[quote who="TheRezonator" reply="95" id="2357306"] then again, if a single Kanrak Assailant could take out a fleet of cap ships because it can fire directly into the bridge/engine room/armoury of each ship, destroying them with but a few missiles, the game would be horribly broken... [/quote] It already is horribly broken already.... Wouldn't it make sense for the missle to just be in phase space the whole time? From the moment it fires (using the ship's power
CaptainAanderson
[quote who="Myles" reply="10" id="2357001"]Sins requirments are far from a hard limit. I was able to play it on a stock Sony VAIO bought in 2004 with an intergrated graphics card and 512mb ram. It ran fine until 300+ ships jumped into a well to duke it out. [/quote] And yet it lags on my rig...[e digicons]>_>[/e]
[quote who="SnallTrippin" reply="7" id="2357501"]I have an evga 285 GTX. Love it, runs cool too, also Evga gives LIFETIME warranties. BUT it is HUGE. So look to where you gpu slot is on the mobo as it might block stuff...I mean, HUGE. [/quote] 9800gtx+'s are 10.5" long, just like all the gtx cards... They barely cleared my hard drives until the second one died. They were getting old anyway, maybe it's a sign. [quote who="gaussflayer" reply="5" id
I don't think starbases can be called a counter to anything, since it requires that the units you are trying to counter move into range and stay there long enough to die. A starbase is a speedbump at best and an annoyance at worst. True, the vasari starbase can move, but so can a fleet. And a Fleet can leave the well. [quote who="N3rull" reply="60" id="2357919"]So it's not the Starbase that's an Illum Spam counter. It's a Starbase Rush that in not swiftly countered by il
[quote who="Darvin3" reply="115" id="2354069"]There is another thread in the strategy section that suggested that the "repulse" ability be moved to a capital ship. Perhaps that's worth discussion here? The guidance ability on the Revelation is probably the best candidate to be replaced by repulse. [/quote] In that same thread i mentioned switching the places of guidance and repulse, repulse is made an ability on an underused cap and the guardian can help caps with abi
[quote who="eoncommander" reply="24" id="2356820"] just hoping sins2 doesn't turn out like supcom2... what do you mean? its not even out yet! edit: oh wait, you were talking about forged alliance. that was just an expansion pack. supcom 2 is due out in november [/quote] No, i was talking about the changes in supcom2, if you've been to those forums lately it's not pretty... the entire community (practically) is screaming NO!!! and the devs are just
[quote who="Nazz3" reply="3" id="2356811"]So you're planning to use the 9800 and the GTX in SLI? imo the cards need to be identical [/quote] No, i was planning on possibly getting a second gtx down the road, but not right away. The problem is one 9800 burned out so the surviving one will be a physX/second monitor card for the gtx. All the benchmarks i have looked at show the 275 fairly close to the 285, but also not too far from the 260, which makes me wonder if a 260 mig
Only diplomacy left then... just hoping sins2 doesn't turn out like supcom2...
My Rig: Core 2 quad q6700@ 3.33ghz 2gb DDR3 Ram @ 1666mhz Evga 790i SLI Mobo And the important part: 2 9800gtx+ cards in SLI Sounds good, right? And Here's the problem: One 9800 died today, it did not get much airflow in the SLI configuration so it is to be expected. Instead of just getting a replacement 9800 i want to get a 200 series card, so which one would you recommend? I have looked at tons of benchmarks (games and syntheti
Sins used to lag on my old rig: 3.2 ghz pentium D (dual core) 2gb DDR2 Ram 256mb 8600gts OC And now it occasionally lags on my new rig: 3.33 ghz core 2 quad q6700 2gb DDR3 Ram Two 512mb 9800gtx+ in SLI The CPU profile while playing the game shows the core that sins is runing on maxed out, even though it is supposedly multithreaded. If your system can handle it, my advice is to not l
If your capital ships are dying against pirate raids, research repair bays and build one at the plane the pirates are attacking. Have your cap fight near the repair bay and the pirates will not be able to kill it very easily, plus, it is free levels for the ship. Good luck and keep trying[e digicons]:thumbsup:[/e]
[quote who="-Ue_Carbon" reply="107" id="2355735"] Quoting CaptainAanderson, reply 106 Quoting N3rull, reply 105 What's the estimated play time for this map? 500 years? Sounds more like a prison sentence than a sins map I beg to differ. [/quote] Let me guess, you've played that map for a klondike bar? [e digicons];P[/e]
[quote who="N3rull" reply="105" id="2355595"]What's the estimated play time for this map? 500 years? [/quote] Sounds more like a prison sentence than a sins map
[quote who="xIKashmir" reply="228" id="2355072"]Me personally, I'm just going to enjoy the movie. It seems like a really good one. And about all this end of the world stuff, you should live your life to the fullest and not the end disrupt the fact that your living in the moment now. [/quote] YAY! THE SANE PEOPLE HAVE RETURNED!!!
IF you use lfs (note the big "if") it will more than likely be in the late game as advent, just for the anitmatter transfer ability, or in the ealry game to help your first cap colonize. [quote who="Flipkik" reply="61" id="2354451"]Okay i can see hit and run working tho if you can spare the ships to do it and the resources to buy the cap with to go strike somewhere that is way past your front with the other player but then again is the da
[quote who="Darvin3" reply="50" id="2354071"]The AI picks its capital ships randomly (unless you've got a mod that makes it do otherwise), so it's only got a 1 in 5 chance of picking the mothership. Ironically the best way to beat an AI mothership (presuming you can't simply kill/disable it) is to allow it to level up a bit so it learns malice. It will then waste all its AM on malice leaving none for the more powerful shield restore. [/quote] Indeed, the easiest way t
[quote who="yngmon" reply="225" id="2353543"]The reason people are starving is because people that have the food keep it for themselves. [/quote] No, the reason people are starving is cause there is not enough food. It used to be a problem of distribution, not production, but now there is barely enough production to cover demand. Read the article.
What else would go in the guardian's empty slot? What cap ship ability would be removed? It's a good idea SivCorp, it deserves some fleshing out [e digicons]k1[/e]
@Haree78: Are you sure your cards aren't overheating? Missing texures and effects are usually artifacts of overheating. I'm not really going to address the OP because he has already been thoroughly slapped around. Diplomacy would, IMO, would work to shorten MP games, rather than lengthen them. If you are the feed player, you could give resources AND techs to your allies, giving them ships would be nice, but i doubt it. A lot of games are 5v5 locked teams, everything on
[quote who="k10w3" reply="263" id="2353000"] DrJBHL is a highly respected and loved member of this community. Alluding that he is a wolf (either in or not in sheeps clothing) is a violation of the terms of service. [/quote] After a couple drinks I'm sure lizards and wolves start to look mighty similar... But more importantly, why would you be drinking with WOLVES around? Geez, this guy really likes to live dangerously...
Capital ships are the only ships that are supposed to be able to disrupt other capital ships, but repulse can do it and do it well. The only problem with making caps immune to it is that repulse could then be used to separate caps from their support during the battle and they would die just as fast. It would help if the caps were retreating though, its a double-edged sword.
If the marauder's phase stabilization ability were made passive, then it would make sense to take as a first cap on larger maps, but i doubt that would happen. It would be great if phase out hull moved the targetted ship to a different grav well instead... It really blows cause the idea of a hit and run cap is great, but sins is a straight combat game right now and the ship lacks wow factor... but let's not turn this into a fix the marauder thread.
There were 35 destras under a lv. 3 energy amplification aura with maxed weapons research and the kinetic intensifier artifact, they were doing 40+ dps each. I don't remeber how many illums, but they were maxed with research too. Shield restore and shield projection kept the shields on all the ships up throughout the battle and perseverance from the subjugators kept the HCs healthy. There were also carriers with bombers. I realize that destras aren't usually in a traditional battlebal
yngmon, what you write really is just words, there is no meaning behind them. The only constant across your threads is peace and "bless", but life is violent so any reference to peace is rather moot.
The move toward console development is about money. period. When developing for a console, the companies do not need to worry about 10% of the sales being in pirated copies so they get more money that way. Also, they know EXACTLY the hardware the code will be running on and can optimize it for this purpose. If you look at the PS2, in the beginning it was rather lackluster with its performance, but towards the launch of the PS3 the games looked and played MUCH better. When deve