HouseRalan

HouseRalan

Joined Member # 3102779
134 Posts 1,726 Replies 23,472 Reputation

nice videos. Tell the B5 team that stopped work to send everything to Danman at 7DS so it can live on.

15 Replies 8,998 Views

I'll try the showError TRUE. Might be the EMPTY template that's carried over from early SINS. All it is is ""

6 Replies 8,556 Views

In dev.exe I'm seeing all sorts of errors pop up that I can skip, but is there a list somewhere of what the errors mean and more detail about what is causing them? They get saved in a text file for viewing, but is there anything that explains what they mean and their cause? Like: c:\gs\gamma\03\CodeSource\GS\Render\EntityMeshRenderer.cpp(74): assert! [!mesh->GetData().HasAnyTextures()] =========== c:\gs\gamma\03\CodeSource\Engine\Archive\TextFileArchive.cpp(

6 Replies 8,556 Views

PM me your GalaxyScenarioDef file and I'll take a look at it. Check for posts that I've made, one of the posts has a vanilla GalaxyScenarioDef file in it that includes all the items and won't be hard to edit with custom templates.

1 Replies 1,562 Views

for those of you not keeping tabs on the Vatican, there are now 14 and as I don't have PopeNet on an RSS feed I don't know if they are venial or mortal... "7 Deadly and 7 new guilt enhancing venial Sins" just doesn't roll off the tongue. "7 Deadly Sins" now with 100% of the GDA of Vitamin P for extra Pwnage. "7 Deadly Sins" zipper repair kit not included. Also please note that a majority of the movies, games and books with a "main title" then ":" and "s

4,959 Replies 12,515,374 Views

Phase lanes would assume that only major bodies are mapped leaving a lot of unexplored stuff between them like nebulas, asteroid belts, and other bodies. As far as the SINS maps go, they are all combat oriented with little true emphasis on discovery. BTW, all your links are dead, but I've not seen page 3 where correct URL's might be posted. Look forward to seeing how this develops.

66 Replies 42,475 Views

[quote who="DANMAN3712" reply="18" id="1892470"] Quoting Heero_Miiyamoto, reply 17 Well, I haven't posted in a while and wondered whether I should bother catching up on posts. I'm glad I did. DANMAN, in all honesty, that was an excellent storyline. Being able to connect multiple sci-fi universes the way you did...you've got a gift. Excellent work! Thank you very much. Comments like

4,959 Replies 12,515,374 Views

I can work on adding/changing star/planet names. I already have a section in my excel workbook on English.string edits and star/planet names is one. About 60 new planet names lie dormant waiting. I showed some to Danman a while ago, but I've been lazy and not emailed the section to him. Sparda, PM me the planets/stars you mentioned here and I'll get them in. Value "DA-NMN" Value "DK3-MU" Value "382-CP" Value "EO2-MX" &

4,959 Replies 12,515,374 Views

7DS Atlantians Movie -almost 6 minutes long. RIGHT CLICK, SAVE AS. 85mb, 1024x768 (seriously... support for different resolutions in windowed mode is needed -resizing that window is a PITA) Some low framerate segments, I sent 6 supercaps, 10 subcaps, + 2 heavy support fleets vs 9 Vasari capitals + a large contingent of cruisers/frigs. Windows Media and DivX

4,959 Replies 12,515,374 Views

[quote who="chaylafay" reply="11" id="1878739"]I have a question?... If you create your own custom race, then, say you create custom ships for your race (by custom, I mean "from scratch", without simply copying, and modifing a stock vanilla ship), then how does the game name the ship?.... JC [/quote] English.string file. 46 total TEC CapitalShip names, 40 total PSI names, 31 for Vasari. It's an automatic thing, all new races must

156 Replies 297,538 Views

No need to change ship name hardcoding, just attach a readme of possible ship names, let the player print it out and rename their ship as they come out of production. What's so complicated about that? Same with sound, true fans should know the ship and weapon sounds by heart and be able to reproduce them with nothing more than their own body. Hint: Klingon ship sounds will sound like a sub-woofer's built into your chair. [e digicons]:sick:[/e] Yes, pleas

156 Replies 297,538 Views

Can't imagine a forums slowdown with 50+ png's (stupid smilies) trying to load. at least give us some SINS ships instead of the smilies

1 Replies 13,584 Views

Seriously, 1.1 seems to be like Vanilla with vitamins, but add some of the SP/MP elements that people have been asking for since early beta -like easily set start points. Any particular reason why this hasn't been addressed?

1 Replies 491 Views

[quote who="Dr. Fosstus" reply="3" id="1866560"]I am using a mod that adds planet types. However, I cannot make a system that uses them in forge. how is it possible to make forge ralize they exist? [/quote] Which mod? You will need a modified GalaxyScenarioDef file (Found in GameInfo folder of the mod) that includes the new planets you wish to use. You should contact the modder about getting a modified GSDef file from them.

1,189 Replies 3,579,634 Views

many thanks, personally didn't know that. I just press one planet, CTRL, then another planet to make connections.

1,189 Replies 3,579,634 Views