you. Are you on 1.03 with no modifications at all (and no history of them on this install)? When did you last try Animosity?[/quote] I'm using patch 1.03, and I've never had any mods installed. Radiance is usually the first ship I build, and I al