[quote]I thought FTW meant for the win.[/quote] shadows are just being funny ftw is for the win wtf is what the fuck if it was a well played map by both sides, it is costumary to say GG(good gome) by both parties.
Kruppe
[quote]Well yeah, but I meant if they're using Repulse.[/quote] thats what strikecraft are for [e digicons]:ninja:[/e]
we all build a capshipas soon as we can. as Ke5trel stated the first 1 is free. build the capship factory and order it to build the colonizer capship-- if you play tec you may wanna get a marza instead and build a colony frig to follow the marza. as for rushing, that is rather map dependan
[quote]Normally i start with an upgrade to my worlds population but i realize thats a *NO NO* [/quote] THATS THE MOST IMPORTANT THING!!!! [e digicons]:grin:[/e] anyway, um geussing you're playing on normal speed-- tht size map will run you 6-8 hours on average you can increase the gamee speed by up to x8(same in the last 10years rts games) anyway don't get scared about multiplay it'll take you a few single player game t
you don't even need to do that, the problem seems most prevalent on dupplegangers. I can't remember a fight where when i finnaly got to the last system. the AI will have like 1500fleet supply of fleet at the star... all of them WAAYYYY outside the grav well would be nice to get fixed as it seems the AI can't figure out how to get them back again
hmm make it in a better program and post it as a screenshot could be a workaround.
tho' i agree it must be said that a highlvl capcarrier with 7 squards + whatever abillities it has is a pretty good deal considering fleet supply
[quote]Whenever a new patch comes out, everyone jumps on the fact that one unit is OP (carriers and marza now I believe, right?) If a campaign was made now, and a patch later changed the balance, either the campaign would have to be altered or it could possibly become impossible to complete.[/quote] A very good point.
Beta is today, 1'st of jan is just a placeholder.
[quote]Basically you're comparing everyone in the thread who doesn't agree with you, with "guy1". FYI it's "Stupid", not "Stupied". I could go on, but your poor linguistic skills speak for themselves. I am assuming English is your first language, unlike mine, but it's not the worst I've seen.[/quote] Oo insulting an extreame (made up)anology means im insulting you, hmm you should have a bit thougher skin imo. it is simply an illustration nothing personal, if you
[quote]All factions have refineries.... Vasari has relatively early access to refinery.[/quote] no they dont. Advent does NOT have them! plz don't post misinformation it screws ppl:) (i'm sure you just forgot^^)
1. youtube is your friend( or google) 2. yes, the longest tradeline desides how much income you get pr tradeport., but you can have infinite amount of tradeports at one planet to bosst that income(if you mouseover the credits display in the top right corner you'll see) 3. yes and no. the longer the tradeline the more each tradeport gives, so making the line longer is better than making multiple tradeports at each planet(as long as you can make the line
gogo stardock
Very nice SS, that dunnov looks so terrified heh, rare to get such a nice shot of.
[quote][the barage is interuptable right?[/quote] yes ofc
[quote]Thank you for you opinion on what is demeaning and inflammatory.[/quote] so well put.
[quote]I shall do that, though it bears mentioning that I posted it here because 1.1 is no longer in beta [/quote] apperently it is [e digicons]:ninja:[/e]
hmm open impulse-> top left corner there is a blue/whithe stardock icon, rightclik and register product may work?
[quote]You clearly state that if you offend anyone to get what you want that it's a "fair trade".[/quote] that does not mean i set out to do so [e digicons];)[/e] if it happens so be it, fair enough. [quote]I don't think it's a weekend job and I may have a better idea of how much work goes into it than you think. I'm a software engineer myself. Perhaps it's best not to assume. [/quote] mybad, I got the impresion
civil, tradeport -> orerefinery(remember you get both metal and crystal in 1 reshearch) after that it's a race to get RA up to millitary: Phazemissiles( remember ship prototypes and defences ofc) as soon as you have enough millitary labs to get all ships go civil to get RA, what to build first depends on how aggresiv your enemies are. as for the rest, it's hard to give general advice. it's very dependent on your own style of play and who you play agai
congrtas ay, most games aganist an ai are either very short(u rush him) or very long turtle games(remembre he get's 1,5x your income) as you slovly get your defences up and running now it's time for multiple ai's goodluck [e digicons]XD[/e]
where?
you can't build hangers--- lots of turrets and it's not both--> strikecraft is a term used that include both fighter and bombers hmm we should have a term dictionary or something
[quote]However, since SD is a private company and I don't think you work for them, I don't think you have the actual numbers/projections. We're just asking the people that do (SD), to make the call. You may assume that they already did. [/quote] /endthread
well i got both the cap and the no stikecraft in 1 game doing it, seems to work just fine(niether of thoose achivements are likely to be completed in competativ multiplay) so why the *hate* [e digicons]:O[/e] p.s asking what strikecraft are led me to belive the op is most likely plaing/doing it in SP mode, if im wrong my bad but i don't think so, if he is doing that achivement in multi thats a diff story [e digicons]|-)[/e]