Theophantus

Theophantus

Joined Member # 3475570
6 Posts 231 Replies 22,452 Reputation

And lastly for my Screenshot up-dates. The Main Antagonists...............The Borg!!!!!!!!!!! Look out, a second Cube jumping in from hyperspace.. Holy Crap!!!!!!!!!! <

186 Replies 137,244 Views

EXPLOSIONS!!!!!!!!!!!!!!!!!! Courtesy of Bailknight's Graphic Mod. Ramming Speed... <img src="http://img197.imageshack.us/img197/9321/8ch.bmp" alt="explosion 3" width

186 Replies 137,244 Views

This is really dumb of me. Where's the screenshot folder and its print screen to take in game? I have moved all my stuff over to a laptop, so do I have to create the folder? I want to post some up-dated screenshots of the 9 Races I now have in. Regards, Thicko Theo

186 Replies 137,244 Views

[quote who="Theophantus" reply="171" id="3362792"] I need some help. I've been adding legacy, sovereign and eclipse. Got them in no problems. I've been up-dating the sting file. I'm getting mini-dumps all the time now and I don't know what i've done. I've retraced my steps and gone right back to the start of the work I did today. I'm still getting mini-dumps. Can someone help.

186 Replies 137,244 Views

I need some help. I've been adding legacy, sovereign and eclipse. Got them in no problems. I've been up-dating the sting file. I'm getting mini-dumps all the time now and I don't know what i've done. I've retraced my steps and gone right back to the start of the work I did today. I'm still getting mini-dumps. Can someone help. Theo

186 Replies 137,244 Views

Nomada, Just letting you know I've got the three ships in game you gave me. Hud icons, small icons, ship pictures, string descriptions done. I'll see if I can post a picture up of them. Have you got anymore I could borrow? Please [e digicons]|-)[/e] Theo

579 Replies 1,631,682 Views

Forgive my noobie ways. These models are not in a format to put straight into Sins. The Giza pyramid is almost like a Goa'uld Capitalship! What's the process in getting it in game? Easy? Medium? Hard? No chance Noobie? Theo

48 Replies 108,653 Views

Drian117, Like everyone said, this is a fair old task to get 6-9 races into Sins. It would take the best mod teams on this forum months, to get the correct abilities and game balance and that's assuming that they have permissions to use other peoples ship meshes, textures, sounds, codes etc. I've put 8 races into my mod that had all the ship meshes and textures already created by others. I also borrowed the majority of sounds, game music etc. I w

45 Replies 24,029 Views

[quote who="SpardaSon21" reply="162" id="3345543"] Really, Theophantus, we know you can pull this off. Just keeping putting effort in over time and one day you'll realize you've got a completed mod. [/quote] [quote who="Lavo_2" reply="163" id="3345598"] And don't be afraid to release stuff that's partially incomplete, just note somewhere that some stuff, or X and Y specifically, are not yet complete. Heck, I do that

186 Replies 137,244 Views

[quote who="SpardaSon21" reply="157" id="3341499"] Well then, finish up for Entrenchment, and then convert for Rebellion. I'd offer help but I'm really busy right now. Although a guy I know came up with some awesome regex commands for Notepad++ for easy batch conversions of entities from Entrenchment to Rebellion, so that should help you out dramatically. EDIT: Although, honestly, if there's still a lot of work that needs to be done, you really should

186 Replies 137,244 Views

[quote who="GoaFan77" reply="24" id="3341549"] Quoting Theophantus, reply 19Nothing like my first ever post, if you can remember it! Oh god... At least Wiskey seems to be gone now.[/quote] I will definitely drink to that [e digicons]:beer:[/e] With orange lol

25 Replies 18,740 Views

[quote who="Major Stress" reply="18" id="3341378"]BTW: Apologies for hijacking the OP[/quote] No problems. Nothing like my first ever post, if you can remember it! [e digicons]o_O[/e]

25 Replies 18,740 Views

[quote who="SpardaSon21" reply="155" id="3339993"] Yeah, go ahead and release. I honestly don't see a reason not to if its that close to being done.[/quote] There's still a load of work to do, mainly abilities and weapons. Too much work for a one man Noob!

186 Replies 137,244 Views

[quote who="Wintercross" reply="1" id="3340985"] You need to remove this line from the mesh file: maxDiffuseMipLevel 0 Also helps to make sure your weapon hardpoints stay within diplomacy limits (rebellion can have up to 5 weapons)[/quote] [quote who="Major Stress" reply="2" id="3341051"] maxDiffuseMipLevel 0 is what is causing the dump. You need to remove that line. Too many nulls will only give you an "No we

25 Replies 18,740 Views

Guys, I've been trying to add ship meshes into my mod for Diplomacy V.1.34. I get a mini-dump all the time. The ship meshes are from Nomada's SW Alliance Mod for Rebellion. The question: Are ship meshes created for Rebellion backwards compatible for Entrenchment & Diplomacy? Theo

25 Replies 18,740 Views

[quote who="jason8648776" reply="151" id="3338793"]personally seing someone with a little more skills then myself [/quote] Well, I wouldn't say skills. Patience maybe! You could do your own cross over mod, if you wished. Depends on how much free time you have. There is a wealth of information on these forums to get you started and you could always ask the Usual Suspects for advise! I started with ZombieRus's, How to add a race to Sin

186 Replies 137,244 Views

[quote who="SpardaSon21" reply="146" id="3338671"]Nobody's going to mind you releasing a mod for Entrenchment. The problem is just very few people still play Entrenchment so not many people will play your mod, or even really care.[/quote] That's quite upsetting [e digicons]X([/e] I suppose nobody would care about a mutli-universe cross-over mod, that has 8 playable races and has Star Wars, Star Trek, Stargate, Battlestar Galactica, E

186 Replies 137,244 Views