Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

:) Modern Life!! Haha, i dont mean to laugh, its just we are all in the same boat! :) -Teal And yes, Annatar is wonderful! Like a Wiki for Sins. :)

4 Replies 1,581 Views

With this as a certainly accomplished mod, my thought is that perhaps IC will include it in an expansion at some point in time. The mod certainly has "Hollywood" style written all over it! Very very good! But i think, the devs cant allow the modding community to outdo them, it is after all, their game. It makes me hopeful that some of the things you are doing will be incorporated into the main game, and perhaps they will ask you to do some of the work? As an employee? With inside tools

100 Replies 249,287 Views

[quote who="Major Stress" reply="12" id="1945905"]Ok stuff like controlling a ship while in tractor beam may be stretching it with all the hardcode limitations. Just basic stuff like holding the ship and keeping it from jumping is all i am looking for. I have started adapting the mod to the 1.1 patch. It is going faster than expected but i ran into a snag with how the updated engine renders shaders. Im sure its a simple fix just too tired to do

1,754 Replies 4,121,861 Views

:) Major Stress, I dont know if i have ever told you that your Trek mod is fantastic!! It is sooooo cool to sit in the gravity well with a Federation Starship and remember all the great shows. I myself have owned a few of the star trek titles, and as you say the turret firing of the phasers in the arc around the saucer was an awesome sight, and may not be reproduceable in sins, but as you also said, it is the "flavor" and the "feel" of the Trek mod that is so very nice to have her

1,754 Replies 4,121,861 Views

Just wanted to ask if there will be a release of the Reference Data folder for 1.1 as there was in 1.05? Or should i use convertdata.exe to convert the data files to text? Also is the convert tool work with only one file at a time, or can i convert a whole folder at one go? Also, i tend to edit all my mini's in Notepad, and it is fairly straight forward, but have never used the developer.exe program, has anyone used that tool yet, and what do you think? And how is it different from us

1 Replies 979 Views

:) Sounds wonderful!! :) I'm just starting to see if i can get my little mods back up and running, if you need help holler and i will see what i can do, though, after a little bit, you could probably do the file tweaks i do easier than me. :) Anyway, Good to see you two together and to help each other. Keep Modding!! :) -Teal

48 Replies 133,609 Views

Hmmm.... since the new files in 1.1 are in a somewhat changed form, (certainly not all values in the file, but some of them) using old file values will of course crash when attempting to load. I found that out in 5 minutes after upgrading and then looked at the forum, where i believe Annatar explained the somewhat changed file values. As to changing those values? It may mean using the new developer.exe to get those old files where the values have changed to reflect those new values. Two or th

14 Replies 6,460 Views

Has anyone noticed an increase in the AI fleets? I took over an hour and several attacks from Pirates as well as Vasari, when building a midsized Advent fleet. Only to lose to larger numbers of both Pirates and Vasari in the gravity well at the same time. :( 1.1 seems tougher, but that is an interesting thing, when before it might have felt a little too easy. :) So am enjoying the harder press, even though i am losing more. Haha, doesnt make sense, but there it is.

26 Replies 13,462 Views

Thank you for posting about the developer.exe, ive done all my little mods in notepad, and haven't tried the tools yet, but its nice to know now where it goes and that the dll is still needed to get it to run. :) THanks!! Take care, -Teal

28 Replies 21,900 Views

[quote who="Kiedjor" reply="2" id="1945854"]Im planning to release my mod originally called superminimod will be known as Epic Mod. I'm 90% completed. Each race has new ships and unique defense system. Like the advent has outpost they can plant on asteroids that guard the gravity well and also recharge shields nearby units. For vasari they have a hanger that deploys gunships that are way more tougher than a strikecraft. And the tech has a large battle station that can disable ships and also e

34 Replies 82,365 Views

[quote who="granyte" reply="25" id="1945686"]Verry interesting i would love to have one day a race that can fly through space wit out home and build a fleet wit his own factoryships also have a capital ship or heavy battle ship that can get into a systheme and deploys his escort would be awsome I have a little experience in mooding i havent tried yet on Sins but if you wan any help i would pleased to help you[/quote] Tha

48 Replies 133,609 Views

:) Haha, it sounds perfectly wonderful!! Haha, no more worrying about getting a fleet! But at level 6 for the Rapture, it will take awhile. But i can live with that. :) Thank you for the interesting idea, and for sharing it. :) -Teal

20 Replies 36,888 Views

:) Hi all, i was on 1.05, i tried to get the 1.09 beta a few weeks ago, but when i thought of over-writing my main game install i backed out of it. I did download the 1.1 today from impulse and it went fairly quickly. It was labelled as 1.5 gb which i thought might take a bit, not knowing what traffic to the impulse servers might be, but i had the download in less than a half hour. It was nice and quick, did the update itself, unlike most patches in the past i have had to download and t

24 Replies 36,172 Views

After just an afternoon of playing with the new 1.1 release there is alot to like, the mini-screen is very helpful, the graphics and sound bytes and new fighters/bombers look very polished, so i wanted to ask what everyone thinks? My only regret, and it is small is that the old mods dont work. But i will re-make them, or download some new ones when the community gets it modding legs back underneath them with the new tools and new file formats. :) Keep Modding and Playing

34 Replies 82,365 Views

[quote who="guywhoyoudontno" reply="4" id="1945125"]hmm the link isnt working. u might want to check into that. [/quote] I couldn't get the link into html to activate when you click it, but if you highlight and copy and drop it into your browser address window, and press enter, it should go to the creative writing page where i made the post. :) I just tried it out and it works, sorry i couldnt get the link to click-activate. Take care, <p

5 Replies 6,359 Views

[quote who="ShadowMastiff2468" reply="14" id="1945297"]I felt Kiedjor's mod! I'm helping him with it! Yes they do rip..and the vessels they ripped was my 100+ ship army vs 6-7 of his carriers... now only a few brave souls in escape pods scattered across space ! But he changed it back, and now the mod is a 180% degree turn from what it was before! But is 10 000....% better! Proud to be his hel

48 Replies 133,609 Views

[quote who="Annatar11" reply="7" id="1944503"] Unless you can spawn fighter squadrons directly via an ability The Vasari carrier capital spawns a bomber squadron with an ability [/quote] :) Thank you Annatar :) Doesn't the illusionfighter ability also spawn, at least for a short time, extra fighters? I've seen it at least in the Advent, i dont know about the others. :) Sorry for all the separate posts, i have

48 Replies 133,609 Views

[quote who="Tkins" reply="16" id="1945309"] EDIT* Never mind the below. I see now that you are responding to each comment as you read them so my response is no longer valid. Also, I'd be glad to work on that mod together. I have no clue what to do at all but wouldn't mind learning from you so I can do mine. Thanks! Uhh Teal, d

48 Replies 133,609 Views

[quote who="SpardaSon21" reply="5" id="1944301"]No, you can't do that. What you can do is make strikecraft squadrons that are made up of frigates, cuisers, and I think even capitals. If you open up the "SquadXXXXXXXX.entity" files you see a line called "FighterEntityDef". If you replace that with something that isn't a fighter, you may get a minidump (I haven't tried this yet TBH). However, of you make a specialized

48 Replies 133,609 Views

[quote who="Tkins" reply="4" id="1944243"]Hey that's great news. I love seeing how people figure out solutions in modding. There are some really creative ways to achieve results. To build on this, could we make hangars that build frigates/cruisers? Is it possible to make those cruisers/frigates not jump out of the grav well? I'm thinking of making a militia where you can level up a hangar. 2nd level the hangar spawns 5 frigates 2

48 Replies 133,609 Views