My pirate strategy: let the pirates splatter themselves on my defensive grid. If it's strategically important for whatever reason to have pirates attack your opponent, you need to camp the pirate screen and keep raising the bids over your opponent until the raiders launch. Like you said, the AI tries to outbid you with about a second left so you need to be quick about it.
Sp3ktr3
Your largest fleet size will probably be 10-16 capital ships and a few hundred frigates and cruisers. That's actually a lot more than it sounds like, fleet battles get pretty epic in scale.
Go to your DVD drive manufacturer's website and download a firmware update for your drive, this has almost always been the reason I've seen for a disk not reading.
LOL gotta love the progression of the dialog in these kinds of threads. "They gotta make a campaign!! It's just begging to be made!!!!" "K well they already said they're putting one in the expansion" "IF ENOUGH PEOPLE DEMAND A CAMPAIGN THE DEVS WILL EVENTUALLY LISTEN!!!!" "But they're making one already. They WANT to finish the story." "I would like to see a campaign too, but I don't really ever expect one to be made" "PLEASE listen to the
I'm guessing it's a procedural shader rather than a texture.
It kind of surprised me when three maxed out fleets with maybe 25 combined cap ships, after destroying a single turret on my outlying world, ran in terror from my system for pretty much no reason and proceeded to sit in an asteroid belt for the rest of the game while I destroyed all three of their empires. I added this scenario to my list of reasons why I believe I'm somehow stuck in Oppositeland, where the opposite of what is possible is what actually happens.
[quote]Please note that the two most famous 4X games of all time, Civilisation and Master of Orion, didn't have capaigns and no-one thought anything of it. In a 4x game, every game is a campaign. It's long and involved, it has missions and plans and battles and so on. Write it up as a story as you go, if you like....but having said that, yeah, a campaign would be fun. comments from the developers show they do have a storyline in the works, and I expect a campaign will come out when they get time
I would have to say that the Radiance is by far the best cap ship, for one outstanding reason: it can tank!! ^^ It may not be a godlike feature vs humans, but vs any AI the auto-taunt ability pretty much makes it impossible to lose, unless you're hugely outnumbered and outgunned. Just make sure you have some support cruisers and a mothership or two to heal and recharge shields.
I'm not sure what exactly the correlation is between money spent, threat indicated, and the size of pirate raids. One guy got his own bounty up to like 60k one game, killing all my billions of little trade drones and getting karmic retribution bounty on himself. I saw the attack force leaving the pirate base, it wasn't really much bigger than a force you would get for maybe 5-10k bounty. Pirates really need boss units (capital ships) to send out randomly, or for extremely high bounty and thre
The current experience of any capital ship is listed right on its info card. It tells you how much experience the ship has and how much it needs to hit the next level. Also, info cards tell how much experience is gained from destroying that particular unit, listed as "experience value".
I've played several LRM spamtards and they've all accused me of cheating and left the game as soon as I decimated their sad little fleet. Explosive nanites ftw. The ability I refer to is the lvl 6 ability on the main Vasari battleship, it coats your enemy fleet with nanites that do AoE damage whenever you destroy a ship. Suffice to say this can cause a nice little chain reaction of doom to cascade through their nubfleet. Certainly not the only way to deal with this spam tactic, but p
Funny, I never have problems creating alliances. Just do the missions they ask of you, and once you're more friendly with them try to make alliances.
They trade commodities, how friggin complicated is that? They ferry products to new markets, which then get sold and boost the economy.
I've heard certain people insist that the barrier turns itself off. Except that it doesn't. Ever. Needs to be reworked to shut down the instant hostile forces leave the system or are destroyed.
All I know is I'm getting sick of having 8 artifacts in my list, with the ninth (required for the archaeologist achievement) nowhere to be found.
Curiously, it seems to only happen when playing AS Vasari. In all my games vs Vasari factions it doesn't seem to happen. At least, not that I've noticed.
I'm glad you realized for this release that there's no such thing as a green star. Any star with the maximum intensity in the green range appears white. I may download this and give it a try.
This whole "returning armada rush" thing I keep hearing about, imo, is a really good way to have a boring, mediocre game, and then die horribly. Some other guy made a thread about why RA rushing is a horrible thing. He was pretty much an ass about it but did make valid points.
Their theme is warmongering alien, I'm sure as long as their ships look mean as hell they're happy.
The mechanic you suggest has worked very well in all the other 4x games I've played. However, there IS one problem: I would really miss seeing people inadvertantly accrue 60,000 credits of bounty on themselves from Karmic Retribution ^^
I've noticed some wierdness with it conveniently excluding more trade ports that are along a given chain, ending the chain halfway and effectively stealing income from me. >:o( Oh look I have trade ports on every planet in the galaxy, and my longest chain, according to the game, is 5 planets long...wtf.... How exactly does it figure where a chain starts and ends anyway?
I like pretty much all the ship models. The human ships are supposed to have that random, cobbled together look about them. The Vasari ships all look appropriately badass for warmongering aliens. The Advent ships look just what I would expect from hyper-advanced, telepathic Children of the Corn girls bent on ripping out their enemies' souls through their foreheads. As for the discussion regarding the scale of the windows and weapons...who friggin cares? It's a video game. Make a realism mo
You know, I often feel like I'm the only person in the world that has had an outstanding experience with Vista. Everyone is always trying to tell me how awful it is, how nothing on it ever works, how it killed their dog and burned down their house, etc. I'm just like, naw... Anyway, I'm using Vista Ultimate with an Nvidia 8800 GTS, no crashes ever. My Nvidia driver version is: 7.15.11.6906. IIRC this was the last driver version that would have been released on Windows Update. Perha
[quote]About 50% of the posts in this thread make me wish spell check was mandatory for the interwebs. Funny/Sad that the Euros posting on these boards have better English skills than the average 17 year old American kid.[/quote] Many Americans have this funny way of intentionally destroying words/language/culture because "uh'm 'murican, uh'n do wutevur ah want". As to the original poster's complaints...are you serious? Go play Space Empires V if you want to see horrible
I did this with Vasari on a small map vs a hard random AI.