[quote who="noing" reply="81" id="2999193"]actually 7ds was first and i believe later on they were going to be adding in sgi and soa2 sooooo............[/quote] I meant in recent months. Inspired some people to do a similar thing in recent months. [quote who="noing" reply="81" id="2999193"]and could u secretly release something for us like pm the link to "special" people if u ever get it uploaded somewhere pretty please [/quote] &n
Theophantus
I have permission from certain mod teams, some permissions with conditions and some teams never got back to me. I'm not assuming anything at this stage. I've only ever done this to answer my own question if you can remember it. The thread that somebody locked without telling or even asking me.( you know who you are, hang your head in shame, I feel violated). So it can be done," star wars vs star trek", I proved it. I have been playing it everynight, only it got bigger and I needed to add more r
I don't understand it's still not working. Has it got anything to do with it's the 7th race I'm adding in? Also I noticed that SOA2 has two picture-ship entities in the window folder.
Ok I think standing/full body characters are out, i cant find any full body images of the X3 races, unless we've got a 2D artist who can create from scratch, here in the forum. I will have a go at the wallpapers you sent me.
Myfisto, did you get my PM?
Lavo, Sorry where shall I add it?
[quote who="Theophantus" reply="70" id="2997025"]I've ran out of space on the Unit_Picture sheet in the textures file. Ive created another and called it Unit_Picture2. Ive opened the Picture-ship.brushes file in the Window folder. I want the Tech Colony ship to have the new picture icon from my new Unit_Picture2 sheet. brush name "CAPITALSHIPPICTURE_TECHCOLONY" content "Simple" fileName "Unit_Picture" &nb
[quote who="myfist0" reply="71" id="2997029"] where on the sheet is the texture? pixelBox [ 2 , 470 , 167 , 75 ] Is the texture sheet in multiples of 16? eg 512x1024 [/quote] Ive just copied the existing one which is 2048 x1024. Ive placed my new ship image in the same place as the Tech Colony one.(2 , 470, 167 , 75 ) It really baffles me? On the other thing [e digicons]:ninja
I've ran out of space on the Unit_Picture sheet in the textures file. Ive created another and called it Unit_Picture2. Ive opened the Picture-ship.brushes file in the Window folder. I want the Tech Colony ship to have the new picture icon from my new Unit_Picture2 sheet. brush name "CAPITALSHIPPICTURE_TECHCOLONY" content "Simple" fileName "Unit_Picture" pixelBox [ 2 , 470 , 167 , 75 ] So i change
I want to create another picture texture sheet and call it "Unit Picture2" and add it to the textures file. What brush file do I add it to, so the game will pick it up and read it. I can't seem to find it. I know it's not the players.pictures in the window folder, because I've tried that. Thanks Theo.
Yes Sir, reporting for duty! I will set up a hotmail account today. Theo
Errr... Nope! I think getting X3 "assets" is going to be quite a challenge.
Myfisto, obviously most of my spare time goes into my own mod. I could have a look at the race image pictures and maybe the loading wallpapers if you want. I'd like to learn how to connect these up to the specific races when loading etc. Theo.
I will move this conversation to your thread!
My point is we could of all collaborated and done one together. I started this in April with no modding experience at all. I've spent hours on my Sci fi at War mod, to think how much further on it could be if I was pointed in the right direction or part of a team. Nobody was interested in it 5 months ago, look how my previous thread went. Myfisto could of been team leader no problem.
I'm not at liberty to discuss this 7th race at this moment in time. I will say one thing, they have Titans and Dreadnoughts.
@myfisto, I tried to read it but i couldn't get my head around it. @sareth01, I would drop them a line. I believe they support the modding of their games.
Hey up myfisto. That's a shame. I've got the 7 races on the button pictures.
As myfisto is currently tied up with his own project. Can anyone else tell me what programmes I need and the method of extracting X3 ship models for use in Sins. Cheers.
I have a 7th Race in now. Been testing all day with no problems or mini dumps. Loaded bailknights mod and the total effects mod with it. My question is at the player set up I can still only choose 6 player pictures. What do I have to do so I can see all 7 races?
Unbelievable. Nobody gave a shit about this concept 4 months ago. Now this is the second one in short space of time.
I'm trying to get x3 ships into my Sci fi at War mod, using them as planet milita and pirates. I just love the Split, they are one of the coolest alien species outthere. It's actually my next step but I've hit a snag. I need someone to show me the process of taking them out of x3 and coverting them to Sins. If you've played X3 and visited their forums, you will know that there are ships in . Xsp format you can add with Crycows plugin in manager, Terran Vallhala anyone etc. It's one of these I w
Myfisto, I thought if you did one, it would be easier to follow your instructions.
I suppose this defeats the object of my mod. @myfisto, have you managed anything with the X3 ships or not? @Sivcorp, A lot of the other races need "fleshing out", apart from all from SOA2, SOGE, Requiem. I could go into further details if you wish as I've been ripping other assets out of other mods for 5 months now.
I have the Vulan D'kyr, but that's it. There is no room for any other Vulcan ships I'm afraid.