hmmmm..... sounds interesting.. :) me, i dont do the huge overhauls of the whole game thing yet, just tweak the values and made a moveable beam defense, but one of these days maybe... :) You guys just blow me away with your skills. Its like watching all these master coders at work. But i love to play the mods you make. It makes the game different every time i play it. :) -Teal
Teal_Blue
[quote who="ShadowMastiff2468" reply="11" id="1920892"]Nah not fighter and bombers..they die to quickly to prove any kind of interest! Only when you spam 30-40 carriers together do they actually start doing some decent damage! Anyhow, gonna have to adress this issue to stardock, cus this is a real shame! It would be so fun having ALL ships being able to level! Sort of like reconignition for higher performance! You know like Will Smith in Independance Day when he blows up
[quote who="donnor11" reply="20" id="1921943"] Quoting Teal, reply 19 <br
:) Hmmmm... about scale, what if it were mode-ed, i mean button switchable, normal mode, i can zoom all over the place. Static mode, leaves all the planets at one size, i travel from planet to planet without seeing very much of anything beyond open black space and the phase lane dwindling into the distance. At this level, planets could be HUGE,... :) and in this way, the space seems more ... hmmm.... how to say this... well... 'constant' if that makes sense. If im at one vie
Hmmm..... version D. That is Great!! But i thought we were already at version d 1.3d yes? Im missing something here. Anyway, very cool, i am waiting impatiently! -Teal
Well, not exactly a shooter per se, and certainly not FPS, but Vice City and the sequels are a lot of fun, I spent days on Sims and Roller Coaster Tycoon, but those are builders, not shooters. Civ and Empire Earth are great also, but also they are less shooters. Well.... hmmmm...... Doom is old, but lots of fun, still, and like the poster above i think i died like a million times in the hallways in Doom2. :\ Remember when you left your bodies behind? Haha, mine littered
I could be mistaken, but i believe it is a Vasari ship. I dont know the exact name, but play the Vasari (in 1.05) and see if you dont see it. :) Let me know, i could swear i saw it there. Either that or im dreaming. :) -Teal
Oh, by the way, did you see Wraith's HomeWorld 1 mod here on the site, it is very very very very cool....:) You should try it. I dont know about the feasibility of HW2 getting modded with the turret animations, but well, he has done a marvelous job, a professional job i would say. I wonder if he is a game dev here, or from somewhere else? But i think if anyone could pull it off he could. He has small things in the HW mod, like resource harvesters doing their pickups from the A
:) I have an old copy of HW and HW2 as well, and they are fun, but nowhere near the graphics of SIns, but i do like them alot still. The moveable turrets in HW2 and the missions in HW1 were difficult at first and still, sometimes i miss my step and wind up losing, haha, but i noticed as you did, that initially, building up fast gives you an edge against the threat before it gets too far into the system. :) -Teal HomeWorld Memories :)</p
Oh... forgot, what about TEC or Vasari fighters/bombers with Missile Launchers instead of just guns or beams? -T
:) With that many fighters/bombers i think i would have to cheat a little bit, :) If you take the Domination ability from the Advent, and use it in the Tech ships, doesnt matter, or the Vasari, and tweak it so that it will attack not only frigates, but also capitals and planets and fighters... :) also you would have to turn down the antimatter cost and the cooldown time, say to 0. :) Oh, and of course, change the level 6 activation to 0 to get it right off the
[quote who="Albinus" reply="18" id="1920280"]Thanks for the suppot Teal Nice Shadow can't wait to see the Nephil in action! Question to anyone viewing this thread: Anyone know how to give frigs strikecraft capability? So that they could hold strikecraft?[/quote] Yes. :) I think i answered that to you in another thread already though, but if you like i can say it again, :) Let me know if you st
Wraith, This is one piece of cake, you know that!! It is darn near perfect. The little touches you put in, some i am just seeing for the first time, like the resource harvesters going to the asteroids where the extractors are and then going off planet, i am assuming back to the trade ports, but it is wonderful to see. :) I was trying to do this a few days ago, but came to the conclus
[quote who="ShadowMastiff2468" reply="17" id="1921793"]YOUPI!!! I'll have to go work on mine too! Puff, got 3 mods to work on, 1 story, university, job...damn will this ever end [/quote] Nope :) Haha... but thats okie, have fun, dont forget the wife and kids though. :) -T Oh... about the extractors... Wraith did it already in his HomeWorld mod, it is very very cool. He has the resource harvesters fro
[quote who="Albinus" reply="12" id="1921753"]what do they mean by antimatter costs? How does that affect anything?[/quote] Each ship and artifact that uses weapons or abilities that need antimatter, has a certain cost. Not everything does of course, only some things, but quite a lot of somethings sometimes. Anyway. Lets say you have a frigate, and it has, lets just say 200 antimatter, okie? Now jumping costs 100 antimatter from planet to planet. So lets say you ha
[quote who="ShadowMastiff2468" reply="15" id="1921781"]I'm there for you Teal! BTW my story is far from perfect too! but the important part is you actually wrote it down and shared it! Just feels awesome when someone says he liked it!!! Thanks! Justin S.[/quote] :) Will try to post it tonight.... well... we will try... :) -T
[quote who="Soor" reply="2" id="1920096"]Jah, descriptions would be good [/quote] Im sorry, yes... i should write up descriptions, to let you know what they do. :( give me a bit and i will change that. -T
[quote who="Albinus" reply="10" id="1920114"]quick question... How do you give ships the ability to hold strikecraft?[/quote] Most ships, i dont think all of them, but alot, have a section that lists the ships and their count for that ship, such as: this is what it looks like with no fighters/bombers: squadTypeEntityDef:0 "" squadAntiMatterCost:0 0.000000 squadTypeEntityDef:1 "" squadAntiMatterCost:1 0.000000 maxNumCommandPoints 0
Ooops, i didnt have enough smilies for that last post. :) :) :) :) :) :) -T p.s. Just kidding... :)
[quote who="SpardaSon21" reply="4" id="1920935"]Well, what Sins really needs is viable refining. As it stands it isn't worth the slots as you can build a trade port instead, and then buy your metal/crystal on the black market. Each trade port gives around 1.1 creds a second, plus longer routes give more creds each port. Refineries aren't cumulative, and three refineries takes up 12 logistical slots, which is three trade ports. So basically, three trade ports for over 3
[quote who="Mazuo" reply="3" id="1920930"]Considering we already have phase jumping trade ships, I really like the idea of using the refinery ship model as a shipping force. Wonder if it was toyed with in beta. In-system would be pretty damn safe as the ships would just wait at the asteroid and move to the planet and back when they had a full cargo. From asteroids in dead systems, you could have them phase to the nearest controlled system. This would allow for mor
[quote who="ShadowMastiff2468" reply="2" id="1920907"]I'll give you moral support and ask you how you're story is coming along! I'm dying to hear the story of the abandonned advent girl, the killer vasari or noble TEC ship commander! BTW you're really trying to make this game as 'movable' as possible arent you! W8 a bit, and well have gigantic cargo ships capable of emptying and entire planet of populations and moving them to a new planet with very high underdevellopement rated !<b
[quote who="ShadowMastiff2468" reply="2" id="1920907"]I'll give you moral support and ask you how you're story is coming along! I'm dying to hear the story of the abandonned advent girl, the killer vasari or noble TEC ship commander! BTW you're really trying to make this game as 'movable' as possible arent you! W8 a bit, and well have gigantic cargo ships capable of emptying and entire planet of populations and moving them to a new planet with very high underdevellopement rated !<b
I wonder if a small skirmish mode might help online gaming for SoaSE, say, if you could start with small, medium or large fleets, determined by the devs as to what kinds of craft make up those sizes of fleets. In that way gamers could jump right into a battle without the necessary build up time that is normally required for the start of the game. My thinking is that hard core gamers could opt for standard mode and spend however many hours they want, 2-3 or more, and the casual gamers