The vasari repair is good for repairing a fleet after the fact but it sucks for trying to keep them up in battle. the weapons jammers are another story - you dont need t orepair if the other guy cant shoot ;)
k33bz
If you guys want to work on balance issues go head - they gave everyone the tools to do it! and it is a pre-release beta so don't expect it to work perfectly this isnt a google beta! if you want to try a slightly more balanced version ive been working on one. its definatly not finished, and it never will be but i wanted to try a few things and play around with costs a bit and see what I can do to make the mines issue a little better. <a href="https://forums.sinsofasola
Well you sorta do have control - you get to place it. often times I end up dropping a SB in a nutral just so i can build another trade port since it would appear that they changed how trade routes work. also the vasari population is a good money maker in itself
I went ahead and edited some of the entity files to see if i could bring a little balance into the game, if you want to test it and give me some feedback that would be great. The numbers I used seem reasonable to me, and hopefully the devs as well. well give it a try if you've got a few minutes! http://www.k33bz.com/downloads/soase/k33bz%20entrench%200.4.zip A List of
oh snap i never thought of that..
YAY!
did you use the one that is in th esins folder when you installed entrenchment? the ones from forgetools wont work with entrenchment
soon ;)
I think the prices currently are placeholds still, but I like where you are going with it.
[quote who="JuleTron" reply="10" id="2000785"] If you make starbases impervious to strike craft you have a indesturctable blob that can only be taken down by the structure destroying cruisers. Thats exactly what a Starbase should be! [/quote] I think someone figured it out! FYI a fully upgraded starbase is a bitch to kill with a decient sized fleet - you can do it but you WILL have heavy losses (unless you use carriers) which is the point Now
maybe it should be by size then - the bigger the target the easier to hit starbase = 100% capital ship = 95% cruisers = 90% frigs = 85% and structures = 100%
I think insead of changing the ability make percent to hit matter more then again go fight in an astreroid field that 20% can suck big time with a starbase there now - go try it - pretty cool
How about making it even easier than that starbaess get currently upto 8 purchasable upgrade slots. with experience make that number say 10. its more powerful but it still costs resources as well the benifit beign that a well palced base that lives once can potentionally be more ready for the next assault - at least in theory - or the next fleet is better prepared.
I'm sure they have a fix for the mines already as well as cost adjustments. They are working on the serious issues wit the minidump/texture issue and the multiplayer economy issue - those aer game breaking issues - mines are an annoyance If you want to, you can create a mod that tackles the mines issue you can chagne any of the values you want if you don't mind getting a bit dirty. or you can wait until I release my band-aid solution to how I think the game shou
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CPU-Z 1.49 report file <tr valign="top" bgcolor="#e0e0
Sometimes it takes a bit - they have to verify everything so be patient - I know it sucks :( I uninstalled entrenchment the day the server went poof so not only could i not roll bac kto 1.12 I couldnt play entrencment either - very frustrating. I ended up reinstalling off the CD and doing 1.05 just so I could play lol
A quick update: For those who have the Entrenchment beta and I would assume 1.12 (I haven't checked) ConvertData appears to be workin 100% now I'm lazy so instead of using the command prompt I extended JamesP81's idea into a batch file so you can copy the gameinfo right into the mods folder and convert them all there. [quote]for %%a in (*.entity) do convertdata entity %%a %%a txt[/quote] just create a convert-all.bat and copy that line into it. If you copied Co
One of the advantages for the Vasari, and to some extent the Advent are that they can mine any system. I see two problems with this: 1. The mines are free and TEC's are not. Now this isn't necessarily bad, but in it's current form it is a severe problem with balance 2. TEC can't mine neutrals I propose that the TEC starbase can also lay minefields - I know it's problematic in its current form, but I have hope! First add a special constructor shi
Its cold here today. I choose Luckmann over Annatar11.
Actually run the game at a slower speed it will give you more time to watch. at least for the first couple. but yes larger maps at first help since you can get a feel for building up without having the immediate pressure of having to attack/defend. also read over this s as it gives you some good beginning tips on how to start: https://forums.sinsofasolarempire.com/300907
AutoSave-15.save AutoSave-15.stats Sins-Entrenchment beta 1.1-2008-12-29-08-57-32-2460-3812.dmp Sins-Entren
true but then what would be the point? it makes that race special
Thus the +211 :) Speaking of which... Entrenchment .entity files - why on earth did they feel the need to convent them to binary?! It would have been wonderful to make a mod to change some of the values to deal with some of teh issues and test some new values. Unless I'm missing a way to convert the binarys to text?
[quote] -Credits/Metal/Crystal jump around in value. I will purchase a research upgrade for say 100/100/100 and it would show up as me having spent 234/153/532 or some other absurd set of numbers. Also it will toss me into the negatives. I spend 500 of my total 10,000 credits and it drops my credit number down to -352 or sometimes just drops its down a few thousand instead of a full negative burst. (Note, numbers above are just random but the issue happens no matter the numbers).