well thanx for posting this mate im sure someone will pick it up and finish the mod now thanx again
CursedSpirit
hat it des s continue to fire for a time period that will normaly kill any frigs and med ships and put a huge dent into caps you have to turn it on your self or set it to auto fire thoughso thatmight b the reason why your not seeing it work i Cursed
spam del. and ban him
also jumpers would be nice as the acients cheep frig
another weapon or skill the wrath could get is boarding party to either take control of a unit or disable it
hey doly still loving the mod was woundering how the work with the ga'uald was coming and if you have found a artisit to work with the text files yet?
im sorry to ask this im pretty sure i ready it asked before but i forget what the answer was so if anyone eles knows it just give me a smack and let me know plz. question is ... has there been any concideration of releases per race "not a DEMO" but a complete release since i know your trying to finish each race one by one. Or are there to many ideas on the back burner for this idea? Cursed Btw great job and thanx for all the updates
making a campaing wouldnt be that hard as you would most likly just make a bunch on maps and add a personal short story to the map description but would be a little boring as you cant get much into it as for dialog ect. Stardock really needs to make a story mod for this game i think
would be nice if this was released as im not interested in the CB mod to many extras im not interested in
best answer here si learn to macro vs vas there are a few ways you could 1 set up a bunch of mines once you get there and use the "starfish as u call them" to bombbard it untill the aproch ur mines than repeat and fall back or 2 just mass airplanes which i find do a nice job vs all the starbases. as vs tec i find bombers and fighters are the way to go with the starfish as support but be sure to protect them with decent anti air as remember to use your support ships most ppl forg
i agree if you like the new features than show your support and buy entrenchment. Sounds a bit needy and beggerish of you you ask them to supply items which took them alot of time and expence to produce
mabey a lilore of a cgi skybox with moving features and changen colours but thats just visual stuff rather see more game content personaly
[quote who="israil" reply="14" id="2099137"]manshooter - re: the cap ship speed issue, have you considered reducing the acceleration alot, but leaving the actual top speed of the cap ship alone? large ships, even in the ocean today, are actually really fast. I'm pretty sure an aircraft carrier can hit 30 knots. i know the game or the mod isn't trying to emulate real world physics, but the bigger the ship, the bigger the engine, and theres insignificant aerodynamic drag in sp
i erpsoanly think theyneed to make the ai much harder and more to combat what you make. even if theres a spammer would be nice option where it will randomly spam lrfs flak carriers ect as alot of ppl in online dobut either way just make them much much harder
[quote who="Dual55" reply="5" id="2095746"]I was thinking of bio weapons that you could launch and kill all the crew on the ship. then have your capital ship send in pods to capture it [/quote] this would be a good idea also mabey not bio weaps but boarding partys when a hull is breached could be a combines skill with the post above "mabey asulte team or such
[quote who="xploseve_12b" reply="5" id="2084726"]Another thing i would like to see is the ability to take over a planet with out bombing the hell out of it, like an attrition army battle on the surface, dropped by seige ships (giving seige ships a good ability, and a reason to build them). The more troops you have on planet compared to your opponet the faster you take control (new planet upgrade, "garrison toops"). Then then after taking the planet by invasion, 
also the details of the researchs are listed in the gameinfo folder under the reasearch_***** headings if that helps
im not sure but i think bailknights mod has a gameifo folder in it so if you have this mod set to before it knights will over ride it in theroy might want to check there or wait for another thought
there not that hard to get you just have to wait a little
well since you did this im sure you added vas a new ship to kill starbases than right since that was one o there main reasons forit to move to kill other starbases as tec gets there topedos and advent gets the star vas had there starbase thats my thought
hey mansh00ter is there a way to add a proximity damage to larger ships and buildng that when they blow they will do small random amounts of damage wether its hp anti-matter or mabey engine/weapon issues i was thinking like 10 damage per sec for 15secs remove 50% anti matter weapon fire cool down -50% engines acl and max -20% somthing liek this i think would be a great add for this type of mod as it goes mabey 1 step futher. i would try i
emog from your understand how much of the mod would you say is done. from what i understand most of the humans are coming up to a finish is this ture?
you guys even still working on this havnt heard anything in a long time...
ya i know sounds good in theory though. didnt think it would allow it any way, only way i can see it is if you re mapped the sheilds into 4 sections but even that i think is imposible Still either way GREAT work man
theres tons out there and im sure if the rest of us can spend a few mins to look up some mods you also would find them stargate/7DS /BSG "not released yet"/and plently of others out there have new ships but i would ask and recommend you to ask for permission to use anything