my eyes... they bleed. plz use pragrafs and there is a beta forum
Kruppe
for ease of math i'll asume ships shoot once a secfor 100dmg cap is at 75% migitation = 25dmg taken by the radience as the ship shooting at the cap is (again for ease of math) only taking the dmg from vengence for now, making it's migitation 50% vengence = 200% --> 200% of 25 is 50, it has 50% migitation = 25 every time it takes dmg malice will make 9 other ships take 30% of that 25--> 9x(25x0.3)= 64 &n
[quote]I've thought of making all repairs to hull cost credits and some metal/crystal. This way, raiding can still have an effect even if the building isn't destroyed. Thoughts on that?[/quote] that's a pretty good idear tbh /support
when you have the entire map(the first few scouts should give you that). i manualy set the routes of scouts totake the path where they spend the least amount of time in gravwells. also, keeping a scout in ucgw's is a nice way to keep an eye out for sneakieness
inflamatory comment about above poster mom, hinting that she does indeed like to be bound. Confident but ilogical statement about the fall of rome and that is the real reason why this is turning epic more demands that scouts should take out caps 1v1 followed by a comparison of the dev team to ea utilising lot's of CAPSLOCK
[quote]Off topic: (Sorry) Someone said that if no one breaks the law that doesn't mean we don't need cops. YES IT DOES! I know the vast majority of humans can't escape the multiple forms of Slave/Master brainwashing we suffer starting from birth to death, but once your mind escapes the plantation and isn't being whipped into line you'd be suprised at what greatness freedom offers even if you have to work (think) harder for what you can attain. [/quote]</p
well, the animosity thing is true, but im used to not take bugs into acount as i have confidence the dev team will fix it(old habbit) but again, do the math, (considering a working animosity) the enemy fleet is taking more dmg than they dish out, how is that crap?
but but, that take work QQ
[quote]In other words, crap.[/quote] try and do the math friend siddy, vengece is 200% malice is 30%(nurfed to hard imo) makes it more than worthwhile.... remember that with domina support the cap's can NOT be disabled, so even though 3marzas can potentally do more harm, the fact that they can be disabled makes them less effectiv vs ppl with a clue(remember you can add more radience's to bypass shield migitation just alternate the animosity)
we need to start contacting our hacker buds to do something about kalypso
[quote]Sorry but i don't see why this game is mostly aimed at multiplayer, especially compared to other rts. Where is the community? i can google for replays and all i find are replays that are like 6 months old...an active community is imo the most important thing for a mp game, aswell as some sort of competition...[/quote] afaik the original plan was for a fast paced space rts aimed at multiplay, it just took a new path after release( i may well be wrong but im pretty
wield claim that the fact that the post has not been cloosed proves my point and means my E-peen is bigger than even siddys tottaly unconected comment about the global warming
longwinded paragraf about eagles and ant's proving that scout's should win based enterly on feelings not backed up by any data thinly veiled remark that Regicides mother has a stong affinity for fish and that explains who his farther is.
sentece flaming the above poster for total lack of imagination analogue comparing backed pastery to cooked deserts further demands that scout should beat caps 1v1
Short story involving a 4 player game followed by opsavations about the other 3 participating. Further elaboration about the one i disliked including 1 or 7 eksamples to show why he/she/it must have failed a rudementory educational course atleast 3 times Strawman argument to make me look like the victim demands that scouts should kill caps 1v1 as the only fair solution
another prize claimed, Grats SD well done.
select tthe fleet you want changed. Tab through hte units until you have the 1 you want as fleet leder. press make fleet.
[quote]Not the Revelation. That's the Advent planet bombing cap, which has Reverie, Guidance, Clairvoyance, and Provoke Hysteria.[/quote] argh, my bad- thats the spyship ofc:) the Rapture ofc.... wtb less capships that start with R
[quote]But for that matter, what game version are you running? I'm not an online player, but I thought they added an info recovery button somewhere around the ICO login screen.[/quote] they did, it's most likely just the need for a new account at ico that was the problem
i can't find it anymore /hides in shame [e digicons]:S[/e]
[quote]Quoting Schwarzie, reply 14 @Kruppe Where does my argument fail? As long as Software comes with errors i absolutely demand free patches PERIOD. Thats a general statement. If a software ist absolutely errorfree with version 1.0 there is no need for a patch. So whats your point? And if there was nothing to correct in 1.0, why do we have now a 1.12? And why are there corrected bugs in the changelog? Just to clarify, the issue here is not free patches - if y
[quote]I know I'm probably going to get flamed by Siddy, but what three ships comprise the holy trinity?[/quote] Radience-mothership-revalation the idear is to use the folloing together Animosity--> vengence--> malice-->shield restore the entire enemy fleet will do the same dmg to themselfs as they do to you, but your fleet is doing dmg at the same time = win
lol, how does it ruin the game? 1.00 / 1.05 was just lrf spam, now a balanced fleet will take that out and you say the game is ruined. how?
[quote]Why has defense to be improved, why should players fortify their planets even more, turteling is already quite possible, at least against the AI, it just makes games even longer but the win conditions are still the same.[/quote] well the game is aimed at multiplay mostly, and vanilla sins is not very turtle friendly in MP
[quote]against 3 hard AIs[/quote] try 9 unfair AI's for a challenge play small maps for speed( a small map can be won in less than 2hours) and plz elaborate on how a campain would keep you playing longer? (why play it again is the point im trying to make)