With quick start he can have illums out in less then 5 minutes without having to colonise another planet other then his HW
Hack78
Just that his ships are cheaper then mine to build and if his are being repaired and mine aren't, and he can bring replacements is quicker and cheaper then I can, I will run out of fighting force while he maintains his.
The problem is on the server end - something is wrong with ICO
[quote]You should also try to use the Timed Explosive upgrade on the scouts to kill structures faster[/quote] The problem with this is that level of tech - you could be researching something else hoshikos/carriers at that level
Spam scouts is an option One thing I find hard with TEC is fighting them under their repair bays cover as they are so good. So it may not be easy to rush someone's homeworld, but you could rush a roid next to them and then push out LRM to fight under your repair cover which is a big equaliser (from a Vassari player's perspective I hate it when TEC do this as I often have to pull back as attrition will kill my fleet and egg)
/wf and press tab will cycle though your online friends. This will allow you to send a message to a friend in the lobby/anotehr game while you are in game without using /f to send it to all of your friends. Mainly the /a option is what you need for in game unless you want to talk to one person only using /w
1) Get Entrenchment 2) Play ICO with us. As stated above, new players tend to get beaten badly by the better players. I destroyed someone who told me they were a tactical genius and was good at RTS games (they had played heaps of Starcraft). But he deserved it shooting of his mouth :D The players who take their licks, ask questions and are respectful will quickly get better as the "pros" will give them tips etc... Once you get to know people and they learn of your (hopefully) growing
What this means is that once the bombing stops and assuming your SB still stands, the population and health will start to increase. So after 5-10 minutes you will have your income back. One thing I have noticed is that Vassari players will often still use suction on planets with this upgrade as 1) it gives them resources and 2) reduces income but they won't be able to colonise the planet until they kill the SB
Killing all planets is not enough - they have to be unable to get back into the game. This means no planets and no colonising ships (cap or frig) After the last patch or so, the AI is more likely to surrender In MP, you need to eliminate all human opponents (by them dropping/quitting/surrendering) assuming that no AI started. If an AI is on the team, you need to eliminate all AI opponents
Like you did with your custom maps? That is just mean!!! Going to a roid that has the same defences as a normal terran is ouchy!!!
[quote who="Silveus" reply="9" id="2211312"]I think it would be sorta funny if the EU units each had random benefits and penalties. British tanks are heavily armored but slow while german tanks are pretty fast and light. the EU has lots of different millitary cultures in it so units that are from the Ukraine would be way different from French units, who would be different from Swiss units (Who wouldn't fight, and take every ones money) [/quote] Sounds like the original Red Alert
Email [email protected] and see what they can do for you?
[quote]I am positive that shield mitigation is still applied even if the shields are down.[/quote] When you think about it, it does make sense - the shields are still regenerating, it's just that they have been reduced to 0 power. So the effect should still occur... That's what I get when bashing something out on my lunch break with no Sins to check things on :D
A few points/tips I would like to make (rather then pick holes etc...) TEC hull/armor is the strongest once you get the upgrades. These upgrades help everything - ships, strucutures and ships... AFAIK, shield mitigation still applied even if the shields are down (that is one that I am not 100% sure on...) The Vassari phase missile tech gives the missile a chance (up to 30% for full research) of skipping this so they do full damage against the hull, not a % due to shield mitiga
Make it unfair aggressor and you will have more luck. Easy is like fighting a wet paper bag and researcher means it is less likely to fleet up... However for a real challenge, do as suggested above and come play us online vs Ironclad Online. It might take you a few games to adjust, but it is sooooo much more fun....
[quote]Isreal has almost certianly been destroyed, or atleast removed from power prior to the start of the war[/quote] Haven't read the whole thing, but Israel is nuclear armed - they could glass 1/2 the arab countries and only the other nuc countries could do the same to them. I just can't see them rolling over...
[quote]Plus i believe players would rather play against the AI to speed the process up [/quote] It seems many people believe this. But it is often quicker to finish a game with humans then the AI e.g. I have played some 5v5 (all unfair AIs) when no one is on and the games go way longer then 5v5 online as 1) The game doesn't lag like SP does with the AIs running 2) Humans work together and don't do stupid stuff. End result is people die quicker then when playing
If you get the upgrade, the SB will stop you losing the planet. It can be bombed to 0 health, but you cannot lose it until the SB is blown up (Aux govt for TEC, can't remember the name for other races off the top of my head....)
It is a log of what was happening in the game when an error occured. The minidump is not the error itself as many people believe but rather an exception handling routine that fires when the error occurs to create the log file before exiting the game. From it the devs are able to determine information about the state of the game when it had the error. When you send the file to them, the idea is they then use it to work out why your game had an error.
I was online the other day. Some guy with 0 games was challenging me to a 1v1. My initial reaction was smurf. I asked him how long he had had the game (2 days) and how long he had been playing MP (1 day). I then asked him why he thought he would be able to win. His response was because he was a tactical genius and had played heaps of RTS games and was good at Starcraft. Guess what - I slaughtered him - it would have been over quicker if I had attacked him harder and sooner but I was b
[quote]I've basically condemned this post anyway. If you'll stop criticizing this post for sheer entertainment, you can read my new faq (trust me, it lives up to its name).[/quote] Link???
[quote]I don't think they understand either that it verges on trivial to release a standalone patch for sins ALONGSIDE the impulse update options. That way they please all their customers.[/quote] They have stated a number of times that it is NOT trivial and adds significant expense to the process, so they don't do it.
[quote who="Zoythrus" reply="1" id="2208952"]why cant the sun be colonizable?! That would be cool! [/quote] Because stars (suns) are made of of super hot gases, otherwise known as plasma (due to their ionisation). As such they are not solid so nothing can stand on them. Plus they are so hot that they would kill anything... Oh, and the pressure that would be in the middle would also be an issue I would think...
MP games are about the same speed as SP. Which is to say they last up to about 2 hours in general, often less though sometimes more. SP takes AGES to complete as the AI will never work with you and feed you etc... like a human will...
Possible, but SP doesn't go that fast unless you go to 2x speed. Of course SP slows down heaps due to the AI mid game onwards...