Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

I realize it is probably some glitch in my mod, but it runs fine, and is fairly stable, meaning i have had a mini-dump on exit, but i believe it was occuring for some modified abilities, so i removed those and have been stable for the last several days. The restore values that i have changed "shouldn't" be out of line, as far as i know, though again, being new to this, i am not sure of that. The mod loads and then runs fine, until the first auto-save, then freezes. My question is: Is

1 Replies 853 Views

[quote who="invisiboy" reply="6" id="1955481"]thank you so much for this mod. I've been waiting for one that will finally work with 1.11 Thank you[/quote] You are most welcome!! Im glad you like it! Enjoy and i will be trying to update this for all the races, not just the advent. They are my favorite, but it is more balanced to have all the races have the same capabilities. :) Take care and keep gaming and keep modding!! <p

7 Replies 1,948 Views

[quote who="StCobalt" reply="1" id="1954526"]lol. your problems are rather minor . at any rate, it should not be hard, all ill need you to do is send me the two files and ill take a look at what you have done with them and combine em for you, test em, and if sucessful, explain the process to you afterwords. only problem now would be use being online at the same time. (im in a lazy mood so i dont feel like explaining target modifyers now )[/quote] St Cobalt, &nbs

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[quote who="SemazRalan" reply="5" id="1951766"]Please at least ask danman about incorporating 7DS elements into your mods, we're still in development of 2.0 and would like playtesters/betatesters to not "borrow" elements that we still have in testing for their own work -even if you on your own take something and modify it for your use. That said, if Danman gives you permission, give Danman some mad props. By all means however, feel free to assist us in our work @ http://sri-corp.co

7 Replies 5,239 Views

[quote who="Cataclysm2000" reply="7" id="1954703"] Quoting Teal, reply 2 Or grow red hot in the well of a volcanic world? The visibility of anything in the game only enhances it for the players. Battle scarred ships with laser burn marks half-way down the length of the ship? haha It only makes the gaming experience better. I wish we had new pieces of "armor" to decorate our ships with, and new colored plating, or different bridge structures or a

438 Replies 1,209,755 Views

Edit: Ooops, i didnt see SemazRalan's entry, and mine is a bit long in the tooth. However there are lots of modders who can help you. Mine is probably a lot sloppier than SemazRalan's method would be, he is right, the research and the positioning of that new research into the psi and tech research trees, plus using perhaps not the exact equivalent of the stabilizegate, but the race equivalent, which is not exactly the same, but is cannonical (true to how the game was first made). But de

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:) Of course!! but it "would" be cool, if there were a ship we couldnt "see" :) Im just being a pain right now, haha, but the phasecloak sounds interesting, a little like the ceasefire the tec use it sounds like? Anyway, i will have to try that one and see what it is like. :) Thanks Justin!! -Teal

32 Replies 98,181 Views

:) Star Wars Rulez!! :) Sorry, i just "Had" to say that, everyone seems so down.... Star Wars and Star Trek are like the "creation" of SF, i mean, not really, but ... at least for those of us who fell in love with STNG, and the Second SW series. :) (now im going to get blasted for liking it) -Teal

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:) Hmmm... BattleCruisers, i like the idea alot. And i think it is interesting to have them level, but have a variety of uses, as you say, anti-ship, anti-small craft (would this be anti-strikecraft?), and the support. What might be nice, is if we have the same amount of capital abilities, it would spread them out farther, which might be a good thing. It might leave room to give one or two capital slots to more generic abilities, or to concentrate each ship for a specific kind of abilit

44 Replies 116,741 Views

I dont know about the server, perhaps for the holidays, they are more busy than usual, sounds like that to me. But as to most of the mods being on FileFront? Probably the best place would be the Wincustomize site. They are grouped by author and type and by date and several other ways. It is a wonderful site and much prettier than filefront. But it takes them 5 days to review the material before uploading it. I think that is the main reason. FileFront and also RapidShare allow you to get your

1 Replies 2,795 Views

[quote who="Darksxx" reply="18" id="1954055"]Well, I see someone else already released an updated converted version. I also have one that’s converted if that one does not work out or has issues. I have all aspects of mine working including the research. I will also be releasing a version with my mod added to it. Mine includes a totally rebalanced version of the Capital ships. The firepower on all Capital ships have been Increased. I have also removed the Em

1,334 Replies 3,516,738 Views

There are small animation stops on the fighter/bombers they fly around and the animations for their exhaust trails follow, then cut off when the ship stops. Then the animation catches up to the ship when the ship starts to move again. :( It looks rather funky. :( Sorry, but take a look at some fighters and you will see what i mean. Hope it can be fixed as it really is rather... well.. not cool. -Teal

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[quote who="Badwolfwho" reply="12" id="1952564"]On a 64 planet map how many Pirate bases will be put in cause if the the war has been going on for 50 years they'll be very rich from all the bounties maybe even have different Pirate factions if possible. Also an interesting ability could be that since the Advent carrier holds the last of it's people and I'm assuming that it will be much bigger than all the other ships could it have a passive ability in which it gives the owner more

32 Replies 98,181 Views

p.s The stealth ships sound very very very interesting, doesnt the vasari have something like that? Or perhaps i getting my wishlist mixed with what is in the game, but i thought i heard something like stealth ships. That would be very very cool. :)

32 Replies 98,181 Views

[quote who="Anthony36982133" reply="20" id="1953537"] Teal. I thought of an idea for your mod. You could make remenants of the old powerful empires. For example, you could make it to where there are old research faccilities in remote locations or supply depots left over from earlier times in the war. You could also make old ship yards that can't build ships anymore, but they might have some useful ships in them.(support ships,frigates,cruisers) By the way, to make it more interesting you

32 Replies 98,181 Views

[quote who="ShadowMastiff2468" reply="2" id="1953447"]YEAH I GOT FIRST DOWNLOAD OFF YOUR MOD!!! BTW really nice name! mysterious, yet inviting and charming![/quote] Haha.... :) Well.. i will have to give credit to Robert Silverberg for the name, :) But the little game modding tweaks were care of everyone here in the mod community. I sometimes feel like i know what im doing, haha, but then fall on my face and remember to not get so over

7 Replies 1,948 Views

[quote who="ShadowMastiff2468" reply="5" id="1953443"]Interesting! more than 10 levels on capships and levels on frigates! I need both! Well not necessarily but cap ship stop at level 10 seems a little short when youre in high level games..so I was thinking of bringing it up to 20! and at twenty it would have a uber-ultimate-shutyoureyesbeforeitblowsup kind of ability! You know, kinda like the A-bomb on hiroshima only caused by one ship! Frigate levels would also be extr

6 Replies 2,669 Views

:) Interesting thought, when i thought of the Last of the Advent, it was really just an idea for a lone Advent Carrier to go out into a desolate map. :) My original thoughts on pirates and vasari and tec, was that the pirates were beaten so badly by the larger races, that they had to join the Tec to survive, and the Tec welcomed them in an effort to weild off the Vasari. The Advent, though my favorite, i saw as almost being wiped out. Just the one carrier, although if this were a

32 Replies 98,181 Views

[quote who="ShadowMastiff2468" reply="2" id="1953043"]Spamming Cap ships...is fun...but like you say overpowered! My factory ships construct low-level frigates to simulate the 'on the fly' creation..nevertheless, I'm definitely taking this mod down with me and giving it a test run! TEAL FTW!!! Justin S. Mess with the best, Die like the rest[/quote] Justin, &n

6 Replies 2,669 Views

[quote who="Soor" reply="1" id="1953031"]Ah, so it was back here ... I was looking for this one ...[/quote] Soor, try the updated on, its Songs of a Crystal Sun, haha, new name as well, there are some small errors in the 3.1 that sometimes make it frustrating. Sorry, but it is flattering that you were looking for my mini. :) Take care and have fun! :) -Teal

6 Replies 2,669 Views

Hi all, I had 3.1 of my mini running, but then started getting errors. It was very frustrating. And finally after attempting to fix it several times over i scratched it and started from the beginning with fresh files. This is the re-worked version, including the mobile defense, the module constructors on demand with heavy weapons, the spawnscout and spawnship, as well as planetshields for the terran h

7 Replies 1,948 Views