Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

Ahhh... found it, you were right, it was the perserverance research for the spying attacks ability. I am guessing it means that if you are attacked while spying (exploring) then there is a lingering view presence at that grav well. Strange that the names are different, but well, perhaps there were different teams working on different parts of the game when they were developing it. Anyway, thanks anyway. Take care, -Teal

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Sounds like a lot of fun!! will try it out and let you know. Very cool idea! :) -Teal

25 Replies 72,142 Views

Hmmm.... i altered a clean copy of the gameinfo folder and set all weapons and abilities to half their original value. The abilities, both friendly support and enemy aggressive were also set at half their original values just to keep everything in balance. I played as advent, for six conquests of planets using a small fleet of 5 capitals, 10 illuminators, 10 scouts and 5 colony ships. All total 30. I kept the perspective at max ship closeup view, and the ships do look beautiful. :)&nb

28 Replies 44,212 Views

hmmm... i think i understand the "visual" difficulty here, in that, yes, ships firing on ships in any given grav well, are 1. on our side, they look like close ups of ships, but on the other side, look like small colored icons, or dots, not the ship itself, not the picture of a ship. This does something for the epicness, large fleets hammering at large fleets, dozens or hundreds of ships battling to the death. However, the reduced weapon ranges does mean ships have to get closer to engage. Th

28 Replies 44,212 Views

Ahhhh... thank you very much. I was tweaking the advent scout and saw the spying attacks ability listed for it. And since it was a frigate i guessed it would be found in the research tree since it didnt appear when the scout was first created. Anyway, i appreciate your answers very much. I think they call different things different names in different places, meaning in the file it is called final attack, but in the research tree as you mentioned it is called martyrdom. I wish they called thin

9 Replies 2,416 Views

Is it possible to download it now? Or is this the feature changes that are going to be in the next release? Oh, if so, when will it be released please? Thank you, -Teal

9 Replies 24,606 Views

Hi, I have had this little idea for a bit now, but thought of a way to try it out, no design things as this is mostly a file tweak and map build and html storyline for a "campaign". I imagine the advent and tec and vasari have been at war, at least in the context of this campaign, for fifty years now. And they are almost completely wiped out. The advent have one capital carrier left with a handful of scouts. The tec have 3

0 Replies 657 Views

[quote who="SemazRalan" reply="2" id="1931891"]https://forums.sinsofasolarempire.com/329520 Check out the guide about Scenario Templates. Includes a modified "Systems Of War ULTRA" map made by yours truly. Try it out, you start with fun stuff. enjoy[/quote] :) Thank you SemazRalan! -Teal

4 Replies 1,391 Views

It's okie, i figured it out. I changed the playername and voided the reference i guess to the original file, strange, but, there is some coding thing i am missing, but when i left the player name alone, the changes to the ships added worked. :) Anyway, thanks anyway, take care, -Teal ps my first time working with templates, haha, i guess i have a lot to learn.

4 Replies 1,391 Views

Hi, I have played the Balance of Power map, and enjoyed it, but felt it would be nice to pre-load a map with both sides for mini skirmishes, maybe 30 minutes to an hour. In other words without the setup procedure. I have tried editing the file in a text editor and also in the galaxy forge but when it loads the pre-setup is missing. I know there is a checkbox in galaxy forge that asks to load the default template, but i unchecked t

4 Replies 1,391 Views

I am trying to understand if i am in the wrong path, or have an outdated driver, or something, as whenever i try to edit a galaxy file (a map file) to change some values, or add values. I recieve an immediate "Defeat" screen when loading it. Has anyone else run into this and do you have an answer as to why? Thank you, -Teal

1 Replies 3,930 Views

Are these game play suggestions we are talking about or interface suggestions? If the first, everyone has already mentioned mine, and as for the second, i think a minimal ui, which of course has been modded, and there is the possibility of the control-shift + z to get a "clean" interface. the information is gone, but the movement controls are still functional. :) Anyway... there are lots of very cool ideas. Im especially fond of the one about moving solar systems.&nbsp

57 Replies 159,156 Views

[quote who="dunkellic" reply="3" id="1911456"]why only 3 to 6 planets? i mean, even our solar system has 8, plus several planet-like ones (pluto, makemake, eris, etc which are too small to be considered as planets) also, how should you be able to colonize a gas giant? you can´t technically set a foot on it...[/quote] It might be interesting with "hazardous outposts research" to place hangers/liveable space stations(not battle one's) into orbit of gas gi

57 Replies 159,156 Views

I made a mistake, the Mini mod 2 was a compilation of small tweaks, like lower costs, build times and research costs, crystal and metal outputs, number of constructors per planet level, that sort of thing. I'm afraid i mislabeled it as my CapitalShip Frigate mini mod. But i have uploaded the Cap-Frigate mini mod to FileFront and it includes a merge with the Phase Scouts mini mod, and the Planet Shield mini mod found on the WinCustomize site. Hope it is all right with the authors, they are fan

16 Replies 14,465 Views

Hi, I've posted lots of silly ideas, and some not so silly, and asked about changing this and that and everything, to make SoaSE a clone of this game or that game, but to be honest, I haven't found a game new or old that was as beautiful or modern or easy to mod as this one. And i just wanted to say Thank you to Stardock and to IronClad for making it. I know that sometimes i seem a little "i want this and i want that..." but i really sh

20 Replies 17,988 Views

Just a thought, i know.... another one!! Haha... well... i tried to add a fourth weapon to one of the TEC Capitals, and it failed. I suppose it has something to do with the front/back/right/left weapon points, but to be honest i dont know. But was thinking if we had just a top/bottom addition it would of course give us another 4 slots to work with. Example: Top/Front, Bottom/Front, Top/Back, Bottom/Back, Top/Right, and Bottom/Right and Top/Left and Bottom/Left. Weapon da

2 Replies 1,061 Views

Do you plan to update the other races beam effects as well? This looks very very cool for the Vasari, but i seldom play them. Of course there are tons of players that do :) So if you want this to stay Vasari only then that is great too. :) -Teal

5 Replies 3,390 Views

hhhhmmmmm.... i have worked a little with .ogg and .wav and mp3's, but not alot, you probably have more experience than i, but wanted to ask if there was a stereo, or a per channel option in the .wav? Voice may only be one channel, but this is only a guess on my part. what if you mix in low level chatter in the background for the second channel? My guess at this point is it is the .wav file you are using. Try another voice or see if there are differences in the original .ogg files tha

3 Replies 1,352 Views