[link="http://www.hard-light.net/forums/index.php?PHPSESSID=r63b7hdq2dc4np0kmuv32qg046&topic=42854.msg876205#msg876205"]FreeSpace 2 Open AL[/link] -Google for "OPEN AL" [link="http://www.youtube.com/watch?v=8HFEmGcJcWA"]Freespace 2 SCP Video[/link] [link="http://www.youtube.com/watch?v=H1Jx-KL0EnE"]Freespace 2 SCP -Battlestar Galactica Video"[/link] I've played it a couple of times, rocks even if old as hell ;) Kaloonzu... TEC, Advent, Vasari for SINS. Terran,
HouseRalan
The TEC sent their engineers to Caldari State War Academy :LOL: and came back with minmatar blueprints. SINS reminds me very much of FreeSpace 2 -sans campaign.
You need to unstack and manually activate the ability on the intended targets. This can be a royal pain in the keyboard if you have a large fleet with loads of fighters filling up the area. One major downside to SINS... You can't delegate orders or queue things up when paused. Also, stacking fighers/bombers leaving your fleet unstacked would be nice. Would be sweet especially for when you want to FRAPS a battle.
I looked through the PDF manual that was installed with SINS (From PCDVD) and the manual that came with the box... nada. There is the ingame hotkey list, but it omits little things like CTRL+SHIFT+Z which removes the entire UI -not to be confused with the cinematic view mode that keeps the UI visible. Full Hot-Key image/list would be appreciated as the manual doesn't have a "full" list/hotkey-sheet. Couldn't find anything other than the PDF manual and readme.txt; neither of wh
Many thanks Kryo, you've earned the +24 Karma and then some. /goes back to remake fraps of derelict fleet battles (TEC Old Skool ;) )
I want the game advertised on the back of the frakking box. I would like a campaign for each race as well instead of the silly maps they included as training for MP spammage of "X" ship until player "?" disconnects. Moving ships would be great, SINS has too much of a WWI RTS trench warfare system (run up, dive into a static position, and open fire until retreat or advance -wash, rinse, repeat). Better planetary development -manageable cities/planet (SIMS WORLD???) and impro
[quote]All i here is whine whine whine. LRM spam doesn't win games. I think some of u just dont want a bruised ego, and the rest are cynical about humanity in general.[/quote] If I want "rock, paper, scissor", I'll play that and not MP. SINS is decent as a shiny chess game, actually shiny checkers... or hell - it's Space Rock, Space Paper, Space Scissor. Metal Fatigue, Star Trek Armada II, battlechess have more going for them. WTH are game developers going to figure out that
I want to get rid of the entire UI for fraps... where does the manual say how to do this? I see all the fun options to remove pins from this and that, but where is the "Get all the stuff off the screen" function?
Meh, enjoy the ban and get into RL.
bump... anyone know?
maybe SINS is just testing for something to put in galactic civ 2. Thanks for the beta experience Dev's. Give us the campaign already!
How do I clear the screen for uncluttered, full screen fraps/screenies??
Campaign fleshes out the game. I agree strongly with Veloxus, the lack of storyline makes the game a shiny game of chess and really robs the players of a truly grand experience. I bought SINS thinking... "OMFG, a full universe" (even if it was a'la Freelancer). Even if the universe going to be smallish I was excited at the possibilities, then I installed it and asked here in the forums, "WTH is the campaign?" only to get troll-flamed. I don't think the DEV's can make SINS hav
Need help figuring how to start in a particular spot on a rather nice "Rogue v All others" map of 1 (me as Rogues) vs 9 NPC players... I need to get Me, the mighty rogue empire, starting in a particular spot consistently and not just wtfever SINS decides. Any help is appreciated. This is a "deadly forge" designed map -same as galaxy forge with new info for 7 Deadly Sins mod. Help. Because starting and surrendering 12 times now hasn't frakking worked to get the right start point.
How can a rouge race capture worlds other than capturing a colony ship which requires 5 civic research centers to unlock? I made a map with Desert_Home planets so I can have 1 frig factory, 1 capital factory and 5 civic RC's... armed with capture, I set off into 2 nearby graveyards that I put "dead" colonizing capitals in just to test it out and the abilities on all derelict caps are gone, no upgrades possible :p bit at a lost at the paradox in needing 5 CRC's to research captu
the party has been alerted, your IP's have been recorded and ninja assassins will come to stuff peanuts up your butts then throw you to starving elephants. Your parents will be castrated to prevent further contamination of the gene pool, your family shamed publicly and possibly thrown in prison... also, Chinese agents are now replacing your porn with panda mating videos. Ain't China great? jk
CCP crushed the EVE: Homeworld Mod iirc. Good luck, I personally hope you make it just to show what you are capable of doing and I hope to play the hell out of it :)
Quick questions Dan Is there a readme out detailing all the goodies in the mod or just figure out by trial and error? Are there any maps designed with your deadly_forge available (a map pack?)? Just wondering how your mod affects the currently available maps. -I love your intro music :HOT:
EVE is a giant sandbox and it is full of cat turds. Once you accept that as a given, learn how to avoid stepping in said turds or leaving turds of your own for others to step in. if you got the ban stick, which is pretty hard to do and I played 3 years as Futher Bezluden (2 years in Molden Heath) listening to smacktards and being a smacktard :CONGRAT: with lots of pirates/griefers and we never got banned -gagged sure but not banned... if you got banned, you really earned it
so basically DL it, run it, play it? All other mods are incorporated into 1 super mod or what? DL is slow as *(&%&^$&!! so figured I'd ask the nub question instead of reading 34 pages.
Open Galaxy Forge and use mouse-wheel to scroll to 1x zoom level. Place 2 stars at opposite corners. Done. You can set the scale of the map up or down from the default 25000; this "Controls how big the galaxy. Large values will spread out your galaxy." You could mouse-wheel scroll to 1.0x zoom level, place 2 stars at opposite corners and bump the scale level to 100000, but when travelling between stars it might take your 38 hours to do it. Enjoy testing it out. You'll un
Nice ideas to work with, I'll take them ;) If these were suicide ships, maybe. Go[B]spel Ship[/B] temporarily suspends enemy culture (60 seconds) [B]Interceptor [/B]temporarily disrupts enemy resource/trade stations (45 seconds) [B]Enslaver [/B]temporarily suspends phase space blockers (30s). The ships would be crewed by fanatics whose sole purpose in life is to die valiantly thus the ships are poorly constructed except for the docking collar through which the
Just what the title says. Anyone else annoyed by the hit and miss when using it? I had a fleet of 5 mixed V-caps (1 of each type) and about 70 assorted frigs/cruisers, hit the button to jump (with all ships clustered pointing to the phase stab'd planet), and ended up with a handful of frigs/cruisers (yes, they were in the fleet) and 2 capitals traversing 8 planets which cost me about 30 minutes waiting for them to regroup.
to the OP, if you want those things, buy Star Trek Armada II. Yes, using "Abilities" should be easier. When I have 50 ships in a fleet and I do stack them or things are a bit unmanageable and I really hate selecting a stack of 10 ships, activating an ability, and one out of 10 does it when I really want 10/10 to do it. Also, the Vasari missile boats abilities are a complete pain in the ass. "Disables Sub-light" for greater range? Bad idea. Amen to Evernights57, lock
Anyone have a full artifact and planetary bonus list lying around?