:) Blair, thank you!! It was a wonderful effort by you and the testers. Like someone above has already said, it is wonderful to see such dedication. I just wanted to say thank you, and that i think everyone appreciates it. At least they should. Take care,
Teal_Blue
:) Glad you got it up and running, Congratulations!! :) Take care and good luck with the next part, -Teal
the abilitydeploycombatturret.entity i believe is a frigate not a capital, yes, that may be it exactly. Try the frigate file, but give it the capitalship abilities and weapons. That may be the trick. I had difficulty with capitals too, it doesnt want to call capitals, just frigates. Let me know, -Teal :)
[quote who="ShadowMastiff2468" reply="15" id="1952868"]You too!!!!!!! THANKS A BUNCH! Justin S.[/quote] :) my pleasure. :) -T
[quote who="ShadowMastiff2468" reply="13" id="1952580"]Teal if possible, could you send the mobileplatform file my way so I can see which files or lines you modified in order to make it move! Thanks! If you want of course Justin S.[/quote] I posted over on your other thread, hope it helps justin. :) take care, Happy ThanksGiving Day!! well, sorta, almost. :) -Teal
[quote who="ShadowMastiff2468" reply="16" id="1952700"]Extension has beenc hecked and found to be all exactly the same! I copy-pasted the files 3 times..so except for filename and type of frigate it spawns, the rest is 100% identical! Damn I really hit something bad here Justin S.[/quote] Okie, Just got back from school and saw your
:) My understanding of physics is probably average. And though coming from an industrialized nation tends to make us pessimistic realists who discount extreme points of view, i wonder how valid "science" can be? Not technology, but science. Remember when everyone thought the world was flat? It was an accepted view. But science and everyone was wrong. Reality was weirder than our imaginations. While i am hopeful the supercollider wont kill us all and the planet. Maybe reality is not quit
:) Could i request cap levels beyond 10? And some new abilities beyond the tenth level? Not necessarily more powerful, as in uber one shot destroys enemy planet! :) But something "New" to be earned at level 11, and maybe another at 15... etc... Just a whimsical thought... :) Thank you, -Teal I second phalnax811's request, Pretty Please? :)
Mine fields.... :) hmmmm.... sounds interesting. When can you release it sir? -Teal
[quote who="quantumdragon" reply="4" id="1951657"]I apologize for my ignorance but is there a section on the lore of Sins or a collection of short stories somwhere where people contribute? If so I that would be nice to know for me to catch up on the story of sins. Thanks, Quantum_Dragon[/quote] I dont know if there is an official one, but it would be nice, but there is a lore section, try there first. -Te
[quote who="Polistes" reply="3" id="1950624"]It would be really cool to not only start with no planet but heavily damaged ships, at least for the "aliens" as that would add an element of "canon" to them for a certain senario.[/quote] Heavily damaged ships to start!! I love that idea!! :) I think 7DS has some textures they are using for "derelicts" that look like that, but i havent seen them anywhere else. If you get 7DS, or
[quote who="Cykur" reply="10" id="1946238"]Someone would have to analyze your replays to see exactly what is happening. Are you playing against Hard or Unfair AI's? The Unfair AI has a huge economic starting advantage.[/quote] Ahhh... yes , i usually play now hard or unfair. So that may be it. But it was wonderful to see the more aggressive ai. :) Well... haha, until i lost that is. :) But still even after losing one can appreciate
Hi, Just a few thoughts, and wanted to see what others thought, and if my guess is too unweidly at present. Right now skyboxes are used of course to enhance the atmosphere of the system we find ourselves in, it gives us the temperature color, green, red, blue, yellow, sky and added highlights for nebulae and distant stars (as in unreachable stars flickering in the night sky). But if we can create a box that surrounds us to
Very kind Mr_Blunt3d, that would be wonderful!! Thank you. :) -Teal
I add a second to the second for the motion for an "all around" adventure game, that does all those things you mentioned!! :) I would play it, and love it!! -Teal and yes as an aside, i think you are right, there are so many games that are more of one thing than anything else. A nice all around would be wonderful!! :)
Does a "fear" of experienced (or pro) players keep you from playing Sins online? Yes, and no. I am a casual player, not a pro, and probably never will be. Between work and school. I average about an hour a day to play, maybe an extra hour working on an idea for a mod. That is it. So my chances of making a normal contribution (read "not a burden") to my team, are low. So im better off not playing team online play. Single online play against an ai, is probably much the sa
:) Sounds wonderful Justin, go for it!! :) And thank you Fujuki for the encouragement!! :) Take care and have a great Thanksgiving!! -Teal
:) Thank you. Your tip was a good one, you are right, it works perfectly. I also ran across an ability from the TEC that creates a combat turret that just needs an engine put in. :) THank you for the nice tip, it was just what i was looking for. :) -Teal
[quote who="SpardaSon21" reply="6" id="1949032"] Quoting DANMAN3712, reply 1 Interesting..... DANMAN Interesting? That's it?[/quote] Any word guys on the new 7 Sins update? -Teal Oh... has anyone noticed the lightening in the plasma storms yet? It is way cool!! To be honest, as much as i have dearly loved HomeWorld and HomeWorld 2, i think that Sins
[quote who="Blair Fraser" reply="3" id="1944230"]It's possible. That's how we ake things like siege platforms and missile platforms (they are just frigates with no engines). And like SpardaSon said, you can do some other cool stuff with them as well. [/quote] Blair, I wanted to say thank you for your tip, it led me in the right direction and i was able to get a functional frigate to spawn using
[quote who="SpardaSon21" reply="25" id="1948883"]No. Not war. WAAAAAGGGHHHHH!!!!!![/quote] :)
Okie, :) Finally finished ironing out all the errors, small things i overlooked and should have checked for before uploading. I added the other remaining Capital abilities to Frigates and made them spawnable from the Advent Scout. I turned up the cooldown time to 10 minutes, because i was re-spawning every 50 seconds, haha, in the course of a 5 minute
im talking Editor guys, just my preference, but a handful of tools to make our own campaigns is worth a dozen made by everybody else. The quality and professionalism of a dev made campaign cannot be denied. But it is only one story, one campaign, with an editor, we can all make our own, dozens, hundreds, haha, thousands... :) One for each player that wants to try their hand at something a little more complex than designing a map. Anyway, just my two cents. Thanks for the posts and take
Sounds Great!, Post it here, when you finish it, unless of course you want to post it yourself in your own thread. :)
:) And prettier too!!