Teal_Blue

Teal_Blue

Joined Last seen Member # 3305595
149 Posts 1,627 Replies 22,668 Reputation

I know its a silly question, but i thought if there were extractor vehicles, then we could load up on the asteroids out in space and use extractor vehicles to mine them. I know they mine already, but it would be nice to have the miners "move" :) It might throw a little more micro management into the mix. Battles are a bit heavy to micro... but the resourcing and the mining i wouldnt mind having a little more micro-management. Anyway, when i click on an asteroid the

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[quote who="SpardaSon21" reply="18" id="1919886"] Quoting darkrememberence, reply 16As an admited Vasari lover take this with a grain of salt but: As the most highly advanced "vanilla" race technologically wise - should they not have one Titan more than the others? Or perhaps one "extra" ship that the others don't More advanced, yes. Running for their lives from an even more powerful alien species? Yes. Advanced technology isn't always what

4,959 Replies 12,519,042 Views

I found a ctrl-shift-z from one of the modders on the forum that takes away the ui for a "clean" look, the game is still playable, though of course any interactions requiring the menu's are now not possible unless you ctrl-shift-z again to restore the ui. But it is nice and clean and interesting for screen shots and for basic point and click manuevering. The minimal ui is nice as it is mostly out of the way, but not entirely, but it is still there for use just not so big. And the devs "may" c

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interesting ideas guys. :) im full up with school work right now, but this looks promising. :) Keep up the good work!! -Teal

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:) Windows in the Cloud is an interesting thought, as computing and gaming moves to the net, it will be interesting to watch and see what happens. -T

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:) You are doing Great!! Good story, lots of drama and good action, and you write very well. :) -T

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:) maybe they really are moss, instead of mods, maybe thats how come i couldnt get them to work at first? :) Thankyou Annatar, i will see if i can edit it, i didnt know i could, i just had another with Mni mods for mini. Bad typing today!! haha -teal

4 Replies 1,330 Views

I uploaded the mini mods i have been working on up to an account i created on filefront. I should have done it much earlier, it is much quicker, i had no idea. Anyway, the mini's are there, they are not really sophisticated or anything, but small tweaks for small things in game. But i hope that people like them, i use them, it makes things a little easier and funner... haha, it that a word? :) Anyway take care and keep modding!! -Teal h

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Hi, I posted two or three mini mods, which were actually just touch ups on some of the ships inside the game, almost a week ago. It said of course to wait 5 days, but it has been like 6 and im wondering if i did something wrong when i posted it, perhaps it went into the void and disappeared? :) Anyway, anyone with experience posting to the Sins Mods Site, it they could let me know how the process plays out, i would app

4 Replies 1,330 Views

There are convert tools in the forge tools that you can download from the site here. Also, keep in mind, though this is only my opinion okie? That if i made my carrier have 200+ strike craft (fighters and bombers) that you can walk onto a planet gravity well and mop up the floor with the bad guys. The battles are all like 60 seconds long. After a bit, i was sooo bored i went back to fewer numbers and touching up the speed and the weapons a little bit, and lowering the armor, bec

22 Replies 8,039 Views

[quote who="StCobalt" reply="3" id="1918778"]thanks for the help guys [/quote] You are most welcome!! :) Manshooter has the best idea, but getting through particle forge is a little over my head right now, im still doing things with file values, which of course is limited and certainly not as direct as with the forge tools. Maybe one of these days i can sit down with the program and figure it out. :) Take care, ... Oh Manshooter, what is the status on

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:) it sounds very very cool.... :)] I'm glad everyone helped. The people are great here aren't they. :) -Teal

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[quote who="ShadowMastiff2468" reply="7" id="1918826"]Too bad the ships are static in battle! I have fun looking through a fighters point of vue cus then you see the entire battle and that is breathtaking! Absolutely superb! Awesome work Star/Iron! You nailed that aspect at 110% !!! [/quote] Yes, movement would be nice, and i think that really is the next step. Stardock and IronClad have done extremely well with this title and as the sales increase

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[quote who="ShadowMastiff2468" reply="6" id="1918530"]I wanna work on story too !!!!! I LOVE WRITING!!! LOL[/quote] :) Go for it!! :) You can write one and we can post them and people can tell us what they think, :) -T

30 Replies 7,201 Views

You can change the colors of beams in the ship files where the weapon is referenced and the specs for it, like distance, type, sound, color is listed usually with a hex number like fffffff and the colors usually are listed by core color and glow color. I noticed in the advent beam weapons the colors are all f's, and the color is blue. On some of the tec ships the beam color is orange and the ship beam colors are listed as f's and the core color i believe is half f's and half 0 (zero's) <

7 Replies 12,386 Views