[quote quoting="post"] I started a large map (the huge multi-star standard one), and a couple hours in I have a relatively small chunk of real estate, but all the action on the screen has begun sputtering along. I can only assume my fellow empires have expanded, built, and mined enough stuff that the computer is struggling to keep up with it all. This is a dual-core core 2 duo 3.00 GHz system (E6850) with 2 GB of RAM. save games available as well
wbino
[quote who="kryo" reply="8" id="2006984"] Starbases as they stand now do work as defenses if the player in question actually attacks them. If said player decides to fly around and go attack squishier targets, you wasted your resources. If said player flies around and bombards the planet from the other side? Oh well. There are techs available that prevent planets from being conquered/captured until the starbase is destroyed.[/quote] This doesnt work. Had a planet flipped with
Just so people know before I set Sins at high priority in task manager I would get a minidump semi often. Play has been much more smooth and much less dumps than before..... this to me would be a better option than lowering my graphic settings......
Has anyone played around with Sins task bar priority? I set it to high the other nite and things seemed to run smoother. Plus I went 14 hours into a game b4 i got a minidump. BTW for those that are getting a minidump, do you have icons enabled? Wouldnt that make the game have to draw not only every mine but also every ICON for the mines. Thats double graphic work for the game to handle, isn't it?
Starbases don't move.
[quote who="Mazuo" reply="18" id="1999553"]I thought about it a little more and I guess my pipedream as it stands now would work out like this: TEC Mines: Large explosive inside casing. Big boom. Advent Mines: Psionic disruption field temporarily slows all ship weapons that are caught within it. Crews being mildly to severely disoriented being the reason why. Could affect the CD on abilities, but I wouldn't prevent their use. <br
It amazes me that publishers of pc games dont grab some of the best known franchises and make a ton of money. Who would not buy a new wing commander, tie fighter, etc......
If crews get better at fighting with the more combat they see, a starbase that sees alot of action is of course going to be a better starbase than the one you built in the middle of nowhere. So it makes sense that starbases increase xp with more action. A level 10 starbase would be one that you put in the right spot thus the high experience level.
All that needed is an option to tell scouts to auto explore an individual well( and not drive into them), not the entire system. This way as its flying around all the defenses and fighters take out mines.
[quote who="Margor" reply="4" id="1998131"]I really like a lot of the new defence upgrades and structures. I.e. Making the humble TEC gauss platform nasty with extra cannon and rockets, and the hangers able to shoot down bombers etc. I also like the face that there are a number of interesting options with the TEC starbase that allow it to function beyond it being a large weapons platform. i.e. repair, trade etc Means that these functions are being looked after by the station and al
I was thinking that you are basically being rewarded for allowing the enemy to mine your system. My caps go up 6 levels every time i clear a system. Maybe NO xp rewarded for exploding enemy mines?
To solve the mine field problem you need just one thing. A scout that can auto explore just the well option, not the entire system. Secondly if the scouts can see the mines they should not drive into them, thus not going BOOM. The only way a scout should get killed by a mine is if another ship detonates a near by mine. Third increase scout sight range. I still think a minesweeper is needed.
If Starbases were the beasts they are supposed to be we would'nt even need mines. But the cats kind of out of the bag, we are all used to fast building, every well has one starbases.
With other unique abilities of course.......
It is a waste of a ship, don't think I've built two in ten games. They could have just given siege ships a structure attack ability.
Mine limits should be like fleet caps not well limits. If someone wants to put 1000 mines in one well and leave the rest of their system undefended that should be their decision.
[quote who="Mefvne" reply="7" id="1992772"]Got the same problem. Attacked a mine and game crashed.[/quote] Some people have had crashes with the regular sins.That was never the case for me, I was stating that whatever is causing the crashes is Entrechment related and there for since its beta it's something else they have to look into.
I was really expecting something with a little more teeth. But this is what us pc gamers have to expect from ports, because of console's limited memory levels are smaller than you expect in a pc rpg. Every time you get in an elevator for example it's really a load screen. The Witcher would be a better choice.
I've had a couple of mds when as TEC I was hunting down mines. Before entrechment I never had any issues with sins, in fact sins was so stable that I never saved a game in progress I just knew I would have no errors.
[quote who="Annatar11" reply="2" id="1991264"]If it were up to me, the Vasari base wouldn't move either. It just doesn't feel right [/quote] I agree starbase's don't move. Someone stated that a starbase could chase a scout to the other side of a well, THEN you warp in with your fleet. I havent tried it yet, but I bet you can exploit the ai that way. Starbases just need across the well range. Or if thats not tech possible, how about when you build a starbase its actually a pair of base
Maybe if you got a special one of a kind bonus/when you kill a Starbase it would be interesting. Say every cap in your fleet regardless of position would level up. And maybe instead of destroy only options/ how about a boarding/assualting/taking a Starbase over? That's what I love about this game the possibilities are endless.
Maybe an icon in the empire tree for every 100 mines instead of 10.
[quote who="Bobucles" reply="7" id="1989819"]I don't see why orbital bombing ships weren't repurposed to also attack structures. They're basically massive lightly armored guns, they're best ship for both jobs.[/quote] That's a great idea. It would give two reasons to make this frigate.
I say get rid of the torpedo cruisers and give us minesweepers. They could be a mid to late game tech. If you have to hunt mines manually like now that would suck.
Do I have to hear when every mine is constructed? How bout a all mines are deployed wav.?