Tkins

Tkins

Joined Member # 3373976
43 Posts 874 Replies 20,376 Reputation

Patch 1.096 is a beta and is currently being used for testing. Anyone can download this off of Impulse. Patch 1.1 is the official patch and is very near completion, there are just some sync error testing going on right now for multiplayer. If I were to guess, this will be released in the next week or so. One of the stardock posters said no later then the end of the month (Nov. 30, 2008). Not necessarily a promise though. Quality seems to be the focus of both Stardock an

135 Replies 365,709 Views

When does it start eating up too much memory? I'd say 10 would be a minimal to keep it useful, a max I'm guessing 30. When LRM spams happen they are in the 30's - 40's. If I could only queue 20 of them I'd be satisfied. The biggest issue isn't re-issuing commands for me, it's the frequency. I typically change throughout a battle, ie. kill 5 repair ships, then start widdling down Heavy cruisers. There are time where I send fighters after a huge spam of LRM's,

29 Replies 10,686 Views

I think it was pretty valid. S/He wasn't rude about it or anything, just telling you that if you put it into paragraphs it makes it easier for everyone to read. I agree personally. It's much nicer when things have some format to break up the ideas.

9 Replies 8,560 Views

I remember reading some math people did on here back in February. It calculated it out that Focus firing in the end is better because you eliminate certain damage amounts earlier on and because the shield mit. capped out. Do you know if removing regeneration would tip the balance the other way? ie. 4 cobalts vs 4 cobalts. One group focus fires, the other spread fires. I guess if I get some time over the next couple of weeks I can just test i

165 Replies 168,631 Views

The topic has changed considerably from the original post so I'm giving a little update (I've left the original post below for anyone interested in how the discussion arose). This thread discusses different ideas and possibilities for an upcoming mod I'd like to create. As time goes by I'll update it with more details but here is the main overview: The Plot <

165 Replies 168,631 Views

It might be better if: A) the percentage of fleet upkeep was, as you said, based on the number of ships you currently have. or B ) Ships get more expensive the more you have of them. I prefer B because it really helps limit spam and encourages well rounded fleets. Bye bye LRM spams!! Example... one cobalt costs 60 cr 10 m with one cobalt in opera

6 Replies 3,898 Views

1v1? I've actually not experienced people quitting on me but I know your frustration. In single player the comp does seem to follow my commands, maybe it's 'cuz i'm running beta.

9 Replies 8,560 Views

I'm not sure where I read it it, but Z-axis was thought to be back in 1.096. Someone had found that you could add a key to the Z-axis but I believe they didn't have a chance to test it out. I confirmed last night that Z-axis does work in 1.096. After assinging the hot key for it, click the move button then hit your z-xis hot key and move the mouse up and down. I can't get it to work with the right click, only by clicking the move button.

574 Replies 1,725,025 Views

For the modding community or in general? (EDIT) Sorry I meant to quote this but I must have hit reply.... Reply #2 <a id="ctl00__Content__RepeaterReplies_ctl01__LinkUser" class="hand" title="Click user name to view more options." oncli

20 Replies 17,990 Views

I work and go to school fulltime so I usually only play on weekends. I've had the odd game during the week and there were still people there. It's slow for sure, but an hour and a half seems like a long time. Do you usually go in the lobby and talk with people? I find that's the best way to start a game.

574 Replies 1,725,025 Views