CursedSpirit

CursedSpirit

Joined Member # 3436115
8 Posts 161 Replies 5,175 Reputation

hat it des s continue to fire for a time period that will normaly kill any frigs and med ships and put a huge dent into caps you have to turn it on your self or set it to auto fire thoughso thatmight b the reason why your not seeing it work i Cursed

16 Replies 13,658 Views

im sorry to ask this im pretty sure i ready it asked before but i forget what the answer was so if anyone eles knows it just give me a smack and let me know plz. question is ... has there been any concideration of releases per race "not a DEMO" but a complete release since i know your trying to finish each race one by one. Or are there to many ideas on the back burner for this idea? Cursed Btw great job and thanx for all the updates

2,178 Replies 5,310,666 Views

making a campaing wouldnt be that hard as you would most likly just make a bunch on maps and add a personal short story to the map description but would be a little boring as you cant get much into it as for dialog ect. Stardock really needs to make a story mod for this game i think

50 Replies 104,999 Views

best answer here si learn to macro vs vas there are a few ways you could 1 set up a bunch of mines once you get there and use the "starfish as u call them" to bombbard it untill the aproch ur mines than repeat and fall back or 2 just mass airplanes which i find do a nice job vs all the starbases. as vs tec i find bombers and fighters are the way to go with the starfish as support but be sure to protect them with decent anti air as remember to use your support ships most ppl forg

17 Replies 9,547 Views

[quote who="israil" reply="14" id="2099137"]manshooter - re: the cap ship speed issue, have you considered reducing the acceleration alot, but leaving the actual top speed of the cap ship alone? large ships, even in the ocean today, are actually really fast. I'm pretty sure an aircraft carrier can hit 30 knots. i know the game or the mod isn't trying to emulate real world physics, but the bigger the ship, the bigger the engine, and theres insignificant aerodynamic drag in sp

444 Replies 1,001,436 Views

i erpsoanly think theyneed to make the ai much harder and more to combat what you make. even if theres a spammer would be nice option where it will randomly spam lrfs flak carriers ect as alot of ppl in online dobut either way just make them much much harder

15 Replies 10,206 Views

[quote who="Dual55" reply="5" id="2095746"]I was thinking of bio weapons that you could launch and kill all the crew on the ship. then have your capital ship send in pods to capture it [/quote] this would be a good idea also mabey not bio weaps but boarding partys when a hull is breached could be a combines skill with the post above "mabey asulte team or such

33 Replies 117,053 Views

[quote who="xploseve_12b" reply="5" id="2084726"]Another thing i would like to see is the ability to take over a planet with out bombing the hell out of it, like an attrition army battle on the surface, dropped by seige ships (giving seige ships a good ability, and a reason to build them). The more troops you have on planet compared to your opponet the faster you take control (new planet upgrade, "garrison toops"). Then then after taking the planet by invasion,&nbsp

33 Replies 117,053 Views

im not sure but i think bailknights mod has a gameifo folder in it so if you have this mod set to before it knights will over ride it in theroy might want to check there or wait for another thought

15 Replies 11,836 Views

well since you did this im sure you added vas a new ship to kill starbases than right since that was one o there main reasons forit to move to kill other starbases as tec gets there topedos and advent gets the star vas had there starbase thats my thought

15 Replies 11,836 Views

hey mansh00ter is there a way to add a proximity damage to larger ships and buildng that when they blow they will do small random amounts of damage wether its hp anti-matter or mabey engine/weapon issues i was thinking like 10 damage per sec for 15secs remove 50% anti matter weapon fire cool down -50% engines acl and max -20% somthing liek this i think would be a great add for this type of mod as it goes mabey 1 step futher. i would try i

444 Replies 1,001,436 Views

theres tons out there and im sure if the rest of us can spend a few mins to look up some mods you also would find them stargate/7DS /BSG "not released yet"/and plently of others out there have new ships but i would ask and recommend you to ask for permission to use anything

9 Replies 7,219 Views