Yup. SoaSE is amazingly popular. Let's see a Sins 2 as well! [e digicons]:grin:[/e] And I love the focus on Singleplayer. Works perfect for LAN games. And if only the gamer's bill of rights existed everywhere. I avoid Steam like crazy, and buy from Impulse whenever I can, even if it costs a bit more.
Beric01
Sweet! Can't wait!
SoaSE was the fastest game I've ever bought after using a demo, I liked it so much. I didn't need further testing. Normally I'll spend quite a bit of time with the demo before relenting and buying the game.
I don't know what's happened to us. We used to not have to have every bit of violence, language, and sex in our media lived out in every gory detail. Media could just give the idea that it was going on or had happened. Now we can't seem to live without it. I am against censorship of the media, except in cases of pornography, language and violence. These I am all for censorship of, and more restrictive than it currently is. They desensitize us towards these things.
Hey guys, back on topic. The AI and siege frigates. [e digicons];)[/e] I've followed Darvin's strategy, and the AI now crumbles due to its siege frigates. Simply get 15 or so scouts, and fly them around as needed. The instant your fleet launches towards their planet, they send their siege frigates to you, so I just leave my scouts behind. Their frigates die so fast. Check out the graph at the end of a game with AI. Look under fleet at sie
I rarely have any abilities on autocast. The autocast AI just doesn't know how to use them. Shield regen should have the max amount of ships possible within the radius, for example. Same with Missile barrage, etc. The Advent microing of abilities gets pretty intense though. You pretty much are just using abilities constantly, late in a game.
Agreed. As a human I never build them. A cap is far better. so why should the AI?
Excssssssssssellent. We will be waiting.
I absolutely love your last line. Already gave you karma, now I'm showing this to my brothers (edit, and they LOL'd as wel).
LOL maybe the devs don't know what TDN stands for yet, so they'll look at this topic and decide. [e digicons]:grin:[/e] And Trader Defense Network does sound like a news channel.
What I'm saying is it's irritating that the AI even uses them at all , since they're so darn easy to kill.
With the negative income you will undergo while abandoning the planet (which will cost you more than you saved on extractors), as well as the lack of being able to use your Akkan during that time, this is no exploit at all.
Wahoo! Three cheers for the AI! LOL.
Like Darvin was saying, it's incredibly easy to just build a few scouts, and then they're dead.
Sim City (Societies sucks big time). Escape Velocity Star Control UFO: Alien Invasion is an excellent X-com open-source port.
OK, I'm gonna bump my little rant again. The AI is as idiotic as ever with siege frigates. Devs, is there any hope? The AI suicides its siege frigates, and then cripples its economy and fleet capacity to replace them. It must stop.
Banned for not capitalizing the first letter of the post.
The Halcyon Carrier, with 1.041, can carry 11 squads at level 10, due to its ability. Not bad. The other carriers have 8 at top level.
Latest GTX 260 drivers. Both machines on LAN have one. I'm getting a ton of crashes, similar to the multiplayer sync bugs back in 2008, that was supposedly fixed. Specifically, I get a crash exactly 88 minutes into every LAN game. From then on, the crashes are random and much more frequent. There is occasionally a minidump that is 0KB, but other than that, nothing. Ironclad wants more info, but I've already submitted my dxdiag, and it happens all the time, no matter what game. <
That's not what we want. We want scaleable AI difficulty.
I'm also annoyed when I choose Malice, and since it starts on autocast, it fires automatically right away, even when I'm not ready to use it. There goes that AM.
I'm also annoyed when they aren't first on the list. There should be a way to select all capital ships, especially with the Advent.
Why are they so bad though? Vasari seem to suck at repair in general.
Excellent post. +karma. I fully support ALL of these changes. Darvin, you seem to have an excellent grasp of the current situation with the AI. Hopefully the devs consider all of these changes. I would happily pay $30 for an upgrade that simply implemented this list of changes. As far as priorities of fixing these problems, issues with the AI and starbases, as well as the AI's economic decisions (including replacing siege frigates), are two of the biggest.
An excellent post, DirtySanchezz. Could you send that to the devs? IMO, this is a big deal for the next patch and the Diplomacy microexpansion. Clearly, Ironclad has two intelligent options: increase the value of multiplayer, or else ignore it and focus on the singleplayer experience, with things such as better AI.