I'll laugh at your PC Laughing.
droideka95
I'm Making a mod that will add titans. But it is not due for awhile and other than mine I dont really know of one that just adds titans to the other races.
This is probably a dumb question but i can't demand resources even after the research. Is there a required relationship?
Whoa that is really good!
[quote who="viperfdl" reply="71" id="2540789"]Here is my try to make a model: Reduced 71%Original 800 x 600[/quote] That could become a TEC ship with just a bit more detail. "EDIT" Here is another one of my models. [URL=http://img175.imageshack.us/i/railgun.jpg/][IMG]http://img175.imageshack.us/img175/2609/railgun.jpg[/IMG][/URL]
I recall reading that someone made a campaign once but maybe i was just dreaming. I see no reason why it wouldn't work considering the Tutorial has objectives and what not. I won't be the one to make it but still it is a good idea and may very well be possible.
Ah that's right. Thanks!
Here is one of mine it is for my mod on moddb called Revolutions it will serve as the TEC's Titan Killer. "EDIT" What the Heck this forum pic
"Dramatic Music" Here is your Torpedo Sir! BTW make sure the Effects mods textures are in your textures folder cause the hit effect uses one of them. "edit" Forgot you wanted them PMED Working on that now.
And where should i send it, Email?
[quote who="beastyboiz" reply="6" id="2538357"]mod looks cool droideka, cant wait for it. maybe you can adopt some of my ideas =D[/quote] We welcome ideas and suggestions.
[quote who="Raven6six6" reply="62" id="2538924"]Excuse my language, I did not mean to offend you, as I really did enjoy the way that looked, but as a cynical HALO fan boy I have the urge to pop up and criticise everything which so much as bends cannon, as long as it is HALO related. You did an outstanding job with the effect, it's just that it should either be a tad slower or miss more, to fit with cannon. Again, excuse my language if I offend you, and yes you did a very god job on those effe
I believe this is what your looking for http://www.moddb.com/mods/sins-of-a-solar-empire-revolutions me and my small development team are working on it. It probably has alot of the stuff you want in a mod.
Hey Canada man i am pretty sure i am done with the Plasma torpedo effect except for a few things. First, do you want me to make a muzzle effect. Second, does it look alright. Third, for the needler i may need a mesh for the center purple thing and with all i am doing with my mod and yours i really don't have time to do it myself.
Ahhh Ok so maybe thats why my planet looks to bright i just copied the Lightside Texture for the -da texture hmmm well i will figure that out. One more thing what is specular? I used to know but i sorta forgot
I must be missing something really obvious but i need to know what that is.
All that is also seperate from the actual effect correct cause i think i did a farely good job considering i have never played the game and was going by a small picture.
I have added a new planet in it is called the Warmed Arctic Planet and it is all blue with some scattered Glaciers. The Problem i am having is it is to shiny and it looks a tad odd when it gets really shiny on the Glacier parts. What i want to know is how to get it to look more like the Terran and Ice planets where it isn't too shiny but it has some shinyness in it. Another thing is what does the -da planet texture do?
[e digicons]:O[/e] "Gasp" BTW Portal boat i would reccomend mainly adding greebles to those flat sides, and just in case you dont know what greebles means they are pointless blocks and what not that add spice to a model. Quite handy actually.
Maybe setting the Particles to a duration and then they shut off, Only problem is that that would make a phase jump that is disrupted not look right cause it would fade after however many seconds even though it would still be charging. Another thing a wild guess here but do you have particle forge insalled correctly (all contents except pipeline effect in sins directory).
Let's see if the embed works this time. http://www.moddb.com/members/droideka95/videos/weapon-effect-1-vid1 That should be the vid i posted on my moddb profile it may not authorize for a bit so patience. "EDIT" The Embed failed again stupid thing anyway there is a link to it on moddb.
You think that's somethin you should see my Octuple posts. [e digicons]:grin:[/e] BTW I'll have a vid of the Plasma torpedo along with its explosion sometime today or tommorrow.
[quote who="Moguta" reply="68" id="2533383"]The release for Trinity/Diplomacy is out! Changes: - Updated mod for Diplomacy compatibility & stats - Found & deleted a few more redundant files Also, I verified that there's trouble with the Entrenchment 1.05 download. I've deleted and reuploaded the file, but it doesn't seem to be helping... All I can advise is to try Mediafire again later.[/quote] </p
As a semi-experienced user of Particle forge I honestly don't have any ideas on what could be wrong. In terms on how many affectors per Emmiter I'm not sure about that either. Sorry I'm not much help. I do have one question is the Texture your using for the Glowy bits in the Textures folder for the Mod your using it on? I'll see if i can't think of anything else. Best of Luck to you.
I Don't think the advent are any weaker with the Illum bug fixed (mainly cause i never noticed the bug) My strategy of sending hoards of Illums still scares people even though it has been fixed.