InfiniteVoid

InfiniteVoid

Joined Member # 3312942
0 Posts 651 Replies 210 Reputation

Increase the hull/shields/armor/DPS of the battery itself. The battery is also considered a frigate, so its also subject to research that will affect normal frigates.

144 Replies 315,098 Views

Mitigation goes up to 57% for frigates (and I think for shielded structures as well, particularly SBs) and the maximum mitigation of capital ships depends on level (level 1s max out at 65%, level 10s max out at 75%). Absolute best possible mitigation is 85% on a level 10 Advent capital ship in a planet completely within friendly culture and both shield mitigation upgrades researched. Every additional point of armor a ship has not only increases its effective amount of hull, bu

7 Replies 7,745 Views

Advent Hangars are also capable of supporting a "squadron" of mines. The Vasari also have access to two different types of mines. All starbases can also be "bonded" to the planet in the gravity well it is in after you research the appropriate upgrade. This prevents you from losing the planet as long as the starbase is standing.

3 Replies 12,239 Views

Non-asteroid planet: 35 tactical slots Advent tech "Augmented Defense Grid": 10 tactical slots Pact: 4 tactical slots That gets 49 total tactical slots. However, if we throw in either the planetary bonus "High Security Protocol" (-20% trade income, +5 tactical slots) or "Weapons Test Facility" (-20 population, +8 tactical slots), we could hypothetically get 54 or 58 tactical slots on a planet, enough room for three superweapons (not that anyone is foolish/bored enough to do

8 Replies 6,253 Views

From the main menu, select Options, then there should be a button called "Manage Files" and from there you can delete saves. Note that the "Erase current set" option deletes ALL saves.

3 Replies 13,970 Views

Well, this is a game after all, so planet and asteroid populations aren't necessairly to scale. However, what I think is the best linear scale is in the neighbourhood of 1 population = 10 million. That way, Terran planets can support about 3 billion (highest possible is 3.64 billion on max upgraded TEC Terrans) and an asteroid can support 200 million (considering that that's about two-thirds of the population of the United States, it's not that far fetched). T

6 Replies 17,712 Views

LRF is, as you've guessed, long range frigate. If I'm not mistaken, a player is in the "pocket" if he/she has allies on either side of him/her (that is, has no opponent immediately adjacent to their start position).

25 Replies 20,032 Views

In unlocked-team FFA games with multiple AI players, you will notice that they tend to (and almost invariably) ally with each other, usually forming two large alliances pitted against each other. Staying in one place and playing a mostly defensive game could mean one alliance may defeat the other and when you're the last target to go after, it certainly will not be easy trying to hold off the combined fleets of 2, 3, or 4 AI players. If you keep expanding at the expense of one AI, usu

25 Replies 20,032 Views

When you select multiple ships, you'll notice a "sub-selected" ship whose white circle on the screen (or white box in the Empire Tree on the left side) is brighter than those of the other ships. That will end up being your fleet leader if you create a fleet with those selected ships. I believe you can change the sub-selected ship by pressing Tab and Shift+Tab.

25 Replies 20,032 Views

[quote who="GoaFan77" reply="1" id="2469570"]Still, I consider them the worst of the superweapons. However, in entrenchment they now give a damage bonus to your ships in the gravity well they fired on, so they have some combat use as well.[/quote] The damage boost is also present in Vanilla Sins (+15% damage). The DE has the same effect as 5 culture stations with no upgrades.

15 Replies 13,398 Views

The AI's surrendering behaviour is very much bipolar. It can either surrender when it has plenty of fleet left with a decently sized empire, and other times will stubbornly refuse to admit defeat even though it has no fleet left and its remaining planets don't have any space for replacement factories (AFAIK, the AI doesn't scuttle its buildings).

9 Replies 8,507 Views

Probably because they don't have any other higher valued targets to go after. Aside from long range frigates, sieges, colony frigates, scouts, and other strike craft, fighters have an equal damage multiplier across all other targets - 25%. Its also worth it to note that bombers do 50% damage to flak and light frigates, so strike craft in general are not the ideal unit to use against light frigates. Bombers fare slightly better against flak since flak do 105% damage to fighters

9 Replies 16,180 Views

Correct me if I'm wrong, but doesn't the Overseer instantly heal 250 hull points? It does in Vanilla Sins at least... If you have a Dunov hanging around with EMP Bomb, that can help by depleting the antimatter of the Overseers, but the 50/45/40 second cooldown time prevents it from being able to stop Overseers on its own.

13 Replies 19,610 Views

Techs that grant access to ships/structures will be lost if you don't have enough labs, otherwise it will continue to function. In really long matches, I've seen Insurgency (that an AI researched) continue to work even after I blew up enough labs until the AI was declared defeated.

6 Replies 5,012 Views

That would be the mini-underground interface. That is really a shortcut to the Black Market (for selling/buying metal/crystal) and to the Pirates interface (for placing bounty). The progress bar is a rough indication of how much time remains until the Pirates select a target and launch an attack, the picture and icon represent the next target should bounties remain as they are, the number is how much bounty is currently against the potential target, and the button increases bounty aga

3 Replies 6,417 Views

Yes, but Repelon comes at Tier 7 Military. The upgrades to construction frigates is probably the only part of the tech remotely useful to players, which will keep them alive a little longer.

28 Replies 20,974 Views

As soon as you put a weapon on a civilian ship, it can no longer be called as such. By convention, civilians cannot participate directly in combat, otherwise they are unprivileged combatants and are not to be considered prisoners of war in the event of capture.

28 Replies 20,974 Views