eoncommander

eoncommander

Joined Member # 3362450
6 Posts 412 Replies 9,370 Reputation

[quote]Who the f... coded this behavior anyway? That frigates start moving forward when I order them backwards? When I want you to get AWAY from that starbase I REALLY don't want you to crash into its short range weapon hardpoint first for effin sake! [/quote] hahaha. so funny, n3rull. i have this problem all the time. i do, however, come to the same conclusions as Volt_Cruelerz. every vasari ship has its uses, even the antorak. its ultimate ability makes it worth it to have o

107 Replies 282,657 Views

isnt that the very epitome of unbalanced? i like combining pulse guns and beams on the research, up to 40%. and putting beams on fighters and sentinels sounds good. i would change the two primary weapons of the orkulus, maybe, but not the disintegrators. the TEC antistarbase weapon cant be upgraded, and neither can the advent. if we are trying to create a weapons balance, why go ahead and give an extra advantage to the vasari?

51 Replies 101,257 Views

[quote]Also, I think Magnetic Clouds might screw up the starbase constructors, but I'm not 100% sure.[/quote] they do. starbase construction is an ability, and magnetic clouds prevent abilities from being used. also why there are no resource extractors there

6 Replies 2,581 Views

hey! i liked the timeline! i was following pretty well i think. just so i understand, though. there are two different ways of interstellar travel, regular ftl (like star wars) and phase space (obviously, sins)? how come they couldnt re-develop the first way. and why does earth have to dissapear? why does it always have to dissapear?

49 Replies 152,179 Views

[quote]Translate it into a game would mean something like the model you see in Freespace 2. It doesn't matter if you fire your laser over an hour at a Destroyer, you'll never do any damage. You need actual bombs to do something. What it means for a game like Sins? It means that Capital Ship should be made inmune, and I mean immune to all incoming fire except from the heaviest Cruiser, defense Platform, altilery Unit and other Capital Ship. Giving them more hitpoint/Fire power won't really do

9 Replies 19,924 Views

[quote]You only have sixteen. That would be a travesty if 16 wasn't already more than enough. Yes, it in theory does prevent massing of capital ships, but in practice that's more than you would ever conceivably need[/quote] i respectfully disagree. a buff to capital ships would necessarily have to include a nerf to its speed. if you were only fighting with capital ships, firgates and cruisers would just run around them. those kodiaks would be able to get into the enemy's r

9 Replies 19,924 Views

[quote]For this reason, in practically every game you will ever play the smallest unit is almost always the most cost-effective, and the biggest unit is almost always the least cost-effective. In Sins, what that means is that capital ships will never match up to frigates for pure fighting strength, and the game would likely become a boring capital-ship-free-for-all with few frigates if they did.[/quote] this is true. i have two counters to that. one, you can only have 16 capital ships

9 Replies 19,924 Views

everybody go take a look at the Saints of a Solar Empire thread. actually, don't. its 26 pages of mostly fluff, with some story in there. but the point is, we've kept it alive of a year and a half, despite times where there would be no new story done for two months. keeping a good thread alive is important, even if you might annoy a few people. hey, its a good way to pass the time until the devs come out with something new

256 Replies 450,680 Views

in the end, the TEC will win. it is inevitable. war supply, as dOOmy88 pointed out, is 95% of the battle. as the saying goes, amateurs discuss tactics, generals discuss logistics. in the game, TEC is still my favorite. but, i'm currently playing hyperion's gate as advent, with 3 unfair and 4 hard ai's, and the advent ships are ridiculously good. i'm defending 2 worlds from simlutaneous attacks with a starbase and a small fleet against huge fleets with 15 hc, 30 lrf and 10 anti-structu

304 Replies 779,588 Views

its ok raging amish. i believe i worded that badly. i meant that obviously it was taking much longer than they said it would. when they first announced it, i guessed that the diplomacy xpansion would include a campaign, mostly because i couldnt think of anything else they could put it. i refuse to believe that they are abandoning us. if they were just in it for the money, they wouldnt have done what they did with DRM and copy protection. they know that they are one or two balance patc

30 Replies 52,181 Views

back when they first announced the new expansions, they said the second one was diplomacy and the third was new weapons technologies, ship designs, attack stuff, etc. they also said they would take about 6-8 months each, and we all know what happened to that. also, i'm thinking that along with the diplomacy will be a story mode, and that's why its been taking so long. too much to hope for? i dont think so

30 Replies 52,181 Views

so, i had a thought. a suggestion, actually, for the developers. a big one, one that they might be able to do with the third expansion, but something that i would like to see. when i first bought this game a year ago, the thing i was really looking forward to was titanic clashes between huge warships. i don't believe that this vision ever existed in this game. think about it. capital ships are only used as support ships. i would love to see the return (or rather, the genesis) of capital

9 Replies 19,924 Views

i prefer the kol, too. the kortul, as we have noted, is not a true battleship, ie it doesnt dish out shitloads of damage while at the same time soaking up tons and tons of enemy fire. the radiance and the kol are better on both accounts. i'll take the kol because i generally play defensively, and the kol fits that style of gameplay better

71 Replies 36,883 Views

this is quite remarkable; a great work of imagination. i am looking forward to reading more updates. now if only i could do this for my book... any suggestions onhow to tackle a timeline?

49 Replies 152,179 Views

so i saw your mind games post, read the first few posts, and realized i should read your story. so i strated to read your story, (i've finished the first page of posts)and i just wanted to say that CI is a ridiculously good storyteller, and i'm really looking forward to reading the rest of the story. luckily, i am house-bound, since i had surgery this morning to remove my wisdom teeth, and i have nothing better to do, except watch bones reruns (bleh). so thank you, CI. one question th

544 Replies 1,572,022 Views

RestlessMind: by culture, he meant that the TEC, when in an area dominated by its culture, gains an antimatter regen bonus, the exact number escapes me now. and grg is gauss rail gun, an ability of the kol

33 Replies 12,158 Views

that is a major issue with the game balance right now. there is one solution: NERF THE ILUM!! NERF THE ILUM!! sorry, just wanted to say that. as a matter of fact, raging amish had a very good proposal to nerf all lrf, in addition to some other minor balancing changes, in this post https://forums.sinsofasolarempire.com/360171

33 Replies 12,158 Views