Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

[quote who="Stant123" reply="9835" id="2865060"]If it has any of my main characters interacting or any kind of military action, send those parts my way. If it's all just random characters and general movement around the system and activities based on what we've already gone over, then don't worry about it.[/quote] Stant, can you take a look and see what you think? I know you talked about a pretty straight shot from Trade station to the planet, but i sort of

25,734 Replies 3,456,001 Views

(DS Roleplay /Orbital Trade Station Above the Second Moon of Finley 4 , Finley System) Part Forty Eight of Teir - -Teal http://www.youtube.com/watch?v=

1,077 Replies 2,841,952 Views

[quote who="Larani64" reply="5" id="2863295"]Third question does anyone know how to adjust the parameters of zoomDistanceLevel0ScalarForPlanets 1.5 zoomDistanceLevel0ScalarForNonPlanets 5.0 zoomDistanceLevel0 1000 zoomDistanceLevel1 65000 zoomDistanceLevel2 4000000 nearFarThreshold 180000 So that 1 ship icons r

9 Replies 45,393 Views

Quote: 2nd Question refers to line item 8 in the Galaxy Map Projects Is there a way to assign the players with thier appropriate inignias and colors within a file so that when this mod and game are chosen the players are already setup before hand Example Player One Federation Inignia Starfeelt Color Bue Player

9 Replies 45,393 Views

:) Sounds like you have a good lead on this, :) With regards to your entity file questions, all the items you want to adjust are in the ship files, so take your Tech ships files, Capitals and frigates and adjust : Things to Do Entitiy Files Reduce Hull Regen Rates all ships (Ship files) HullPointRestoreRate ##.## This is done close to

9 Replies 45,393 Views

:) Thank you Stant, I appreciate the help, and wanted to say Thank You! Oh, and your suggestions on the story were very nice, i haven't had a chance to say Thank You before, but I am going to get the next post up, or should i send it along and have you take a look first? <

25,734 Replies 3,456,001 Views

Quick question gentlemen if i might, I have played so long with Pirates that i didn't think about it, then tonight in 1.191 turned Pirates off to have a go at the Tech one vs. one. But lo and behold, HERE are the Pirates!!! Even after turning them off. Hmmmmm....... Is this a bug? Or have i missed something obvious? Thank you much for the info ahead of time, Sincerely, :) -Teal

25,734 Replies 3,456,001 Views

(DS Roleplay /Orbital Trade Station above Finley 1 , Finley System) Part Forty Seven of Teir - -Teal http://www.youtube.com/watch?v=VmVaDxnSE3c <

1,077 Replies 2,841,952 Views

(DS Roleplay /Finley 1, Finley System) Part Forty Six of Teir - -Teal http://www.youtube.com/watch?v=RNvgXJdZJZY Sere- On the edge of landfall- November 23th, 2287 (11.23.2287.2) In a white room

1,077 Replies 2,841,952 Views

(DS Roleplay /Sel' Ahn Wormhole) Part Forty Five of Teir - -Teal http://www.youtube.com/watch?v=1hKSYgOGtos Sere- Sel' Ahn- November 22th, 2287 (11.22.2287.17) They came out of the black in a splash of

1,077 Replies 2,841,952 Views

:) Thank you for the interesting ideas, i didn't know about save games, it would be interesting to see if we could actually carry that info over to a new map and how to go about it. Sounds not only cool, but you make it sound do-able. That would be something to look into. :) -Teal

25,734 Replies 3,456,001 Views

Quoting MyFisto: Quoting FredLed, reply 11 do you have a xsi skybox scene that i can download myfist0? There is an .OBJ and a .EXP scene included. Importing the object creates its own material set leaving the empty default material set which should be deleted. Opening the scene requires hooking up the texture aga

28 Replies 34,468 Views

:) best of luck with it then, it sounds Wonderful!! :) Please let me know what you are doing for the skyboxes, i am not a good artist, but it would be fun to try. :) -Teal

28 Replies 34,468 Views

In addition you may want to look at varying the number of Capitals in game as well, the files are the RESEARCHSUBJECT_MAXCAPITALSHIPSRACENAME 0-7 researchModifier modifierType "CapitalShipMaxSlots" baseValue 1.000000 perLevelValue 3.000000 (This value determines the number per level, just like the ships slots no

5 Replies 5,549 Views

Very cool idea Sanchez, i am not an online player, but your idea does have a nice appeal, and for those that like the online experience, it seems an inventive way to draw more people in. The only other thing i could think that might help, and as i said, i am not a online player, so perhaps i am off here, but if there were a way to mediate or pair up like minded players, what i mean is casual players with casual players, hard core with hard core. I know there seems to be a meth

3 Replies 6,054 Views

Loading Multiple Maps Into One Game Session ? Was curious if it would take much tweaking, i'm not a programmer, but was joyed to have the devs load ships names by call rather than have them hard-coded as before. ( i think this was the last or second to last update we had in 1.18 or 1.19 or 1.191) where it became possible to have custom names for added races. :) Very cool! Anyway, a way to put together a rather 'informal' mini campaign struc

25,734 Replies 3,456,001 Views

Was curious if it would take much tweaking, i'm not a programmer, but was joyed to have the devs load ships names by call rather than have them hard-coded as before. ( i think this was the last or second to last update we had in 1.18 or 1.19 or 1.191) Anyway, a way to put together a rather 'informal' mini campaign struck me, something i have been wondering and thinking about for more than perhaps a year, maybe not that long, maybe close though. Anyway, was wondering since Sins loads a

2 Replies 14,987 Views

(DS Roleplay /In Transit to Sel' Ahn - Sel' Varia Wormhole) Part Forty Four of Teir - -Teal http://www.youtube.com/watch?v=RNvgXJdZJZY&playnext=1&list=PL3E640D047CF3DF52&index=19 Sere- Accidents-<b

1,077 Replies 2,841,952 Views

Not necessarily. We just have to start some basic modifying, bit by bit, probably at first, not even close to what Viper is talking about, but perhaps bit by bit, we could get closer. :) If we start by removing the 'meshes' for the planets themselves, or replacing them with re-sized versions of some of the planet modules, we could approximate the 'stations' that Viper talks about briefly. Even the star meshes themselves might as Viper said be changed out with a pla

28 Replies 34,468 Views

I have just downloaded and loaded and expected just an interesting new take on a mod. What i found instead was a seeming WONDER!! You have moving planets, moving rings around some of the suns! You have really really really done a fantastic job here!!! I would vote MOD of the Year for you and your Team, it is a phenomenal effort and a beautiful piece of work!! I haven't yet dived in to play yet, but wanted to tell you that it is FANTASTIC WORK!!! :)</p

1,681 Replies 4,209,277 Views

(DS Roleplay / Galan System) Part Forty Three of Teir - -Teal http://www.youtube.com/watch?v=RNvgXJdZJZY&feature=related http://www.youtube.com/watch?v=qrHUpVLpIhE&feature=related <

1,077 Replies 2,841,952 Views

(DS Roleplay / Midi' El System) Part Forty Two of Teir - -Teal http://www.youtube.com/watch?v=DLVCtST0PAA Sere- Midi' El Red Dwarf Star System- toward Sel' Ahn/Sel' Varia, Distant Stars November 19th, 2287 (11.19.2287.4) <br /

1,077 Replies 2,841,952 Views