I must have colonized over a thousand planets by now across all games, I've never seen space ponies. Still have that lone achievement sitting there, keeping me from 100%. AFAIK they don't actually exist...
Sp3ktr3
Animosity works fine. Be aware that ships actually have to be within a certain range for the taunt to work.
Certain crystalline structures and molecular compounds actually form differently in a zero gravity environment than they do under the influence of gravity. This is one of the primary reasons for us developing orbital research stations. As to whether or not you would have research stations EXCLUSIVELY in space, I don't see that being realistic in any era. But hey, it's just a video game. :oP
This is something that has been annoying me for a good while now, certain support cruisers of each faction have auto-join fleet disabled by default. Off the top of my head, the Advent Subjugator and the Vasari Overseer are guilty of this. Is there a particular reason these ships are set up this way? Manually enabling the feature on every ship I produce gets tiring after awhile.
I FINALLY had a game earlier today during which the AI seemed to behave properly. It actually defended its worlds instead of running away. It even suicided its last remaining fleet in an effort to defend its homeworld. It's the first time I've seen AI actually fly a fleet into a system containing overwhelming forces and put up a fight. That being said, the AI does seem to spaz out more often than not. Typically it seems to either not build any structures or ships at all, or construc
[quote]It'd be nice if siege frigates were actually useful. 750 credits, takes up 15 cap space, and being made of tissue paper is a bit ridiculous.[/quote] Okay thar siege frigate spammer. Only a siege frigate spammer would complain about an intentional change made specifically to prevent siege frigate spam. Just an odd little thing I've seen concerning pirates that perhaps should be changed/fixed: pirate raids seem to get very confused when entering a system contain
All I know is, the AI is completely random and hopeless now. On "hard" and "unfair" it will just sit there, never colonizing, never building any ships. On "normal" and "easy" it will roll through your early game planets with half a dozen capital ships and a billion frigates. I also had an AI surrender within the first five minutes of a match, and another refused to surrender even as I bombed their final planet to dust.
This happens all the time. Selecting your fleet and then clicking "create fleet" again usually fixes it.
*fart*
ZOMG LOOK, the very first dissatisfied SoaSE customer. Ever!! *points* :SURPRISED: In Russia they keep your kind in zoos.
It's right in the patch notes that old saves will no longer work.
Phase missiles are devastating vs Advent. Advent tech focuses on powerful shields and largely neglects armor strength. I had one of my Radiance battleships go *POP!!* once with almost 2k shield points left. That's a rather extreme case, the guy had about a billion Assailants and a couple Desolators with (evidently) maxed out torpedo technology. However it does serve to demonstrate how effective the technology can be.
I include all ship types in my fleets, since they all have unique abilities that serve to strengthen the entire fleet. I LIKE to get one of each cap ship in there as well, but it's rarely realistic in small to medium fleets, and often even larger fleets it's hard to do without sacrificing strength elsewhere in the empire.
Um...the radiance DOESN'T get nearly destroyed by 4 frigates. Not sure where/how you determined this, but the radiance is a fairly powerful battleship. I usually clear a planet and an asteroid with a single Radiance in the early game. It does suffer from lack of armor until later in the research tree, but that's the entire Advent faction.
The special abilities of Advent ships combine with unparalleled synergy, making a well-built fleet nearly unstoppable. As long as you can actually micromanage your fleet when it matters, that is. An AI controlled fleet can still get decimated by a lesser, but more skillfully played, enemy fleet. TBH no race is really better than any other, they just play to very different styles.
I think that more so than the other two races, if you're playing Advent you need a well-balanced fleet to maximize your potential. All of the special abilities on all the Advent ships combine and amplify each other to create an unstoppable force. That is, if you manage to make it past the early game where everyone else is going to be rofllolspamtardinglolololooolol LRM's and such.
Grats, you all just wasted hours out of your day arguing over a friggin video game.
[quote]man it's no just you can PULL out a 3D model out of thin air..to make a compleet new model take weeks to make might even be months for a single person[/quote] Why, that's not true at all. I just made a pretty snazzy model of a sphere that only took me 20 minutes or so. ^^ Get your facts straight sir, before you make yourself look even more foolish >:o(
I just have a small suggestion concerning what I'm assuming are city lights on your planets. Take a look at space photos of the earth and how the lights are distributed. I believe you need to have some smaller patches/dots of lights interspersed between the giant swaths of city. That will make it look more natural and pretty.
[quote]how do you know this, considering the patch isn't out yet?[/quote] I'm guessing it had something to do with the full 1.03 changelog they posted.
[quote]We're talking the "bridge" type railgun where the projectile completes the circuit driving it out of the chamber, not the coil-type one, right?[/quote] The former is a railgun, the latter is a gauss gun. I couldn't really be bothered to see whether the original poster used the terms/technologies interchangably. From what I got out of the three or so seconds of actual reading I did, I believe he's referring to a gauss cannon. Railguns are relatively primitive in comparison, whe
I'm pretty glad about the siege frigate nerf. It's not right that someone can roll 15 of these little crap vessels into your system and completely destroy your planet before your entire defense grid can take out more than three of them. That then costs a ridiculous amount of money to re-build all your logistics slots, infrastructure, etc. And they can just rove around your entire empire, draining tens of thousands of credits and resources in this manner with virtually no effort and no cost to
Every game needs to come with a hopelessly unbalanced "mirror" map. It is the way of things.
Just curious, but why not just do this in-game? That way you can see the actual effects of all your research abilities as they become available.