FMGuy, if you haven't been on in a while, try reinstalling impulse. That did the trick for me.
tunabreath
I believe this is what you're looking for: https://forums.sinsofasolarempire.com/309307/
All I can say then is that your opponent is using some rather questionable tactics [e digicons]:P[/e]
I agree with madgelo convictions, if not his temperament[e digicons];P[/e] Advent have THE strongest late game fleets because they have the best carrier (though iffy strike craft), the best LRF (by far), arguably the better HC, and most importantly, the best fleet synergy. While they may not be the most mobile fleets, they can take a tremendous amount of abuse because their fleet abilities mesh to a much greater extent than the other two factions. This is countered by re
Hurray! Best post-christmas present ever! :D
Hum, this makes me even more sad that malice + cleansing brilliance is impractical, if not impossible post 1.05... Ah well. Has anything happened to the mostly unstoppable repulse? I haven't updated yet (waiting to finish some older games with friends) :p
I used to define my battle groups with fleets (ie, each group is a bit individual fleet). I've found this relatively difficult to micromanage though, so more recently, I've been using ctrl# groups to distinguish my battle groups, then separating those into fleets of unit types, usually into a combat fleet, a carrier/long range fleet, a support fleet, and a flak screen which follows the primary combat fleet to keep it from running off chasing fighters.
[quote]...now if only there was a way to get non asteroid structures to generate primary resources without depending on asteroids(*cough* hint *cough*)[/quote] Not that I know anything about modding at all, but it just occured to me - can you have an ability incur a [i]negative[/i] resource cost in order to do this?
Allegiance has no affect on combat, nor does it have any affect on the enemy's ability to take your planets (although culture does, which directly influences allegiance). To put it simply, allegiance represents the percent income (credits and resources) that your planet produces. Allegiance below 100% means the planet is producing less than it ideally should, and vice versa for above 100%. Culture boosts allegiance up to 10% (additional +10% for Advent if you research Allure of the Unity), an
[quote]Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. [b]Malice is now target capped as well at 8/16/24 targets.[/b][/quote] The duration and % damage shared is the same for all three levels. The upgrade betwee
[quote]There are tutorials.[/quote] Yep, those are by definition, "...an idiots guide to learning how to play sins." Stick around though. Plenty of people around here will be happy to answer your questions. Especially the more specific or debatable ones :p
Oh, one more thing, concentration aura is used on the hosts, but does amplify energy aura apply to hosts as well, or does it have to be in the thick of it for the strike craft? ...on second thought, the strike craft cooldown is determined more by their flight paths than the actual weapon cooldown itself, isn't it...
One note, the Progenitor's colonize ability is actually a percent reduction on planet upgrade cost, not structure build time. With 1.05, I've found malice to be almost utterly useless. I mean, I see the effect, but it certainly doesn't seem worth it to me anymore. Still, shield regen is invaluable early game, and the colonize ability is useful too. I still use this as my first capital ship. Now for my second, normally I'd have gotten a Radiance for the malice + CB combo, but
Congrats :) Now try to take on two :p
I actually think Freespace had more realistic solar system structure in mind anyways. Note that each strategic location on the Freespace strategic map represents a star/solar system (eg, Sol, Alpha Centauri) or other large body, such as the Gamma Draconis nebula. They wouldn't represent planets. I'd expect between 0 and 2 colonizable planets (for the GTA or PVN, anyways) at each star. I think a better system would be if you made it so that stars or empty 'strategic' sectors, like a s
We miss you Cybdevil! :SNIFF!:
Very interesting... of course, the people I play with would probably push the button as soon as the game starts :LOL:
[quote]Speaking of consles and RTS. I'm really surprised no one really explored the possiblity of releasing any on the Nintendo DS. I'd think it would be the best thing for an RTS other than a computer.[/quote] Haha, yes! I love playing RTS games on my hybrid tablet PC. Using a stylus is just so much more tactile than using a mouse. I don't use it at all for Sins though, since it doesn't have a mouse wheel built in quite as conveniently. Plus, I love my keyboard shortcuts.
[quote]When did the Advent start getting a weapons bonus for culture? Last I checked, their culture buff was only an increase in mitigation.[/quote] I'm pretty sure the weapon bonus is specific to the Deliverance Engine effect, not to culture overall.
Well, sorry for the necro, but I figure it's time for a bump. So, has anyone done any testing on Malice + Cleansing Brilliance post 1.05? There are just a couple of things that I'm wondering. Considering that Malice lasts 10 seconds now, it's still fully possible to get all 8 seconds of CB spread at 30% to how ever many ships are maliced at the time. However, the fact that it only lasts 10 seconds means you only have 2 seconds to line up the CB, versus 12 seconds before - a very diff
I don't know what you guys are talking about, I can understand it fine. Come now people, try a little harder and hold back on the disparaging comments :p The current level improvement on malice is that the affected ship cap increases, though it's not listed on the infocard. I agree with you that the percent damage shared should also increase per level. While it could work as a fixed lvl6 'ultimate' ability, I think we should leave resurrection where it is and instead have more obvious
Oh yes, OGR, R6:RvS, Rogue Spear, those were the classics. I'm also liking OFP and ArmA right now. Yeah, UBISoft has done a number on the Tom Clancy name (although the first few Splinter Cell games were quite good, I'm not sure where they're going now). If you're looking for something new in the same vein, try this: http://www.blackfootstudios.com/forums/index.php?s=0593414f9d3ebd4d95bfd70429016a63&showforum=13
I like tactical shooters. I like using my brains when I'm blowing other people's brains out (or more importantly, helping my buddies do the same). Strategy is second, and occasionally RPGs or stock/big budget shooters for the story. I miss space combat sims though... I used to love those a lot, but since Freespace 2, none of them have really stood out to me. Allegiance is what I'm playing now. It has a very nice blend of strategy/space combat. The learning curve is insane though, s
Whoever said BSG, I'm pretty sure they ARE sort-of continuing it, in spin-off form at least (Caprica). I definitely want to see more Firefly, although Serenity cut back on that pretty hard (but hey, just set it after season 1 and only, and before Serenity... it works out fine :p ) I'd like to see more Futurama as well, but they're just about coming out episodically in movie form, it looks like. Lastly, and completely unrelated to any of the others, I wish Arrested Deve
I personally don't care about online multiplayer at all, as long as my friends and I can play together on LAN or similar.