Mow Mow

Mow Mow

Joined Member # 3319407
0 Posts 91 Replies 115 Reputation

I think 2 labs per capital ship is pretty crazy. It might be better to either shift it back one tech level (as well as strip to the core), and/or reduce it to 1 lab per capital ship. Or perhaps, a messier option would be to grant each capital ship 1 of each lab, but then each cap would need to individually upgrade 1 additional lab (either military or civilian, but not both). Or perhaps, 1 lab per capital ship, and then the Starbase's colony pods could provide 1 lab at its final upgrade.</

48 Replies 224,982 Views

[quote who="vyolin" reply="35" id="3180583"] Edit: Ability would be only be cancelled by bombing damage so the Vasari can't just drain his planets half-way anytime he feels the need. Or should be able to cancel at will? [/quote] Why couldn't it be a channeling ability that can't be canceled or interrupted? (Only prevented by death of the caster) That way, if its from the Titan, the VL player runs the risk of the immobile tita

42 Replies 132,839 Views

Or maybe it gradually streams resources back while depleting hit points - like scuttle, it should return resources based on the % of hit points. That way you'd have to wait until the planet has full health before you can gain the full benefit.

42 Replies 132,839 Views

[quote who="SemazRalan" reply="2" id="3179902"]you want options, you bought Rebellion instead of something else, which is right about the time your options died. you won't see anything like that, nor will you see min/max tech, starting research already done, campaign, polite non-smurfing mp community, or multicore support. You get what you get and ... well throw a fit, but you'll be called a troll just because you might be unhappy with purchase. Some people are

8 Replies 12,175 Views

I think, requiring the Titan to be present in the gravity well in order for resources to be collected solves the problem most easily. Fleet labs, as well. You'd now have to add the build time of the Titan as well as the travel time, and research time as well, slowing it down. Strip might also be a tech 8 research too. Also gives a more flexible option to Vasari Loyalists, as then you can abandon a planet without stripping it (for an ally, for example).

42 Replies 132,839 Views

16 capital ships may be strong, but remember, if you are going fully mobile, the phase stabilizers you drop both consume resources (which will be mostly finite unless you are on the attack), and you are unable to choose which capital ship you summon, potentially weakening your fleet. Once you are fully mobile you are unable to control in large part the composition of your fleet, which makes it less able to adapt to a changing strategy. So I don't really think 16 capital ships is viable. T

19 Replies 17,583 Views

[quote who="bilun" reply="10" id="3162056"] Quoting Mow Mow, reply 8It's likely to be the case that Dark Fleet abilities will cost resources. And/or perhaps, Strip to the Core may be raised to a tier 8 research. Or perhaps, this ability will be much more balanced if it only works when your Titan is in the gravity well. Changing the tier of Striped to the core means pretty much nothing as long as the vasari loyalists have

19 Replies 17,583 Views

It's likely to be the case that Dark Fleet abilities will cost resources. And/or perhaps, Strip to the Core may be raised to a tier 8 research. Or perhaps, this ability will be much more balanced if it only works when your Titan is in the gravity well.

19 Replies 17,583 Views

I must have spent between 500 and 1,000 USD on World of Tanks in my "career" in that game. The thing about WoT is that to "enjoy" the "end tiers" (tanks are separated into tiers based on strength, and matchmaking is based on these tiers, but the lower tiers get stomped on by the high tiers a lot) you either must grind for game currency in the lower tiers as they cost less to maintain, pay up for a "premium" service, or be extremely skilled. So it was almost a subscription, even, on top of the

77 Replies 176,329 Views

I don't think Sins has a method for detecting desyncs, but you have to look for strange signs such as your ally having no planets except for his home planet 20 minutes into the game, or asking you to defend a planet that hasn't even been colonized yet. Or bragging about his Titan when he only has 3 planets and no Titan foundry. Or when he/she asks you the same things. My first match went flawlessly, but the next set of matches I tried to set with my friends all

8 Replies 6,174 Views

For me, as Vasari Loyalist, Dark Armada, with the exception of the capital ship variant, doesn't work. The two abilities don't list any cost and are forever greyed out as "Insufficient credits," even if I have over 8,000 credits...

6 Replies 9,224 Views

It'd be easier to balance probably, if the research allowed Orkulus Starbases to "pack up" like Age of Empires 2's Trebuchets. But I'm not sure if the egame engine allows for animations like that... but it'd have to "pack up" to jump and "unpack" to attack.

29 Replies 93,308 Views

The planet bombing missiles seem to appear out of nowhere for the Advent loyalist titan, and the rebel titan has the TEC planet bombing missile launch sound. Not sure about the Loyalist titan.

15 Replies 15,577 Views

Speaking of the interface, it appears that Sins doesn't lock the screen - if you have multiple monitors, the game won't restrict your mouse inside its full screen window. Kind of annoying when you can't scroll to the right.

8 Replies 6,528 Views

The vasari phase jump effect at the end of the trailer is awesome :D (And the way the outcast titan revolves as it moves)

17 Replies 14,378 Views

Could probably change the Titan research to 2-3-4-5 instead of 1-2-3-4 it has now, and only allow the Titan Foundry to be built after level 3 or 5 research is complete. Would probably slow down the research enough as now its an extra tech lab and additional cost to research.

162 Replies 469,760 Views
Reply to Beta in Sins Rebellion

I only re-ordered like 90 minutes ago since my credit card had expired @_@;;;

91 Replies 245,416 Views
Reply to Beta in Sins Rebellion

Hee heee, I'm sure I'm not the only one refreshing my email waiting for a certain email :P

91 Replies 245,416 Views
Reply to Beta in Sins Rebellion

Order number went from 212**** to 21757** Nooooooooooooooo~

91 Replies 245,416 Views