Scudhawk

Scudhawk

Joined Member # 3141230
22 Posts 316 Replies 11,110 Reputation

That's the advent rebel titans ultimate (level 6 ability). If you were in the same gravity well you should have gotten the experience.

4 Replies 2,641 Views

I got caught farming my ragnarov and space flower at the pirate bases when the other players came across the wormhole :p

18 Replies 20,947 Views

Maybe that's a hint at making culture much more powerful all together, especially giving power to those focusing on peaceful albeit passive aggressive ventures. I played a map last night as TEC rebels vs 4 hostile advent 3 loyalists and 1 rebel. Their combined culture (some near by planets having 4 communion towers never even lowered my allegiance by 1% the entire game. I only had 2 culture centers total, 1 on my homeworld and the other on my frontline planet. I won an occ

14 Replies 18,048 Views

[quote who="Siger" reply="13" id="3151180"] Are you kidding me? The ability to not reveal mines isn't a "serious bug"? Damn dude : ([/quote] Corrvettes can clear mine fields as well as titans. Like I said it's annoying, not game breaking.

18 Replies 11,857 Views

[quote who="GoldenShadow" reply="4" id="3151373"]What if you trick the game. Send a starbase mid-phase jump to another planet with a colony frigate waiting and use it to build a 2nd starbase before the first one arrives. If this work. you can send both starbases to a third planet with a frigate waiting to construct while the first ones are in transit. Depends how vigilant they are about these things.[/quote] pretty sure someone posted that this wou

6 Replies 7,363 Views

Probably not. Since there weren't any serious bugs(although there are some annoying ones I.E. Strike craft not being hit by some abilities and mines not being detected). I think they're gonna release what they would have this week with next weeks beta 3 launch. Assuming something else doesn't come up and it be delayed further.

18 Replies 11,857 Views

So the 4 cultural affinity / mastery techs in the diplomacy tab should also boost culture spread rate / allegiance change. I think it only makes sense that if you know another group specifically you could target their wants / desires better with your broadcasts.

14 Replies 18,048 Views

Bleh taking control of ships / minds is for the advent. 1. Just have boarding parties cripple the ship for the duration either severely limiting the ship or out right disabling it since having dozens of squads of men with rifles running around shooting everyone and or blasting random things with blinking lights can never really be good for the health of a ship. If the ships health were to reach 0 during the duration then have it be derelict so you aren't being handed a near death

33 Replies 28,772 Views

Try turning off shadows and some of the other effects, that GPU is a bit dated.

4 Replies 5,696 Views

C:\Users\UserName\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge For some reason the steam folder causes it not to show up.

18 Replies 20,947 Views

90% of the time it's unfair, 10% hard. Depends on the map, this activity is normally observed on unfair though.

8 Replies 11,211 Views

[quote quoting="post"] 5 [Critical Bug]. I teleported backwards in time in an SP game. It was only about a second, but the point was, it happened. I was moving my Eradica and it's surrounding fleet through the gravity well of a gas giant to engage some enemy ships when all of a sudden, I got teleported back to where I started. Obviously since I wasn't expecting that, I didn't think to record the game and don't recall where in the game (time-wise) i

14 Replies 5,541 Views

The fortifiers I've played (specifically set to) have ranged from superweapon turtles as intended to indecisive "almost" attackers. Generally it's the latter of the two and they'll mass a medium-ish fleet with a titan then just hop between gravity wells and maybe attack if I'm already steam rolling someone.

8 Replies 11,211 Views

As mentioned feedback is appreciated, if it's well received I will make more maps. I made a few dozen before for my own personal use, but never released any since I wasn't involved in the community. Thanks.

18 Replies 20,947 Views

Works the same as capital ships experience wise, if you try to build a new titan it will say you are only allowed to have 1 and be grayed out. If you lose all 6 of your titans, you can build your factions titan. However if you lose all 6 titans rebuilding your factions titan is the least of your problems.

18 Replies 20,947 Views

[quote who="Yarlen" reply="16" id="3150166"]So there was a phase stabilizer "issue" and the Vasari armada is stuck on the other side of known space. Vasari techs are hard at work on it, but they're waiting for parts to arrive, so it's probably going to take them a week to show up.[/quote]

60 Replies 58,507 Views

[quote who="GoaFan77" reply="1" id="3150177"]Its "titans", but sounds awesome. [/quote] Nice catch thanks.

18 Replies 20,947 Views

So was just getting back into galaxy forge again and thought this would be a fun competitive map for newbies and pros alike. Basically you start off with ALL 6 titans and a random colonizer capital ship. It's up to you if you decide to specialize in a particular titan or level them all on your 3 nearby pirate bases. Each player is intended to have a: Desert Homeworld, a Moon, and an occupation planet (non victory type). There is a neutral ground between each empire (dead asteroi

18 Replies 20,947 Views