I just started watching B5 on Hulu, and I must say that I am impressed. Impressed enough to spend 3 hours downloading a B5 mod for Freespace 2 and playing that for longer than I should.
vp21ct
[quote who="TFL BigBANGtheory" reply="23" id="2121181"] I think all is there to make a good B5 mod for Sin's with Entrenchment. All that is needed is to let the moving turrets obsession go. It will NEVER happen with a game of the scale of sins, you would need a small supercomputer cluster to run such a large scale game with 1,000 of moving turrets. In the politest possible terms, you sir don't know what you are talking about with respect to how model animation works,&nb
Just one question, will there be Star Bases.
it was
[quote who="kelany" reply="17" id="2118794"] maxloef have u already a shiplineup which classes will be included?[/quote] I would imagine that he'll be doing all the ships from ST:A 2
just have to ask, where is this mod at.
[quote who="Soor" reply="16" id="2116444"]Are you gonna connect those vertebra eventually or just leave them by hanging by technomagic copouts? [/quote] HURRAY FOR TECHNOMAGIC [e digicons]\o/[/e]
[quote who="Ryuzaki777" reply="10" id="2115374"] Quoting vp21ct, reply 4I thought so. (I don't EVER play Advent, so I wouldn't have known. That does explain why the hell it seemed I could never kill that damned Mothership.) Uhh the Mother Ship gives the level to another ship not itself....(i should know i use advent) [/quote] What I meant was, every time I destroyed this one mother ship, it seemed like they would have another one with th
I would imagine the Detect be given to Scouts, and as Mooster said, weapons disabled. I play Tau in DoW for the very reason that they have units that can attack while cloaked, and it is completely unfair. And maybe it wouldn't be that you can't cloak while jumping, but more that the enemy knows your coming, they just don't know what it is thats coming (or that 25% accuracy thing). The Detect could also be given to a specific building, maybe as an upgrade to the Broadcas
I thought so. (I don't EVER play Advent, so I wouldn't have known. That does explain why the hell it seemed I could never kill that damned Mothership.)
hmmmm..... I don't see how any of that would work. But one thing that might is having the levels and experience from one ship go to another.
[quote who="icen9ne" reply="7" id="2112900"]Wicked mod ManSh00ter! Curious, do you plan on adding megalithic structures like dyson spheres or ringworlds? Also, how much longer? haha I can't wait![/quote] HOLY JEBUS ON A STICK, BATMAN. How in hell would he fit a Dyson sphere, You'd have to fit it in as little sections.
you can't change the Icon. For all intents and purposes, the vessel is still visible. Additionally, that doesn't actually make it invisible, it just shows up as a giant black cube.
[quote who="Shadow_of_Light" reply="8" id="2112300"]Mines were previously cloaked, becuase of the obvious problem in cloaking in a game of this type it was removed and they were just given the "phased-out ability, they are visable, but cannot be targeted unless a scout disrupts the field i personally like the fact that they removed cloaked mines.. it would become a battle on who had the most mines, scouts and scout killers.. and ofcourse.. everyo
[quote who="Mooster" reply="7" id="2112195"]I got a more simple answer, get your notepad out and create your own! [/quote] please discuss in the discussion thread.
This is something that I found that I thing you all will apreciate. http://www.youtube.com/watch?v=4KEueJnsu80 Enjoy [e digicons]:grin:[/e]
There had been a rather large demand for cloak, and I think that its about time that we really took it to IC and showed them just how much demand there is for it. Not only included in the game, but to be included as a resource for modders to use for those mods that just don't feel right without it. This is the thread to talk about it, Please put your signature thread. (in the link)
There had been a rather large demand for cloak, and I think that its about time that we really took it to IC and showed them just how much demand there is for it. Not only included in the game, but to be included as a resource for modders to use for those mods that just don't feel right without it. This thread is for the signatures, Use the other thread for the discussion please. (in the link)
Ok, we just need to start a thread for it. I'm gonna get right on it.
I say we carry this to IC as a petition RIGHT NOW. [e digicons]:typo:[/e] WHO'S WITH ME [e digicons]:annoyed:[/e]
[quote who="gamerking345" reply="19" id="2090492"]just some constructive critisizm, it might be cool if instead of the black hole appearing out of nowhere if i had the effect of literally ripping a hole in space... and then turning into a black hole... [/quote] actually, I kindof like it with it just popping up. I don't know why, but I always thought that those kinds of things should be sudden, and not gradual.
Sorry to tell you, But at the rate things are going, everymod is going to be entrenchment by summer.
wait, aren't mines invisible.
Please find a way to allow SBs to jump, that solves mother ships so well.
If your wanting a more "Space age" designe. I would sudgest designing ships that look like their tail landers. Rockets, Spheres, Piramids, etc. All of those would be good ideas. Capital ships should LOOK like they have spin hapitats or the like, or should be MASSIVE cylanders. Another thing that would be interesting is making it so that all of their ships have a 'forward attack' priority. That wold lend even more to their abilities. To make up for the lack of fire power on other weapo