vp21ct

vp21ct

Joined Member # 3383453
3 Posts 211 Replies 351 Reputation

I just started watching B5 on Hulu, and I must say that I am impressed. Impressed enough to spend 3 hours downloading a B5 mod for Freespace 2 and playing that for longer than I should.

311 Replies 482,447 Views

[quote who="TFL BigBANGtheory" reply="23" id="2121181"] I think all is there to make a good B5 mod for Sin's with Entrenchment. All that is needed is to let the moving turrets obsession go. It will NEVER happen with a game of the scale of sins, you would need a small supercomputer cluster to run such a large scale game with 1,000 of moving turrets. In the politest possible terms, you sir don't know what you are talking about with respect to how model animation works,&nb

311 Replies 482,447 Views

[quote who="kelany" reply="17" id="2118794"] maxloef have u already a shiplineup which classes will be included?[/quote] I would imagine that he'll be doing all the ships from ST:A 2

22 Replies 26,055 Views

[quote who="Ryuzaki777" reply="10" id="2115374"] Quoting vp21ct, reply 4I thought so. (I don't EVER play Advent, so I wouldn't have known. That does explain why the hell it seemed I could never kill that damned Mothership.) Uhh the Mother Ship gives the level to another ship not itself....(i should know i use advent) [/quote] What I meant was, every time I destroyed this one mother ship, it seemed like they would have another one with th

13 Replies 8,944 Views

I would imagine the Detect be given to Scouts, and as Mooster said, weapons disabled. I play Tau in DoW for the very reason that they have units that can attack while cloaked, and it is completely unfair. And maybe it wouldn't be that you can't cloak while jumping, but more that the enemy knows your coming, they just don't know what it is thats coming (or that 25% accuracy thing). The Detect could also be given to a specific building, maybe as an upgrade to the Broadcas

52 Replies 38,880 Views

I thought so. (I don't EVER play Advent, so I wouldn't have known. That does explain why the hell it seemed I could never kill that damned Mothership.)

13 Replies 8,944 Views

hmmmm..... I don't see how any of that would work. But one thing that might is having the levels and experience from one ship go to another.

13 Replies 8,944 Views

[quote who="icen9ne" reply="7" id="2112900"]Wicked mod ManSh00ter! Curious, do you plan on adding megalithic structures like dyson spheres or ringworlds? Also, how much longer? haha I can't wait![/quote] HOLY JEBUS ON A STICK, BATMAN. How in hell would he fit a Dyson sphere, You'd have to fit it in as little sections.

1,794 Replies 4,171,572 Views

you can't change the Icon. For all intents and purposes, the vessel is still visible. Additionally, that doesn't actually make it invisible, it just shows up as a giant black cube.

52 Replies 38,880 Views

[quote who="Shadow_of_Light" reply="8" id="2112300"]Mines were previously cloaked, becuase of the obvious problem in cloaking in a game of this type it was removed and they were just given the "phased-out ability, they are visable, but cannot be targeted unless a scout disrupts the field i personally like the fact that they removed cloaked mines.. it would become a battle on who had the most mines, scouts and scout killers.. and ofcourse.. everyo

52 Replies 38,880 Views

[quote who="Mooster" reply="7" id="2112195"]I got a more simple answer, get your notepad out and create your own! [/quote] please discuss in the discussion thread.

21 Replies 71,990 Views

There had been a rather large demand for cloak, and I think that its about time that we really took it to IC and showed them just how much demand there is for it. Not only included in the game, but to be included as a resource for modders to use for those mods that just don't feel right without it. This is the thread to talk about it, Please put your signature thread. (in the link)

52 Replies 38,880 Views

There had been a rather large demand for cloak, and I think that its about time that we really took it to IC and showed them just how much demand there is for it. Not only included in the game, but to be included as a resource for modders to use for those mods that just don't feel right without it. This thread is for the signatures, Use the other thread for the discussion please. (in the link)

21 Replies 71,990 Views

[quote who="gamerking345" reply="19" id="2090492"]just some constructive critisizm, it might be cool if instead of the black hole appearing out of nowhere if i had the effect of literally ripping a hole in space... and then turning into a black hole... [/quote] actually, I kindof like it with it just popping up. I don't know why, but I always thought that those kinds of things should be sudden, and not gradual.

1,794 Replies 4,171,572 Views

Sorry to tell you, But at the rate things are going, everymod is going to be entrenchment by summer.

155 Replies 126,481 Views

Please find a way to allow SBs to jump, that solves mother ships so well.

155 Replies 126,481 Views

If your wanting a more "Space age" designe. I would sudgest designing ships that look like their tail landers. Rockets, Spheres, Piramids, etc. All of those would be good ideas. Capital ships should LOOK like they have spin hapitats or the like, or should be MASSIVE cylanders. Another thing that would be interesting is making it so that all of their ships have a 'forward attack' priority. That wold lend even more to their abilities. To make up for the lack of fire power on other weapo

25 Replies 63,170 Views