Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

Working on a short story now, hoping to get it finished in the next day or so, I will let you know. :)

30 Replies 7,189 Views

[quote who="SpardaSon21" reply="4" id="1917413"]How about this. Wraith, if you know how to use BitTorrent, go here. Homeworld OST's. [/quote] Thank you SpardaSon21, :) I looked and looked but couldn't find one without the torrent, but that is probably the easiest to get. I went ahead and put values in for the Kushan Mothership and the Tiidan Mothership as well in the String folder to remove the string not found

155 Replies 126,389 Views

[quote who="stanalonis" reply="6" id="1917938"]Just be more choosy about starting ships that have special abilities requiring research. If I had the time, I'd mod every galaxy map with 2 or 3 scouts to get things moving along. you've certainly posted several topics recently. got the makings of a mod in the works Teal? if you'd like a mod tester let me know.[/quote] :) Haha... that sounds very very cool, I will have to look at th

10 Replies 33,032 Views

[quote who="StCobalt" reply="2" id="1917669"]you cant have ships already on ther map itself, you can only modify the GameInfo files to have certian planets or players to start with certian ships. mind you, these ships will be the same ship for the player no matter what race they play as.[/quote] Hmmm... I can set up the "Planets" to start with certain ships? :) That sound very very cool...:) Could you tell me how? i can look at the planet files

10 Replies 33,032 Views

[quote who="stanalonis" reply="1" id="1915606"]check to make sure you start with a colony, even if it's on a pirate base. games aren't won by defeating enemy ships, but by removing all colonies from your opponent. look through the scenario file that comes with Galaxy Forge if you want to know how to set up home planets for players, then add the ships you wish everyone to start out with. make sure you cover each race when you add in the new ships, and if your map is just for

10 Replies 33,032 Views
Reply to Closed in Sins Modding

Sorry, but good luck. -T

6 Replies 2,287 Views

:( well... im not doing very well at this... let me find one that works... then i will post it. -T

155 Replies 126,389 Views

Well... this may be closer to real... http://www.last.fm/music/Various+Artists/Homeworld+Music :) -T

155 Replies 126,389 Views

:( its not working.... well... i will keep looking... hopefully it is out there somewhere. -T

155 Replies 126,389 Views

Found this on Google after looking through several relic forums dealing with music. :) Very cool eh? :) http://www.atomicgamer.com/directory.php?id=2457 All there for the downloading. :) Haha, now if i can find an mp3 to ogg converter, and i need to ask someone how to find the sound folder and if i can put a copy with the HW music in the mod folder? Anyway... :) This is just Awesome W

155 Replies 126,389 Views

[quote who="EvilTesla-RG" reply="6" id="1899768"]I have an idea.. isn't it possible to change the effects of phase jumping? So couldn't you replace teh wierd circle charge up thing with a HW-like jump effect?[/quote] :) Oh that would be the ultimate! That and the music... :) and the swivel turrets on the ships. :) But to be honest this is Awesome!! :) I loved

155 Replies 126,389 Views

[quote who="Neruthea" reply="19" id="1916409"]after reading the recent post... Exia is armed with beam gun so i'll just ut the usage of Seven Swords on skills.... so its normal attacks are beam attacks... and yeah i was about to ask the rotating thingy if its possible coz i'll add a mobile fortress on ZAFT... Mobile Suit Evasion is possible right? Upgrades on Evasion is also Possible right? Is one hit kill on frigates ,cruisers and capital ships possible

91 Replies 57,197 Views

:) Wraith, YOU ARE AWESOME!! This has officially become my MOST FAVORITE!! :) THIS IS BEAUTIFUL, a new HW in the Modern age with COOL graphics and the old ships. :) GO for your own vision, and just keep up the WONDERFUL WORK!! :) -Teal p.s did i tell you i like it alot? :)

155 Replies 126,389 Views

With regards to bundling the micro-expansions, why not? I am not of course used to company decisions and there why's and wherefor's but a bundled 3 micro expansion in retail box... well, that may be it, the retail box. Maybe they want to keep it all digital download, and of course wtih dd there is no box and other costs associated with physical media. Hmmmm...... but you know, there could be an IronClad box, with the stardock impulse program and some free games, perhaps trials, or som

20 Replies 22,358 Views
Reply to Closed in Sins Modding

i am not a dev, but have you tried the gameconstants file in the gameinfo folder? you can set the max amout of pirates, i believe default is set at from 1 to 220, and there are options breaking down each group by type of craft. I haven't tried it this way, but i did create a map with 9 pirate bases on it just for fun in galaxyforge. :)

6 Replies 2,287 Views

you can try youtube at www.youtube.com of course and type in sins of a solar empire and lots of things will come up. Other than that, i think there is the watch saved games inside your own copy of the game. I think there is also a observer mode in multiplayer, but i will have to check.

1 Replies 3,033 Views

[quote who="Cataclysm2000" reply="20" id="1916277"]I would like to take this oppertunity to ask that someone improves the fighter AI to include the following: No two fighter squads will attack the same bomber squad unless the fighter squads outnumber the bomber squads. Im sick of seeing 40 fighter squads streak towards one of 40 bomber squad and unleashing a flurry of missiles capable of taking out a cap ship's shields on a single bomber.[/quote] :

21 Replies 28,843 Views

[quote who="ShadowMastiff2468" reply="5" id="1916230"]Look at Super Mini Mod...and you will see that that mod already has frigates as strike craft (in this case flak frigates which deal enough damage to destroy a level 6 cap ship in less than 3 minutes)..!! Thank Kiedjor for that [/quote] I will have to down load that one!! Thank you :)

17 Replies 15,039 Views

[quote who="scratch151" reply="4" id="1916194"]Although... With the expansion, it might be possible to give strike craft abilities. You guys remember the whole "What if they were just tiny frigates" thing? MAybe if we copy over some of the coding for starbases that allaows for them to make frigates, we could treat strikecraft as frigates, give them abilities, and oh dear I've gone crosseyed.[/quote] :) Me too :)&nb

17 Replies 15,039 Views

[quote who="SpardaSon21" reply="3" id="1916184"]OverPowered.[/quote] :) Thank you... just a quick note, but your suggestion was perfect. I was able to get HeavyFighters, EMP, and DefeatShield through the Scout, i loaded the fighters with missiles and regular projectile guns. I think the advent have beams but thought the projectiles looked nicer. The missiles may be too much haha, as they clean up pretty quick. I had 5 scouts with 10 fighters loaded each and went i

17 Replies 15,039 Views

:) Thank you SpardaSon21 !! I will look at those and thank you for pointing me in that direction. :) Oh, what does OP mean?

17 Replies 15,039 Views