Hey Lord Tareq. You might check with the Babylong 5 mod for Freespace 2. That could get you alot of your models (asking them of coarse). Their pretty detailed too.
vp21ct
I'm guessing that the only Vanilla race that would stand any chance is the Vasari, and even then they'd need a starbase and a full fleet.
[quote who="psychoak" reply="9" id="2252102"]Armada was fairly amusing to play as far as a brain dead rts goes. It wasn't even remotely canon though. A Borg cube can eat the Enterprise E for lunch without breaking a sweat, to only be about twice as powerful was just silly. For fun, it's one of the better Star Trek games out there, for accuracy it's the worst.[/quote] I always felt like the SuperCubes were far more acurate.
[quote who="LokiGodOfMischeif" reply="3" id="2251103"]The self regeneration on borg ships is not supposed to be auto cast as default (i left the option in, to make it auto cast if you wanted) and you arnt supposed to used it when in combat although you can, your just stupid if you do (espc if you read the description of the ability "shuts down all weapons and engine power"[/quote] Huzzah for canonical borg weaknesses. I was wondering how you gu
[quote who="darkshimmer" reply="10" id="2248929"]Its a conversion from KA Stress. [/quote] WOOOOT KA FTW.
BTW. I started playing BC Kobayashi Maru, And I realized something. The Danube MII that they have in there (with the torpedoe rollbar) would make an excellent bomber, where the Pregrine would work as fighter. The Hideki and the Bug ship also seemed to act more as fighters I noticed as well. Just throwing it out there.
Indeed, 3 cheers for Darkshimmer. Hip hip, HURRAY Hip hip HURRAY hip hip HURRAY. doesn't have quite the same effect over the internet.
Is this fixed for 1.15. I want to play some new maps for that blast it.
[quote who="SoA2Team" reply="22" id="2218719"] Quoting FearlessDefiance, reply 21One more quick question, is there any plans on giving cap ships abilities? Thanks Yes. Much of the Elites ability's are still in planning, or are in work. Major Stress uploaded a video demonstraiting the new dynamic movement of SoA2 find it here http://www.youtube.com/watch?v=BArQFkRsSp0 Main topic also updated with link.[/quote] Ships look a little fast for supp
Mooster, It may be a good idea to shut up now. I mean, you got yourself kicked out of beta for god sakes, that should be an indication that fingers should not be moving across the keyboard as much as they are now.
you might also consider using the Olympic class as the colony ship. If everything else just doesn't work.
I bought a figurine for the TNU Entperise , I love that ship SO much. I won't ask you guys to put it in here, I know that this is TPU, and that ship was TNU. (Is it too obvious that I'm trying to spread my acronym arround [e digicons]:-"[/e] )
[quote who="Swiss Knight" reply="24" id="2188858"] Quoting _Vampir_, reply 23CArbon thanks for the Reply and dont worry if u guys cant make so aspects that we or the mod team wanted. Goodluck with your mod and please release more pics. P.S i always wanted to ask swiss, are you russian? No, I'm just a Soviet enthusiast.[/quote] I Know, he's chekov.
That station is BEASTLY. plz. tell me it will take forever to build.
please, PLEASE release something soon. I am VERY swiftly running out of things to sate my trek on.
To late for that mate, they have all their testers.
Please tell me that is an on off animation, cus if it is, you are a god.
[quote who="ManSh00ter" reply="12" id="2169235"]Take this with a grain of salt - after all, it depends on whether I'm going to have the free time necessary to work on the mod as much as I'd like to - but I am aiming to get an open beta out in July. I will be taking a two-month trip at the end of July and I'd like to get it done before I go so that people don't have to wait for two more months (and that they can catch all the crinks that will probably crop up so that I can iron them out when I
[quote who="Carbon016" reply="6" id="2163545"]Obviously, every model ever made is derivative of something else. What is with this obsession with equating original models to Star Trek or Star Wars or whatever? Enjoy it on its own merits.[/quote] Thats not exactly what I'm trying to do.... its just..... *shivers* If you'd been in the RPs ive been in, you would be very VERY afraid of that thing.
[quote who="ManSh00ter" reply="4" id="2162023"]It isn't. This is the first time I see that thing. Though now I'm glad I dodn't go with the original concept for the Wyrm, because it would look allmost identical. [/quote] Really [e digicons]o_O[/e] the resemblance as is is stunning. Anymore like it and you may have (c) issues.
You have no idea the ammount of paralyzing fear I will experience when I play against that thing. The wyrm......... It looks just like........... THE DOOMSDAY MACHINE Tell me that wasnt deliberate. <img sr
Does this mean that we'll be getting the long "Kirk vs Kahn" battles I've been hopping for. And ur right, Firefox spell check should work on these forums [e digicons]#:([/e]
Explorer should be colonizing capital. That fits better with cannon, since it was signifigantly powerful, but also a utility ship.
[quote who="Sikauran" reply="22" id="2129701"] I've been trying to figure the cost to build each of the ships. Fact is that I really don't like Sins' resource selection. Looking at the resources reminds me of the resources from Starcraft -- It works from a game-economic point-of-view, trading between them and all that. But I don't really like doing that when I'm trying to build a fleet and I keep running out of crystal. And crystal's not really a resource of the spac
NEED HYPERGATES. that is all.