HouseRalan

HouseRalan

Joined Member # 3102779
134 Posts 1,726 Replies 23,472 Reputation

[quote who="Heero_Miiyamoto" reply="16" id="1925815"]Hey guys, look, I hate to post this here, but I need some serious help. A couple weeks ago, my siser got a hold of this laptop while I was at work and got it loaded up with a rather nasty virus. Dozens of problems occured and many of my files were lost (It even ate Word processor!) Well, ths game seems to have been one of the many hit, because everytime I try to load it up, an error message occurs saying:<br

4,959 Replies 12,517,197 Views

[quote who="Archaon6044" reply="14" id="1925516"] Quoting SemazRalan, reply 2 Yes, we have many ideas already for 3.0, but the task at hand is getting v2.0 shiny. BTW, we ain't saying jack about those ideas and if people do they will be introduced to a "Bowel Disruptor" set to "Fatal Intestinal Maelstrom" -repeatedly you read Transmetropolitan also? [/quote] Yup, I have the entire Transme

4,959 Replies 12,517,197 Views

lmfoa... we at 7DS had this conversation and it came down to someone RP'ing a TEC Fleet Commander yelling, "We need Flak Burst against those fighters. All hands deposit small bills and change to the hopper!" Credits to activate abilities is just silly. Metal/Crystal I endorse fully. But honestly, who in the hell wants to get pwnd because your ship's atm was dry and you couldn't activate Missile Barrage?

10 Replies 3,539 Views

You can work in "Scenario Templates" along the lines of "Ancient Gifts" or the Labyrinth map. You just have to reference what is present in the GSDef file to get the ships to spawn. 7 Deadly Sins will have the templates you are looking for. :)

10 Replies 33,052 Views

does this mean the "N" hotkey for enable twist view will be back? It's only in dev.exe. How about a campaign/editor? Yup, I'm pushing negative karma territory asking for this -and the ability to set a player start point.

40 Replies 55,974 Views

wow, something from StarTrek Armada 2 is coming to SINS. I won't have to keep playing STA2 for z-axis combat and good MP options. [e digicons]:borg:[/e] I am Dyslexic of Brog. Your ass will be laminated.

10 Replies 6,724 Views
Reply to Closed in Sins Modding

I've decided to go the Militia route. I can randomize what spawns via multiple groups whereas the pirate base has only one group and adding other "Chance" based groups isn't possible because of the game itself. Suggestion Star/Clad: Add: PlanetOwnerIsPirate, PlanetOwnerIsPirateWithChance I really want to randomize the PirateBase template so people aren't so sure what's gonna be there from one game to the next. Mixing: Type "Always", param "", owner "Pi

6 Replies 2,295 Views

btw, you can create a scenario template that starts players with stuff. It's a little more involved, but works. There are some maps with scenario templates -like Ancient Gifts iirc or the Labyrinth map.

6 Replies 3,643 Views

yup, thank Star/Clad for fixing player start points back in early beta's when people were asking for that little feature.

6 Replies 3,643 Views
Reply to Closed in Sins Modding

I know the probablities of spawn, the Param "". I'm not messing with the constant file that governs what a pirate raid generates; it's the template I'm after. Take the general Vanilla PirateBase Template: <td style="height: 12.75pt; mso-ignore: colspan;" colspan

6 Replies 2,295 Views

thanks Star/Clad for replying. I've found an acceptable solution.

6 Replies 2,295 Views

hee hee, you think the texturing is bad ass... wait til you see some video footage. Hiya Rukiri. Aren't you gonna say hello? Aw, come on bucko. Don't you want an Atlantian Scout Capital Ship? Come on Kiddo, take it... Aw... you want it, don't you Rukiri? Of course you do. And there's Rogues and KorhAh, and Arilou, and all sorts of surprises down here. And Atlantians too. *Rukiri: Do they PWN?* OH yes, they PWN, Rukiri, th

4,959 Replies 12,517,197 Views

https://forums.sinsofasolarempire.com/317135 check that out. That was my suggestion. NO, you cannot start players with a set Tier of Civ/Mil/Fleet research done in any way, shape, or form. Yes, I have some wonderful templates for 7DS 2.0 (Soon™) that allow a mapper to create a homeplanet with starting stuff like a capital fleet, mixed fleet (caps + cruisers + frigs), cruiser and/or frigate wings, labs

2 Replies 2,922 Views

I'll stick to 1.05. No dumps here and no wanting to shoot my monitor with a shotgun like so many seem ready to do with Beta 1.1 installed.

9 Replies 11,723 Views

So far I haven't seen anything about how these new "installments" (entrenchment and whatnot) are going to be released/purchased or even cost per "release" of the entrenchment stuff. Info needed: Number of "installments". Purchase method. Purchase location. Also a little curious about why the new stuff that goes with SINS 1.1 isn't being released as 1 product when all the bugs are worked out and running smoothly -namely so modders can do their magic? See

3 Replies 601 Views

easy way to do it... delete stuff from the player entity file iirc. As far as limiting the research, ask in your original thread. Not to accuse you of thread highjacking, but... Back to 7DS. [quote who="makbar59" reply="7" id="1911689"] Quoting SemazRalan, reply 4 blah blah, my stuff, my stuff... lolz. Whaaaa i had sugested this long bck but no one replies to me.... i got to wait till othr resugest it to get it done [/quo

4,959 Replies 12,517,197 Views

[quote who="FearlessDefiance" reply="3" id="1911560"]I would also like to see other races ships in the graveyards. If possible a good way to work it would be to just randomize the ships in the sector (3 TEC, 5 Vasari, 2 Advent, 1 rogue) and have it explained as a sector where a major battle took place and radiation was so intense nobody could get into the sector, until now. Maybe the ships could have varying degrees of damage as well to simulate that. [/quote] I can do that.&nbsp

4,959 Replies 12,517,197 Views