Kruppe

Kruppe

Joined Member # 3391179
7 Posts 339 Replies 629 Reputation

[quote]This is what i saw when i played today and the scary thing? Most of the time its too effective to be countered![/quote] Play tec, get 2 kol's l2use flak burst play advent get 2 (dang i cant remember the name lul) carrier caps, l2use telekenetic push build flak for the same amont of supply he has carriers. just cuz you can't adapt does not make it broken

41 Replies 111,031 Views

[quote]It's gotta be cheaper to buy steel than whatever technology you need to upgrade the shields, but as I said up in the header, the Alliance needs to keep every ship, so survivability (both shielding and armor) are at a premium.[/quote] Steel is hard to come by in thoose kind of qantities compared to the amount of material you need to upgrade a shield generator, shields deeffo seem like rebel thing to focus on

31 Replies 93,003 Views

[quote]Could advent be better tuned to large/late game economies than the other races?[/quote] the other races face similar problems. In endgame with full fleets Advent becomes very hardcore but so does vasari, and a well played tec will just keep pushing. but generally 8-10 worlds/astroids per player seems to be the most balanced/fun (imo) [quote]What is the point of using resource focus on metal only or crystal only planet

22 Replies 11,066 Views

[quote]Uh you're describing something like my main fleet on a good day. I gotta do something wrong on the empire side? I never have enough units to put up big defense fleets, while the (TEC) CPU seems to be swarming fleets all over the place.[/quote] your not supposed to havethem all up and running in 5min, after the initial spread and all things are colonized just slowly build up don't spread until the 2'nd fleet comes online, then take a new sec

49 Replies 22,961 Views

not always, the best CS player i know was terribad for the first 1½years he played. (he's older bro had the first pro team in my region tho') so there is hope even for the worst, and following forums is (imo) the first step away from the path of the noob. I'm still amazed at the number of *gamers* that never read a forum, and hten QQ when new tac's come around and posts like this are very good imo both for newb noobs and pros, no matter how

58 Replies 142,967 Views

[quote]will continue to make art because they love to do so.[/quote] so, screw it they don't need to make a profit, lol that's the funniest thing i've heard in a while. [quote]"Playing" implies a current/present/continued usage of said product. aka piracy like I said before would be wrong. Console games are resold and I doubt the dev/pub companies make anything off that either and look how well they do.[/quote] Player A buys the game updat

365 Replies 970,792 Views

[quote]As long as Software comes with errors i absolutely demand free patches.[/quote] there are NO errors in ver 1.00 let alone 1.05, your agument fails

365 Replies 970,792 Views

[quote]There has to be a system in place for both consumers, you can't just take away the road from someone just because their car doesn't have airbags.[/quote] again, how would this be diffrent if the patches was hosted by filefront or the like? and it does not have to be an IE caffe, she has atleast 1 friend with internet acces ... you ... or work or school or... IE acces is rather abundent and easy to come by for most. An

365 Replies 970,792 Views

[quote]especially that patches were initially released separately.[/quote] as he stated, that was never the intention, the fact that 1.05 was stand alone was just a boon. and it is not hard to update without internet acces. get an usb key go to an IN caffe - DL the game/patch go home and install it, how is this harder than what you had to do anyway if you don't have internet acces?

365 Replies 970,792 Views

[quote]How noobs do is. Plan, Execute, scout, realise they are screwwed, quit/die.[/quote] ROFL, you should start a blog siddy, in 3months you would have the new daily show but stop being so harsh on begginres, making them better is more fun in the long run

58 Replies 142,967 Views

top center of the screen, find the reshearch botton when you clik it you get a screen on the left side you have(going from top to bottom) Millitary civillian fleet logistics(this is the one you want) press fleet logistics you get a new screen top ½ is number of Cap ship crews bottom ½ is supply(this is what you want) Re

3 Replies 22,668 Views

[quote]Did you read my post? You play more online MP so I'd like to hear your view on it.[/quote] you pretty much hit the nail on it. On large/huge maps i've started to go for the 2'nd cap asap if i play TEC or Advent. imo it is a bit of a risk but if pulled off it will often win the game the thing most ppl forget( you mentioned this) is that neutrals will chew up a number of your frigs/cruisers where you get zero loss by going caps - if y

58 Replies 142,967 Views

lot's of good points and suggestions. But this part of the forum is pretty dead, throw it up on the strategy forum or general forum and see it it wont catch some attention there

2 Replies 22,300 Views

It's very dependent on oposition and map on a small map with very aggresiv players you will be dead before you get it up and running, on larger maps with less aggresion it is better im most cases TEC- If you choose the marza as 1'st cap, 2'nd should be a dunov or a kol Advent - (this is the race that benefits most from caps imo) the radience is most likely the best 2'nd cap -- the goal is to get the holy trinity up &

58 Replies 142,967 Views

[quote]When we do things that streamline our support costs and our development process we pass those savings on to users which, I think, most people would say is a good thing.[/quote] you win the internet (btw send a memo to the dev team of wow on how to make proper forum/game support. you have sooooo much to theach them)

365 Replies 970,792 Views

[quote]-Teal[/quote] you pretty much summed it up.(im one of the bashers in this thread^^)and thouches on the main issue. the cost of making a worthwhile story that is not just a 15hour tutorial I came up with this in another thred but it may be *a* solution. as i see it, the main problem is as you state - repeting maps over and over, when you've won once you will never loose again on that map( if you beat a campain once, sa

137 Replies 377,029 Views

[quote]as it only seems like there's a button to increase a value of money[/quote] ??????????????????????? blackmarket is for selling/buying metal crystal if you play with pirats activ - bounty is what makes the pirats go after someone(the 1 with the highest when the timer is up)

2 Replies 3,771 Views