wbino

wbino

Joined Member # 3075352
123 Posts 1,049 Replies 22,104 Reputation

I've had a couple of mds when as TEC I was hunting down mines. Before entrechment I never had any issues with sins, in fact sins was so stable that I never saved a game in progress I just knew I would have no errors.

9 Replies 4,186 Views

[quote who="Annatar11" reply="2" id="1991264"]If it were up to me, the Vasari base wouldn't move either. It just doesn't feel right [/quote] I agree starbase's don't move. Someone stated that a starbase could chase a scout to the other side of a well, THEN you warp in with your fleet. I havent tried it yet, but I bet you can exploit the ai that way. Starbases just need across the well range. Or if thats not tech possible, how about when you build a starbase its actually a pair of base

13 Replies 3,371 Views

Maybe if you got a special one of a kind bonus/when you kill a Starbase it would be interesting. Say every cap in your fleet regardless of position would level up. And maybe instead of destroy only options/ how about a boarding/assualting/taking a Starbase over? That's what I love about this game the possibilities are endless.

225 Replies 560,062 Views

[quote who="Bobucles" reply="7" id="1989819"]I don't see why orbital bombing ships weren't repurposed to also attack structures. They're basically massive lightly armored guns, they're best ship for both jobs.[/quote] That's a great idea. It would give two reasons to make this frigate.

9 Replies 4,540 Views

[quote who="Craig Fraser" reply="25" id="1982510"]ags19, try getting your latest video card drivers and/or turn down your texture quality settings. These early dumps often are caused by texture overload.[/quote] Craig, I get a md only when I exit the game ,can play for hours.(As soon as I hit end game) I wonder if the ram on the 8800gtx is the reason I dont get the 10 min md. But there is a mem leak.....

193 Replies 382,125 Views

Mines do bring the game to a crawl. I spend more time trying to clear a well of mines, that it literaly stops the game. It becomes a mine hunt. Btw I think its IS stupid that you can see enemy mines in the empire tree.

49 Replies 30,889 Views

[quote who="verybad" reply="13" id="1987465"]I think they should have a researchable quantit (just like Capital Ship limits), they should cost more, take longer to build, be immobile (seriously the Vasari one looks stupid moving) have about twice the hitpoints and triple their current range, as well as more researchable capabilities. Right now they're effectively useless. There's simply no compelling reason to build them or attack them if the current planet isnt' your ta

225 Replies 560,062 Views

[quote who="Craig Fraser" reply="18" id="1984184"]Ho Ho Hoshiko. May the spirit of the season guide your fleets to victory [/quote] So the dev solution to this is to turn DOWN my settings? No to be an ass, but Crysis ran on high setting on my rig w/o a minidump. btw I can get games to run hours...just get a md for no know reason. Btw when it says send a report thats to MS not you correct?

61 Replies 111,552 Views

I know this is beta...but the devs dropped the ball on this one. Starbases were supposed to make our jaws drop, but this supposed behmoth is a wuss. Plus whats with the clipping? cap ships flying thru my starbase?

225 Replies 560,062 Views

[quote who="Tkins" reply="2" id="1982282"]Was this error given in a note pad document?[/quote] I got that notepad error, but since the game seemed to be fine , I ignored it. Now I have minidumps for the first time. And I had 1.12 before Entrechment. So is that notepad error my problem?

4 Replies 1,150 Views

If you think about it mines dont HAVE to explode, they should just deny the space their in. Enemy ships would SEE them and avoid. You would not get the booms but the mines would serve their purpose to deny space and funnel ships toward your defenses. There would be of course a limit..and this would solve the mine clearing problem. Also without exploding you solve the "why arent friendly ships get hurt also?"( by their own mines) just a thought.....

43 Replies 93,767 Views

This happened to me as TEC. The Akkan was in the well with colonize on, but when i realized there were nuetral siege ships, I clicked colonize off, but it still proceded to colonize.

18 Replies 5,880 Views

[quote who="Keilworth" reply="6" id="1973002"]Homeworld 2 with the complex mod is all I play nowadays. That and GalCivII, but HW2 is something special, and the Complex mod makes it incredible.[/quote] What excatly is the Complex mod? I'm a graphic's whore. Played Homeworld...(Yes song btw)Loved it ! In fact went out a bought a Riva TNT, because my Voodoo 2 was showing banding in the graphics.... but for some reason never got 2.

82 Replies 194,727 Views

When the TEC tech's to rebels....should'nt you be able to direct them? Also when your in the same well asthe rebels your ship's should not fire on the rebels helping you and visa versa.

17 Replies 27,367 Views