I've been finding lately that smaller maps 10-20 planets are challenging against a unfair ai(researsher). You dont have the resources to build up to top levels and THEN attack. You have to fight w quite small fleets for every inch, it's quite satisfying. plus you dont tech up till the very end.
wbino
What if carriers had a slight speed increase if all SC are docked? That would be a mini incentive to manually launch/dock sc.
What I'm thinking is if phase lanes that are of different types, it would add a layer of strategy on an excisting game mechanic. A phase lane of different speeds, some that take all antimatter away, some that are unstable and close ever so often.(destroying every ship in transit). Phase lanes between meteor wells( Would subject ships to damage hitting some meteors) Phase lanes between stars would be fast due to solar winds. Ph
[quote who="52500" reply="7" id="2416092"]Seeing his scout is "seeing him". Personally I was talking that you can't see races in the lobby, or in game setup. like 3 minutes into the game you are going to know mot of everything anyways, but it might put a spin on things if you dont know you are going up against 2 advent 2 tec and a vasari, if your team chose to be all advent.[/quote][quote who="wbino" reply="3" id="2393285"]The problem is also in single player....when you set it to random, I p
One thing that I'm afraid of and someone pointed this out is with the new diplomacy options, you can befriend a team until it is advantageous to you to break the alliance. So if you are used to playing locked teams where everyone is your enemy at once, you can pick and choose, which MIGHT make the game easier than it is to experienced players. You should incur some type of HUGE pena
[quote who="ManSh00ter" reply="125" id="2414987"]She was standing right behind you when you typed that Raven X, wasn't she. [/quote] Or she typed it. [e digicons]:sun:[/e]
How about fleet icons that you can place AMYWHERE on the screen ala Windows desktop icons?
[quote who="Carnston" reply="11" id="2413515"]At the very least, I'd like to see docked strike craft repair faster. Seems a little strange that they don't (At least, from my experience, they don't).[/quote] Thats a great idea. For those who think this is too much micro manage, this is a STRATEGY game and anything that adds to the strategic element of this game can only make it better.
I think you should incur some type of penalty(out of fuel?) just leaving your strikecraft out of their bays just hanging around waiting for the next attack. You should have to micro these units, launch them when needed, and dock when the situation calls for it. Maybe a timer when units are launched to replocate fuel used. After the timer runs out well you just lost a squadron. I think it would make another strategic varitable to the game...if a pla
Although I know it would slow down the game to much for some, I wish there was a little more space in space.
[quote who="Volt_Cruelerz" reply="9" id="2411625"]I'm with Allegiance. Since it is space, and the limits of gravity do not exist, plus the concept of multiplanet mining, they would be a cross between today's AC's and battleships... For this reason, I see HC's having somewhere around 900-1200 and capitals 10-20 thousand with the egg more in the range of 100,000...[/quote] That's putting alot of eggs in one basket........
I guess they could scale down the ship and stucture sizes, and you would just have to zoom in more to see the details. I read somewhere that planet sizes where going to be larger, but they got in the way when zooming around your grav well. Btw I always though the crew sizes in the manuals to be to large, only pictured a crew of hundreds in capital ships, and most frigates maybe a crew of 50+
[quote who="JuleTron" reply="4" id="2406875"] I thought it would be interesting if you could make alliances with the neutral planets. So instead of attacking all of them you could go into a partnership were you provide "protection" for a percentage of their economies. You mean like a protectorate? Weaker factions and defeated factions could also become protectorates of a nearby much stronger faction or the faction that defeated them.[/quote] I can see Advent and Vasari wanti
I thought it would be interesting if you could make alliances with the neutral planets. So instead of attacking all of them you could go into a partnership were you provide "protection" for a percentage of their economies.
Am I missing something? Does the Cobalt have an animation graphic when it uses it's antimatter disruptor{?}
[quote quoting="post"] Yes I love building multi SB's in the suns grav well, but the AI has a hard time taking out 1 SB let alone 2, and once u have 3 or 4 it can't do anything. 3 nearly fully upgrades TEC SB's destroyed the combined forces of 2 Advent allied AI's last game. (inc dozen of cap's and stacks of their long rang missile ships). I actually panicked and brought my fleet in to assist, but by the time I got there the battle was over. I have stopped buildin
Voices could also be used when abilities are used... Colony ships " Drop ships launched" Carriers "launch bombers/fighters" Kodiak " In pursuit" when intercepting Tec scout " sensor deployed" Cielo " sending you the coordinates" etc..................
Thanks...but I think I stole it from COH.
It's going to be exciting in the next sins where indivdual sytems could be targeted or shut down then the voiceovers would have many different announcements to make.
What if you gave the pirates something such as an artifact or even a spare planet you own and they would ally with you for a set time? You would be exempt from having to out bid the other players in such time. Maybe even help along with one of their raids? And your fleet becomes ONE for awhile. You could give direct orders to the pirates as if they were your ships?
Neutrals need to have turrets and hanger bays also, maybe mines.
[quote who="52500" reply="29" id="2399338"]i dunno, with recent new learnings from another thread i may use superweapons again... though i do thin its odd that advent can put two super weapons in a GW but vasari cannot, despite the same tactical slot requirements. I think the AI should be allowed to put starbases in neutral gravity wells. The fact that I can easily dominate a game by parking an orkulus in a plasma storm, or 4 in a star is silly considering that the AI could have do
[quote who="-Ue_Carbon" reply="26" id="2399290"]I may be the only one who thing letting the Ai build Superweapons is a bad thing.[/quote] If the ai cant build superweapons, the devs wasted alot of time creating them considering 90% of people play sins single player.
Can someone explain to me why the ai building superweapons is such an obstical?
[quote who="SPARTAN-2316" reply="1" id="2395993"]Ive been wondering the same thing. locking teams also makes diplomatic research useless. I wonder if locking teams will completely void all diplomatic research completely or if some will still have a purpose?[/quote] I also play w/ locked teams and was wondering the same thing.