Scudhawk

Scudhawk

Joined Member # 3141230
22 Posts 316 Replies 11,110 Reputation

I believe one of the vasari factions has an ability to strip their planets down on the fly for resources. This could cause a large imbalance since you would have to make sure there are enough Tactical / Logistics slots open. You'd also have to account for where it would place all of those things in a new gravity well. I think an ability maybe "Rapture" that could teleport an advent starbase either to any chosen gravity well or at least move over one gravity well at a time would

8 Replies 11,003 Views
Reply to Titan in Sins Rebellion

Thanks, hopefully there will be more input.

2 Replies 5,742 Views

[quote who="Seleuceia" reply="3" id="3130343"]I suppose 5 culture centers at the same planet wouldn't be completely necessary...you could have 3 there, and then like 4 or 5 at nearby planets... I find it unlikely the AI had an SB with 3 culture upgrades, though Rebellion has seemed to affect the AI's SB upgrade choices so maybe the AI does that now?[/quote] I see advent use meteors / disorientation as well as using lvl 3 culture nodes.

11 Replies 9,773 Views

I think you could implement something much more simple, just having planets request trade ports or refineries. Fulfilling the request could boost allegiance or allow extra logistics or tactical slots.

4 Replies 3,640 Views

Start off loyals, they have the better technology at the momment. Also add red13ff on steam, I'll help you learn the advent if you wish, or just play without pressure.

8 Replies 11,435 Views

Right now that promotion is for stardock customers, I'm sure steam will eventually do the 10-50% off deals after a while.

1 Replies 1,662 Views

So I've seen dozens of threads about how to handle titan when they need to be rebuilt. I think a simple 600 second (10 minute) Debuff when it's rebuilt for example "reintegration". During the debuff period the titan would have reduced weapon range, increased weapon cooldown, abilities disabled (or cooldown increase), lowered AM regen, lower shield / hull regen, and maybe a little extreme but no xp acrued. If you wanted a reason you could argue the new crew would need time to get back

2 Replies 5,742 Views

I don't think the deliverance engine would be very useful, however the kostura cannon could be pretty devastating if they shot it just before their raid and jumped straight to a back line / home world. I've played a few mods that give the pirates the ability to capture allied ships and structures such as the new TEC support ship did before the nerf, a custom capital ship, a starbase on their base and even colonize other planets. On a similar note it may just be easier to have

3 Replies 5,152 Views

You can also look for neutral asteroids, they have pretty intense extraction rates and don't factor in allegiance.

13 Replies 13,452 Views

Pretty sure your fleet tax is included with anything you get. So a typical capital ship is 3000 credits, you'd get 600 credits if you had level 2 pervasive economy. Now include the fleet tax say 47% now it's 282 credits.

4 Replies 21,196 Views

It could be based off population percentage rather than quantity to balance it out, besides for skills like wail of the sacrificed.

2 Replies 3,679 Views

I liked how the advent rebels have a tech that makes use of planetary population. I'd like to see all of the factions / races make use of them some how whether it's passive or an active skill. As it stands now outside of losing some tax income population is mostly an after thought. Most of the time people could care less if any of their planets have anyone on them since trade ports can make up the difference. It'd be interesting to have the populace affect build speeds, research r

2 Replies 3,679 Views

Is autosave on? I only see something similar to that when it autosaves in a Large / Huge map.

3 Replies 3,470 Views

C:\Program Files (x86)\Steam\steamapps\common\sins of a solar empire rebellion Change "C" to whatever drive you have your games on. The minidump file will be called "Sins of a Solar Empire Rebellion_76_crash" with the date and such after it. C:\Users\Username\AppData\Local\Ironclad Games\Sins of a Solar Empire\Save-SinglePlayer or MultiPlayer This is where you'll find your save game files if your email doesn't allow you to send the hu

3 Replies 2,193 Views

If for some reason you can't get it to download the exe, I can send it to you on msn. It's around 5 MB.

12 Replies 44,850 Views

Just submit the save to stardock. There's really no way to help based off what you posted.

3 Replies 2,193 Views

You can also trying running it straight from the EXE. It should be located in, C:\Program Files (x86)\Steam\steamapps\common\sins of a solar empire rebellion However you may have it labeled as another Drive or moved all of your games to an external / SSD. Also you mentioned not being tech savvy no problem, it should say "Sins of a Solar Empire Rebellion" , it's type is application and it's size is around 5 MB if you are looking at the column

12 Replies 44,850 Views

If you notice the flagship they build is never consistent either, sometimes they'll build a support first, other times a battleship or carrier. This is not part of a grand strategy, but as Teun mentioned it's random.

2 Replies 4,798 Views