Really...the different factions should have gotten their own new cap ship. Love the game always have, an appreciate it's rock solid, but come on.....guys give us some new toys..... With three new games being built concurrently I think Stardock is being stretched a little thin.
wbino
My nitpicking was to point out that of all the great planet mods and types of systems they could make..they went with the golfball. [e digicons]:D[/e]
To really avoid confusion, they should stop selling Trinity when Rebellion is released.
They were ugly and not in the same grav well as the planets, but I could still see them as moons. Why the name change to dwarf planet? They now just really ugly uninspired planets.....Stardock you should be embarrassed.
I can see many companies biting the dust with this model of game distribution. What happens when you spend millions to develop a game and no one cares? It not like you can sell it cheaper.......
I'm actually less likely to try a game like this. I don't want to be nickeled and dimed for the FULL game, let me pay one price and be done with it. I hate DLC also...so this is just that business model to the extreme.
[quote who="Ryat" reply="8" id="3159067"]Yes, I haven't tried out the Corsev but it wouldn't surprise me that it too is bigger.[/quote] It's a sad looking ram stick.
Maybe increase build time also? They should take longer to build than scouts............
Still HATE this ship. IMHO The Factions: loyal/rebel should have at least gotten separate new capitals.
OT. But why would yow want to no which ai your playing? I always set to random.
[quote who="GloryFox" reply="7" id="3150724"]Yeah, well, I think it's crap. I don't mind the Advent Loyalist Titan, just can't stand flying faeries.[/quote] Is that a Travolta joke? [e digicons]:X[/e]
Niagara Falls...........
[quote who="Ccowboyjoe777" reply="3" id="3149157"]But as for the current standing, we really do leave our titans in much longer than we should because there isn't a punishment for losing it. In my opinion, it really down plays one being careful with a high level titan. You should always have to analyze a battle situation before you get into it, not just rely upon the ability to rebuild right where you left off. Just my thoughts...[/quote] This is the argument against the people wh
[quote who="GoaFan77" reply="21" id="3148399"]Titans keeping their levels to some degree is a must if the game doesn't turn into "who loses their titan first loses". And ultimately I think that is worse for gameplay than having a powerful unit come back for little penalty.[/quote] Titans keeping their levels guarentees Titans becoming your only " go to" ship, where all others follow. Titans are great on paper, but their introduction in Sins reduces gre
Anything keeping levels is a cheat....you can go, on and on, paragraph after paragraph...but NO other ship in game comes back with its level. If you lose your Titan suck it up, baby the new one until its ready for action and bring it back to your front lines. With Titans always at their highest level, Sins just became a "move my Titan around the map" game, instead of the previous versions which were more individual fleet orientated.
I wish there was a way to turn off my enemies building ships..........so annoying.
Instead of just moving up the tech tree to improve shield/armor/ or weapon strengths... What if you had to build certain structure's instead? Academy's, instead of aux government just being a click on the starbase, how about an actual government building? Etc......
The only thing I would change is delay the first pirate wave by ten minutes. Pirates should be feared, maybe pirates alone should have gotten an uber ship to terrorize the universe.
All you have to do is have the factory build location/ rally to you fleet leader and where he goes...........
Obvious question: Why doesn't the regular game have negative bonuses?
I always thought there should be some negative artifacts. Or use artifacts as current news events: "Fighting has broken out on planet" etc........-5% tactical
The whole diplomacy tree is so boring..what would spruce it up alittle? Require some level of diplomacy with another faction to build one. I don't know how it would play out in 1x1 games..but what good is the diplomacy tree good for in those games anyway? Ps. Scouts should build faster than corvettes.
Lethargic.
You need to discover the Vasari home planet before they unlock.