[quote who="SpardaSon21" reply="2" id="1944204"]Actually, a guy named -Blackseraph- did this. What he did is he gave certain ships abilities that spawned certain frigates and cruisers. It was really cool actually, and if he updates 1.1 it gets even better since abilities can cost you credits/metal/crystal. What it was was a way to circumvent the 9 slot limit on frigates and cruisers, and it worked great. I think he gave the ability to spawn the spawners to the construc
Teal_Blue
[quote who="Blair Fraser" reply="3" id="1944230"]It's possible. That's how we ake things like siege platforms and missile platforms (they are just frigates with no engines). And like SpardaSon said, you can do some other cool stuff with them as well. [/quote] Ahhhh... very cool, thank you for the answers, :) Im going to have to look at blackseraphs work, i appreciate all the responses. Usually i get these weird ideas haha, that are too far out. Im glad some of them are not
[quote who="Major Stress" reply="1" id="1944186"]Doubtfull.. AFAIK the only ships that can be created from other ships are the fighters from the carriers. Much of sins is hardcoded, and i believe this was attemted before with failure. [/quote] Ahhh... Thank you Major Stress, it is interesting to know. I suppose a lot hardcoded means better performance or less problems? I guess if i was a programmer i would think the same way. Haha, but as a minor capable modder, who has only just
The new convert.exe tool is on impulse yes? I will have to look, thanks. -Teal
[quote who="Blair Fraser" reply="9" id="1945117"]13 karma??? c'mon guys! help me out here or I'm not releasing the Entrenchment beta until 2010. [/quote] Haha, he has us there, better give the man what he wants. :) Yes, of course i will hand over the bag of karma, whew... -Teal
[quote who="Shadows-802" reply="18" id="1944136"] well at least it come out tomorrow, instead of 20 years from now. dont jinx us[/quote] Does anyone know what time? Midnight? 6AM? 9AM Eastern Daylight Time? Just curious, and anxious and nervous, and haha, well... you know, you all are exactly like me on this one. :) See ya tomorrow!! -Teal
[quote who="guywhoyoudontno" reply="1" id="1943581"]I've seen other stories posted in Sins. just the general sins forum seems to be the place to go. by the way, send me a link to the story wen u start posting it? [/quote] Okie :) I have a start, but it is not very far into it, but it is here: https://forums.sinsofasolarempire.com/328194 :) I hope you like it, let me know what you think. :) <
Hi, I am trying to see if i can find a way for one ship to create another. I have tried copying the frigatefactory and CapitalshipFactory entities to ships abilities and squad areas in an attempt to try it, but it just crashes. Is this not possible now? I thought if i could make a planet, or asteroid portable, then that might work, but nothing in the planet files looks even remotely like a moveable ship.
Okie, Uploaded CloseUp Drop by Half and CloseUp Drop by Third to FileFront at this url address: http://files.filefront.com/Close+Up+Drop+Halfzip/;12391100;/fileinfo.html and http://files.filefront.com/Close+Up+Drop+Thirdzip/;12391112;/fileinfo.html I included a Tech Mobile Defense that also doubles as a Constructor in case you need to build a lot, t
[quote who="snazzed" reply="1" id="1938391"]@Teal: Yeah, if you could upload that mod, it would be appreciated! I'd love to give it a shot. How are the kids doing? The 2yr old is awesome. Generally well behaved and too smart for our own good. The newborn sleeps really wel... in the daytime. Why, oh WHY can't she sleep at night?!!?!?! @mja5000: Yeah, I've been thinking about the monitor thing... right now I have m
Ahhh... Thank you Annatar. :) I guess i'll have to wait a few weeks, but it will be nice to get it eventually. Take care, -Teal
p.s. I guess im on the defensive, sorry. Too many flames and bad language lately have made me a little paranoid. -T
Quick question if i might, things have been rather tight financially recently, and so my plans to get the pre-order haven't happened yet. I wanted to ask if the beta is accessable to the "public", if i will have a chance to try it, and still order the expansion for when it is released. Or will i not have access until i pre-order? If that is the case then i will just have to wait a few weeks, not my best hopes, but i can understand if it is setup that way. I just havent been clear abou
Thank you, interesting and very nice. I like spare desktops, and your picture looked beautiful. Perhaps i will have to try windowblinds myself if it looks that nice. :) Take care, -Teal
[quote who="Ace223" reply="15" id="1939836"]For formality's sake, please be sure to include an installation readme. Just to cover your own rear should you encounter a person without a clue in their head. Otherwise, great mods![/quote] Thank you. :) -Teal
It would be nice to have something in the panel that would let us adjust hull, shield and weapon strength in stages up or down, but right now, modders are adjusting those values inside the ship files. So there is a way to do it, but not as easily as a button on a panel. If you have updated 1.05 with the first update that was issued in Febuary i believe, it will create a mod panel in the options area. From there, if you download the forge tools found on this site at the download page i believe
[quote who="ama02" reply="1" id="1939527"]I've had my Mini 9 for about 3 weeks now, and am very happy and impressed with it. I was a little concerned about the 16 GB SSD, but after cleaning out some of the pre-installed bloat, I have most of my can't-live-without programs installed (including WB and ODock) with a lot of space remaining...plus I have a 16 GB SDHC which I leave in the SD slot for additional storage. Bootup is relatively quick, and launching apps as smooth as my desktop. <b
Okie, done. :) Hope it is all right, and that you all dont mind. Its just my take on a few things, thats all. :) Sincerely, -Teal
[quote who="SemazRalan" reply="1" id="1939323"]Teal, register on our forums and post your changes/ideas there please in the General Section after registering. Don't worry, We don't incorporate ideas unless the one putting it forth approves. 7 Deadly Sins Forums[/quote] Thank you. :) -Teal
DanMan and Company, I have been playing your 7DS Mod for sometime now, and it is very very nice. I have made some tweaks for my personal playing mod, and wondered if you would mind if i release them as a mini-mod, there are about 10 different changes i made, i
[quote who="Jonnan001" reply="4" id="1938270"]Sorry, to me that's like saying "I found *all* body armor worthless, because it doesn't protect against shots to the head." And hey, if you're in an environment where you don't have to worry about anyhting but snipers, that may be a legitimate point. However, there's an old army joke "It's not the bullet with my name on it that scares me. It's the one labeled 'To whom it may concern' ... " Most of the viruses you run across a
I am only a newbie, but i often find, start, mid-game and end-game, at least for the way i play, that having 10 or so diciples is a good way to deny anti-matter to the opponents, and to keep my own fleet well charged. Of course my perceptions could be wrong. Anyway, having them at any stage for me, seems to help. I play a lot with mods loaded, so perhaps what i am describing is an effect of the mod, and not the diciple. You could try it and see if it makes any significant difference. If
It's a great game isn't it? :) The Advent are my favorite, but lots and lots of people like the TEC and the Vasari. Something for everyone. :) Have fun, -Teal
I am guessing the mini-dumps are gone if they are going 1.1 release on the 18th, but i am not an insider, just a newbie that is making a guess. But it is wonderful news if it is. -Teal
:) Good luck!! :) -Teal